may be you can consider give a try to Lion Rampant 'Katana'...for small clans warfare....here the army ...just in case
LION RAMPANT SENGOKU JAPANESE UNIT PROFILES Mounted Hatamoto Retinue - 6 Models per unit POINTS 6
Attack 4+ Attack value 3+
Move 7+ Defence value 5+
Shoot - Shoot value -
Courage 3+ Maximum Movement 10
Armour 4 Special rules: Wild Charge; Counter-charge
Unit upgrades:
� Mounted bows @ 1 per unit: Shoot 6+/Range 12 hitting on 5+.
� Drilled @ 1 point per unit: This unit is better controlled than most hot-headed Retinue and removes Wild Charge.
Mounted Samurai 6 Models per unit POINTS 4
Attack 5+ Attack value 4+
Move 5+ Defence value 5+
Shoot - Shoot value -
Courage 4+ Maximum
Movement 10
Armour 3 Special rules Counter-charge
Unit upgrades:
� Mounted bows @ 1 point per unit: Add Shoot 6+/Range 12 hitting on 5+.
Mounted Scouts 6 Models per unit POINTS 4
Attack 7+ Attack value 5+
Move 4+ Defence value 5+
Shoot 5+ Shoot value / Range 5+ / 12
Courage 5+ Maximum movement 10
Armour 3 Special rules Skirmish; Evade
Unit upgrades: Nil
Foot Hatamoto Retinue 6 Models per unit POINTS 6
Attack 4+ Attack value 4+
Move 5+ Defence value 4+
Shoot - Shoot value -
Courage 3+ Maximum movement 6
Armour 4 Special rules Dashing
� Naginata or No Dachi @ 1 point per unit: Attack value becomes 4+
Foot Samurai 12 Models per unit POINTS 4
Attack 6+ Attack value 4+
Move 5+ Defence value 5+
Shoot - Shoot value -
Courage 4+ Maximum movement 6
Armour 3 Special rules: Nil
Unit upgrades:
� Naginata @ 1 point per unit: Attack value becomes 4+
� Dashing @1 point, may not have Naginata
Ashigaru 12 Models per unit POINTS 3
Attack 6+ Attack value 5+
Move 5+ Defence value 5+
Shoot - Shoot value -
Courage 4+ Maximum movement 8
Armour 2 Special rules Nil
Unit upgrades:
� Mixed weapons @ 1 point per unit: The unit carries a mixture of spears and bows, adding Shoot 6+, Range 12 hitting on 5+ or Spears and Arquebus, adding shoot 7+, Range 12 hitting on 4+.
� Long Spear @ 1 points per unit: Defence value becomes 4+. May form Spear Hedge if not mixed weapons.
Warrior Monks and Ronin 12 Models Per unit POINTS 4
Attack 4+ Attack value 3+
Move 5+ Defence value 5+
Shoot - Shoot value -
Courage 4+ Maximum Movement 8
Armour 2 Special rules Dashing; Countercharge versus infantry; Wild Charge; Fleet Footed
Unit upgrades: Superior armour @ 2 points per unit: Armour becomes 3.
Peasant Bandits 12 Models per unit POINTS 1
Attack 7+ Attack value 6
Move 6+ Defence value 6
Shoot - Shoot value -
Courage 5+ Maximum movement 6
Armour 2 Special rules: Nil
Unit Upgrades:
� Mixed weapons @ 1 point per unit: The unit carries a mixture of spears and bows, adding Shoot 6+, Range 12 hitting on 5+.
Ninja and scouts 6 Models per unit POINTS 2
Attack 7+ Attack value 6+
Move 4+ Defence value 6+
Shoot 5+ Shoot value / Range 5+ / 12
Courage 5+ Maximum movement 8
Armour 2 (4 versus Shooting)
Special rules Hard to target; Skirmish; Evade; Fleet Footed
Unit upgrades: Nil
Handgonnes (Teppo) POINTS 4
Attack 7+ Attack value 6
Move 6+ Defence value 6
Shoot 8+ Shoot value / Range 6 / 12
Courage 4+ Maximum movement 6
Armour 2 Special rules Bang; Panic
Models per unit: 6
Special rules:
Bang: All units count as Armour 1 against Shooting by this unit (Armour 2 if in cover).
Panic: When this unit Shoots, the target unit must take a Courage test regardless of the number of hits inflicted.
Unit upgrades:
Pavises @ 2 points per unit. As for Crossbows.