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Author Topic: Andy's Pulp misadventures...  (Read 55864 times)

Offline Constable Bertrand

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Re: Andy's Pulp misadventures...
« Reply #150 on: November 30, 2023, 07:48:59 PM »
Your weathering on all your pieces looks lovely,  they really work well together. I think the cop car came out well in the blue, any chance for white checks or police written on the door?

One can only assume all those jet pack goons are coming down from a zeppelin..  I don't think we've seen one yet ;)  ;D

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #151 on: December 03, 2023, 08:59:35 AM »
Your weathering on all your pieces looks lovely,  they really work well together. I think the cop car came out well in the blue, any chance for white checks or police written on the door?

I wondered about that too. More details my come later; my main interest at the moment is making sure I have some variety for games, so I'm making as much as I can to a "basic" standard and I'll worry about details later.

One can only assume all those jet pack goons are coming down from a zeppelin..  I don't think we've seen one yet ;)  ;D

Ssshh... I'm hoping if I don't mention Zeppelins everyone will forget about them...

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #152 on: December 09, 2023, 05:22:01 PM »


For various work related reasons I currently have a job some distance from my family and rent a small apartment, which means that all the Pulp buildings spend most of their time on a couple of shelves where they share space with the ridiculously large W-lan box.



This means new models have to be built with thoughts of how they will be stored, and I'm sure I'm not the first here to come up with the "Russian Doll" concept.



Of course there are disadvantages to this; the smaller “power station” is fairly small for what it’s trying to represent, and I’m going to have to think of some way to add an interior to the Montaro Warehouse, but it means that I’ve got two new buildings on the shelf for the bare minimum of space, and I can stack smaller buildings on top. Everything is great until the whole teetering pile falls on me when I try and take them down…


Offline tin shed gamer

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Re: Andy's Pulp misadventures...
« Reply #153 on: December 09, 2023, 07:01:28 PM »
Cracking work Andy.
I do love the fact the two buildings are different shapes ,and footprints. It really helps throw you off the scent. Rather than a series of square boxes.

Offline FramFramson

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Re: Andy's Pulp misadventures...
« Reply #154 on: December 09, 2023, 08:25:29 PM »
Absolutely brill!


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline CapnJim

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Re: Andy's Pulp misadventures...
« Reply #155 on: December 09, 2023, 09:11:46 PM »
Nice job on those.  Well done!   :D
"Remember - Incoming Fire Has the Right-of-Way"

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #156 on: December 10, 2023, 07:39:33 AM »
Many thanks for the encouragement...

I do love the fact the two buildings are different shapes ,and footprints. It really helps throw you off the scent. Rather than a series of square boxes.

Thanks; I felt that was important to avoid things getting too uniform.

This was to try the concept; in the next attempts I'll try and adapt the shape of the outer building to fit the inner more. As the next generation of buildings will probably include a casino and a bank banks to reflect Ascension Island's  growing income from gambling and money laundering...

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #157 on: December 12, 2023, 09:36:09 PM »
Ascension 1938; the tiny 9 1/2 mile (13,7km) long island in the mid-Atlantic has become a centre of international trade and a stopover for airships carrying the rich and famous, the unscrupulous and the downright criminal.

Amongst the newcomers to the Island are the oddly named 40 Elephants Gang (link) , a largely female gang of thieves who started shoplifting in fashionable parts of London, but are branching out into other areas. They have been contracted to steal a mysterious package allegedly containing a mysterious "Jewelled Tome" being kept in the Montaro Warehouse and due for transport today.

Captain Bryant of the Royal Naval Air Service police, which is the only police force on the Island, has been tipped off and his small squad are rushing to stop the heist...



For this Solo game, I'm using the "dangerous Delivery" scenario from the basic Pulp Alley rules, with added vehicles In keeping with this the 40 Elephants are starting at the lower left corner in the picture, behind the Warehouse, and the RNAS Police are starting at the top right. It is assumed that the Jewelled Tome, the major plot point, is in the security van ready for transport, and that the 40 elephants haver chased off the crew, who had the presence of mind to lock the van.



The first goal for the 40E is to get into the van. This takes some time. At Right Jim Bullock, the Leaders Sidekick and the main muscle, is using "might" to break a window, while Ally Shirlie Pitts is using her "cunning" to pick the lock. Their first turns are spent trying to achieve this, giving the RNAS police valuable time to catch up.



Meanwhile gang leader Alice Diamond (L) and follower Florrie Holmes (R) use their combined finesse to remove a fuse from a power switch, so no-one can raise the alarm...

Fortunately Capt. Bryant and the RNAS police are already near the scene. Bryant and Lt. Cain get into the car while Sgt Williams and Sgt. Coulson scout out the alleyways.



Immediately Williams spots "Matron Fox" of the Auxiliary police, and a local character known as "Lev the Anarchist", lurking around several boxes marked "Explosives". He moves in to investigate and Fox, unwisely under the circumstances, takes a shot at him. His returning shot triggers a random hazard; she is after all hiding behind a box of TNT. The box goes "Bang" and Fox is down. Lev, typically is unscathed, apparently immune to explosives.

Meanwhile, Capt. Bryant and Lt. Cain are racing through the narrow streets in the police car.







Fortunately for them, Shirlie and Jim appear to be working at cross purposes. As Shirlie later explained "I woz tryin' to open the door, and every time oi got moi skeleton key in der lock, Jim would 'it the van on the ovver side so it'd fell out again, and then I'd try again and ee'd 'it it again." Eventually however Jim "Jemmied it good" allowing them both access to the vehicle.

They roared out of the yard, and...





Meanwhile, it turns out the explosives were a consignment the Auxiliaries were intending to sell to the 40E Gang, presumably to open the van later. Diamond and Holmes approached but hearing gunshots narrowly avoided a confrontation.

The van itself, driven by Jim, is trying to escape the police. Jim turns wildly down an alleyway...



...with the police in hot pursuit. The other member of the 40e Gang, Mary Carr, can be seen in the distance, Not to be outdone she fires a volley at the police car but fails to cause serious damage.

[/url]

However, all is not well for Jim in the van. in turning down the alley he hits an oil slick and loses control (The random peril was finesse, which Bullock isn't good at); the van careens forward, smashes into a wall, narrowly missing Diamond, and slams into the building opposite. Being a security van this doesn't do a lot of damage, but it does stop them.



The police are in a difficult position now; if they go forward they risk hitting the same oil slick and crashing themselves. Bryant opts to block the escape and let the rest of the squad move in.

Williams gets to the van first but is foiled by Diamond. He's focused on Jim Bullock in the van, makes the mistake of ignoring the petite blonde and regrets it when bullets start zinging around his helmet.



While Diamond distracts Williams, Bullock has managed to reverse the van, The road behind is blocked but he manages to change gear and races off up the road; the chase is on; again.



Jim Bullock and Shirlie Pitts race off in the truck, with the "Jewelled Tome" still in the back. Bryant sets off in Pursuit, passing the random peril for the control check and incidentally somehow passing Alice Diamond unscathed, despite her firing a full revolver at him from point blank range.



As this was turn 6 the 40 Elephants had "Won," making this a successful début on the island, but the RNAS police won't be far behind; they can't be on an Island less than ten miles long...



While all this was happening, Florrie Holmes had slipped off to a quieter corner, and found a box of what looks suspiciously like hooch, which she then purloined on General principles. As Ascension has become a regular dropping off point for Mafia deliveries of booze to the US, this may come back to bite her at a later date...


« Last Edit: December 12, 2023, 09:44:49 PM by Andy in Germany »

Offline Grumpy Gnome

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Re: Andy's Pulp misadventures...
« Reply #158 on: December 13, 2023, 06:25:40 AM »
Looks great and sounds like it was a fun game.
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Offline CapnJim

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Re: Andy's Pulp misadventures...
« Reply #159 on: December 14, 2023, 06:44:48 PM »
Great report.  That police car looks good in situ!

What with the island being so small, and Florrie "tactically acquiring" the Mafia's booze, I smell more scenarios on the horizon...

Offline Luisito

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Re: Andy's Pulp misadventures...
« Reply #160 on: December 14, 2023, 08:23:45 PM »
Very nice table!

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #161 on: December 16, 2023, 08:48:48 AM »
Thanks for the kind comments. I have to admit, the Pulp Alley vehicle rules are becoming my favourite part of the game. For a tree hugging car free hippy I seem to spend a lot of gaming time making car chases...

Great report.  That police car looks good in situ!

What with the island being so small, and Florrie "tactically acquiring" the Mafia's booze, I smell more scenarios on the horizon...

Thanks. I'm realising that Ascension is going to be like that; every action will likely have a consequence, often unanticipated. I thought it would produce a few games and then I'd have to come up with something else (and I already have two ideas in the pipeline) but honestly, I think there could be a lifetime of gaming in this one background.

It helps that the location stays the same but I can realistically bring all kinds of people into the game. I think the 40 Elephants will be a favourite though.

Meanwhile, I'm working on a proper interior for the "power station" building, with lots of machinery to either blow up or crackle ominously while a mad scientist screams "Fools! I'll destroy them all!"








Offline Freddy

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Re: Andy's Pulp misadventures...
« Reply #162 on: December 16, 2023, 09:57:53 AM »
I like the machinery, are they made of cardboard?

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #163 on: December 16, 2023, 08:32:07 PM »
I like the machinery, are they made of cardboard?

Thanks, and yes they are: I wanted to see how much I could do without using other materials. I had to use a bit of Milliput and that piece of copper wire on the substationy thing but I managed to keep it mostly out of card.

Offline mikedemana

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Re: Andy's Pulp misadventures...
« Reply #164 on: December 16, 2023, 10:04:44 PM »
Looks like a fun game! But what were the police thinking, rolling dice against women?  lol

Mike Demana