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Author Topic: Andy's Pulp misadventures...  (Read 70301 times)

Offline Andy in Germany

  • Mad Scientist
  • Posts: 539
Re: Andy's Pulp misadventures...
« Reply #345 on: November 30, 2024, 08:36:15 AM »


Back to the misadventures of our poor ambassador in "the Diplomatic Rescue"; I was getting in a rut with this story, so I decided the Auxiliaries had managed to capture the diplomat and taken her to their somewhat dingy, low budget hideout…



Col. Lawrence had stationed his team around the buildings to cover likely attacks from the Royal Navy Air Service Police…



Col. Lawrence had of course made sure he was in the safest location with the Ambassador, guarded by Seaman Dundas. They are considered to be in the small room of the building to the back of the picture, as shown in the finely drawn schematic diagram below.



However, it turns out the rescue was not to be carried out by the RNAS Police…

Instead, the Ambassador’s home government had called in a few diplomatic favours, and engaged the elite Württembergische Düsenjäger.*



Capt. Bonlanden and Sgt. Stetten land to the north of Lawrence’s headquarters, much to the Consternation of Matron Fox.
Meanwhile Lt. Plattenhardt and Sgt Harthausen land on some cargo by Col. Lawrence’s front door. To prevent the Düsenjäger from all landing in the same place, nabbing the ambassador and flying off, the rules say anyone attempting the ‘Main Plot Point”; rescuing the Ambassador, has to have control of another “plot point”, marked by a Yellow X.

[img width=375height=500]https://korschtal.wordpress.com/wp-content/uploads/2024/11/2024_11_18_rescue_the_diplomat_04_11a-1.jpg[/img]

Also, the Düsenjäger aim for a landing target, but their jetpacks are a bit unreliable and may land them anywhere within 8cm of this; direction and accuracy depend on a die roll. It’s a way of making sure they don’t get it all their own way.



Seeing the Düsenjäger arrive, ‘Commandant’ Allen rushes to the radio to call for assistance, when suddenly there is the roar of an aeroplane engine, as the Düsenjäger’s backup arrives at the scene…



For once, it really looks like the good guys may win, but a couple of cards and a few dice rolls send things going the other way again. Col. Lawrence sends Dundas out to stop anyone entering the building.

Meanwhile, Lt. Gunning and Matron Fox manage to pin down Capt. Bonlanden and Sgt. Stetten at the rear of the building. The dice rolls are terrible, meaning they are caught in the crossfire and unable to assist their comrades…



Meanwhile, Seaman Dunning, scores a lucky shot, taking down the exposed Sgt. Harthausen…



Lt. Plattenhardt Helps his wounded comrade to safety, as the pilot still looks for a safe opportunity to land the plane. Will the Düsenjäger be able to get the diplomat on the plane? Will Col. Lawrence dare to step foot outside the headquarters? Find out in the next thrilling instalment of “Rescue the Diplomat”

*And not, as the Elder Son insists on calling them: “Steampunk Mandalorians”

Offline Moriarty

  • Scientist
  • Posts: 399
Re: Andy's Pulp misadventures...
« Reply #346 on: November 30, 2024, 10:47:23 AM »
“This is the Way”.

Offline Kourtchatovium104

  • Scientist
  • Posts: 320
  • An atom from alternate realities...
Re: Andy's Pulp misadventures...
« Reply #347 on: November 30, 2024, 11:19:37 AM »
Diplomacy is always a complicated thing...  :D

Offline has.been

  • Galactic Brain
  • Posts: 9107
Re: Andy's Pulp misadventures...
« Reply #348 on: November 30, 2024, 01:11:11 PM »
Quote
I nearly built G-SIAC into a seaplane, but I decided a wheeled undercarriage was more flexible...

I'm sure I've seen sea-planes that have floats AND wheels.  (Grumman Gosling?)

Offline Cat

  • Mastermind
  • Posts: 1574
  • All Purpose Neko-Sensei
    • Goblinhall
Re: Andy's Pulp misadventures...
« Reply #349 on: November 30, 2024, 03:42:42 PM »
Grumman Goose and Widgeon were both amphibious planes for the pulpy period.

Offline Andy in Germany

  • Mad Scientist
  • Posts: 539
Re: Andy's Pulp misadventures...
« Reply #350 on: November 30, 2024, 05:15:46 PM »
“This is the Way”.

I think I'll put that on the back of the character cards, just to troll Elder Son.

Diplomacy is always a complicated thing...  :D

I think by the time the Düsenjäger turn up, we are definitely into "Diplomacy by other means..."

Offline Andy in Germany

  • Mad Scientist
  • Posts: 539
Re: Andy's Pulp misadventures...
« Reply #351 on: November 30, 2024, 05:19:25 PM »
I'm sure I've seen sea-planes that have floats AND wheels.  (Grumman Gosling?)

Grumman Goose and Widgeon were both amphibious planes for the pulpy period.

Having looked at the Gosling/Goose/Widgeon on Wikipedia I see the point: this would be ideal for Ascension. Of course because I'm fussy about these things, it'd need to be able to lower the undercarriage, and I'd want to be able to use it in "land" and "water" configurations. Of course, if I make the hull separate and hold it on with magnets...?

See what you'ge gone and done now? You lot are a bad influence on me.

Offline Cat

  • Mastermind
  • Posts: 1574
  • All Purpose Neko-Sensei
    • Goblinhall
Re: Andy's Pulp misadventures...
« Reply #352 on: November 30, 2024, 06:12:53 PM »
See what you'ge gone and done now? You lot are a bad influence on me.

Vicarious modelling is a hobby of mine.
~ , ~

Offline Spinal Tap

  • Mastermind
  • Posts: 1116
Re: Andy's Pulp misadventures...
« Reply #353 on: December 01, 2024, 07:01:42 PM »
Having looked at the Gosling/Goose/Widgeon on Wikipedia I see the point: this would be ideal for Ascension. Of course because I'm fussy about these things, it'd need to be able to lower the undercarriage, and I'd want to be able to use it in "land" and "water" configurations. Of course, if I make the hull separate and hold it on with magnets...?

See what you'ge gone and done now? You lot are a bad influence on me.

It'll be fine.

I've already alerted the superglue manufacturers of Europe about the need to increase production, and am now ready to watch some old cardboard transform into a work of art.

Offline CapnJim

  • Galactic Brain
  • Posts: 4646
  • Gainfully unemployed and lovng it!
Re: Andy's Pulp misadventures...
« Reply #354 on: December 01, 2024, 11:52:40 PM »
Looks like the Dusenjagers are punching well below their weight.  Hopefully, they realize their true potential in the next installment...
"Remember - Incoming Fire Has the Right-of-Way"

Offline Andy in Germany

  • Mad Scientist
  • Posts: 539
Re: Andy's Pulp misadventures...
« Reply #355 on: December 03, 2024, 07:00:30 PM »

Vicarious modelling is a hobby of mine.
~ , ~

Humpf...

It'll be fine.

I've already alerted the superglue manufacturers of Europe about the need to increase production, and am now ready to watch some old cardboard transform into a work of art.

Hehe... I thought of this comment yesterday evening, when I decided I should probably move the model making bench from my bedroom to my living room, so I can sleep without breathing in noxious vapours all night...

Thank you for the trust in my abilities, though. The plane will go on the "to build" list, but there are several items on there already.

Offline Andy in Germany

  • Mad Scientist
  • Posts: 539
Re: Andy's Pulp misadventures...
« Reply #356 on: December 03, 2024, 07:03:09 PM »
Looks like the Dusenjagers are punching well below their weight.  Hopefully, they realize their true potential in the next installment...

Indeed, I need to get some more practice because it only took a couple of dice rolls for them to be reeling; Sgt. Harthausen going down was a major blow for them, although in hindsight I could have re-rolled his recovery because he was higher up and therefore "in cover". We shall have to see what the next instalment brings...

Offline Moriarty

  • Scientist
  • Posts: 399
Re: Andy's Pulp misadventures...
« Reply #357 on: December 13, 2024, 01:04:19 PM »
Cue ‘three dramatic chords’!

Offline Andy in Germany

  • Mad Scientist
  • Posts: 539
Re: Andy's Pulp misadventures...
« Reply #358 on: December 21, 2024, 06:45:14 AM »
From the previous episode:

The Auxiliary police have kidnapped a diplomat from a South American government on Ascension and taken her to their rather dingy headquarters on Ascension. The Diplomat’s home government has tasked the Württembergische Düsenjäger, or “Würtemberg Jet Troops” an elite force of jetpack equipped special forces, to fly in and rescue her.



Now they are fighting their way towards the office where the diplomat is confined, and the rescue plane has arrived. However, the Auxiliaries have been fighting back and already wounded one of the Düsenjäger. Now the remaining troops must get to the diplomat and get her to the plane before the Auxiliaries can stop them…



Sgt Stetten leaps through the window and into the office. Unfortunately, the “headquarters” model has no interior, so I used this finely crafted and accurate technical drawing:



Sgt. Stetten clears the way for his colleagues by thumping Col. Lawrence, who cowers under the desk. Lt. Plattrnhardt then Politely grabs the ambassodor and takes her through the opposite window…



Where ‘Matron Fox’ is waiting. Fisticuffs ensue. Fox is knocked out but then Lt. Gunning jumps down from the roof, just as the plane taxis over to the arranged point…



Kaptain Bonlanden and Sgt. Stetten take on Gunning, preventing him from Fring on the escapees or the plane. Lt. Plattenhardt runs around to the door, probably cursing whichever designer only placed a door on one side of the plane, and attempts to bundle the ambassador on board…



At this point the game throws a wobbly: Plattenhardt draws the ‘held in place’ card, so can’t move for the rest of the turn…



Meanwhile, Kapt. Bonlanden and Sgt. Stetten are trying to hold off the Auxiliaries to give their colleague time to get the Ambassador on board. Col. Lawrence leaps out of the window at Bonlanden, and is swiftly knocked out. Unfortunately, Matron has recovered.



Fox takes a swing at Stetten and joins Col. Lawrence in the land of the faries. This fight finally gives Lt. Plattenhardt time to open the door and throw the Ambassador on board the plane…





As soon as the door is closed, the pilot pushes the throttle forward and Plattenhardt watches the plane taxi away from the conflict. before returning to assist his comrades. However, with the Ambassador gone The remaining Auxiliary, Lt. Gunning, clearly decided he’s not getting paid enough for this, and calls a truce.



And so the Ambassador is finally safe and away from the Island and the clutches of the bad guys. However, this won’t be the last time the Auxiliaries will try and interfere on the island…









Offline Moriarty

  • Scientist
  • Posts: 399
Re: Andy's Pulp misadventures...
« Reply #359 on: December 21, 2024, 07:16:10 AM »
‘Cue stirring theme music’!
Another masterpiece of the cinematographic craft!

That rescue plane must feel like it’s a yo-yo, though . . .