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Author Topic: Daftest Africa - African Villagers  (Read 66744 times)

Offline Digits

  • Scatterbrained Genius
  • Posts: 3799
Re: Daftest Africa - Pulp Alley ordered!
« Reply #630 on: April 11, 2024, 08:28:23 PM »
Talking of which…can anyone direct me to a cool looking gang sheet / Rasta blank for Pulp Alley please?🙏

Offline snitcythedog

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Re: Daftest Africa - Pulp Alley ordered!
« Reply #631 on: April 11, 2024, 10:51:52 PM »
I've noticed when playing Pulp Alley with Elder Son, we often find ourselves making decisions or waiving certain rules because the story is getting interesting and we don't want to spoil it. Are we alone in this?
You are not alone.  The best games tell a story and dam if the rules get in the way. 
« Last Edit: April 11, 2024, 10:53:47 PM by snitcythedog »
A bottle of scotch and two aspirin a day will greatly reduce your awareness of heart disease.
"Never argue with a fool, onlookers may not be able to tell the difference"... Mark Twain
http://snitchythedog.blogspot.com

Offline has.been

  • Galactic Brain
  • Posts: 8294
Re: Daftest Africa - Pulp Alley ordered!
« Reply #632 on: April 12, 2024, 09:32:07 AM »
Quote
I've noticed when playing Pulp Alley with Elder Son, we often find ourselves making decisions or waiving certain rules because the story is getting interesting and we don't want to spoil it. Are we alone in this?

Your way is the right way.
I once heard an umpire respond to a players objection by saying, ' I know it's
stupid, but that is what the rule says'  WRONG WAY !!!!
On another occasion a player bragged that to persuade his allied Cossacks to
attack the enemy he fired on them with his OWN artillery, as the reaction test
added 2 'if fired upon by artillery.  If I had been umpiring I would have agreed
that the Cossacks launch an attack, but at HIS artillery (well they were the ones
firing at the poor Cossacks.  lol lol lol)

Offline blacksoilbill

  • Mastermind
  • Posts: 1494
Re: Daftest Africa - Pulp Alley ordered!
« Reply #633 on: April 12, 2024, 10:29:25 AM »
I agree, and it is incredibly versatile.  We use it as prescribed but I have seen it used for western gunfights and a 17thC game Cthulhu/monster hunter game.
Definitely versatile. I've used it to play Wars of the Roses, samurai, WWII, Conan, gothic horror, pulp, Cthulhu, Doctor Who, Star Wars, Necromunda. All have been lots of fun.

Offline Andy in Germany

  • Scientist
  • Posts: 404
Re: Daftest Africa - Pulp Alley ordered!
« Reply #634 on: April 14, 2024, 10:49:30 AM »
You are not alone.  The best games tell a story and dam if the rules get in the way.

Your way is the right way.

Thanks for that. I doubt it would have changed anything if no-one had agreed, but still...

Offline Digits

  • Scatterbrained Genius
  • Posts: 3799
Re: Daftest Africa - African Villagers
« Reply #635 on: April 20, 2024, 07:25:48 PM »
Flitting about a bit….African Villagers.  Skin colours not fantastic but they will do!












« Last Edit: April 20, 2024, 07:27:37 PM by Digits »

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3722
  • Gainfully unemployed and lovng it!
Re: Daftest Africa - African Villagers
« Reply #636 on: April 21, 2024, 05:01:53 PM »
Your villagers all look good.  Well done!
"Remember - Incoming Fire Has the Right-of-Way"

Offline Digits

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Re: Daftest Africa - African Villagers
« Reply #637 on: April 21, 2024, 05:28:03 PM »
Cheers fella!

Offline FifteensAway

  • Galactic Brain
  • Posts: 4650
Re: Daftest Africa - African Villagers
« Reply #638 on: April 21, 2024, 09:00:58 PM »
People!  Places need people.  Not just warriors - who might also be people.  Or not!  :o. I like this new addition of villagers.

And no worries on the skin tones, Africa is a big place and their are many skin tones, yours look just fine to me.

 

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