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Author Topic: Andy's Pulp misadventures...  (Read 59936 times)

Offline Doug ex-em4

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Re: Andy's Pulp misadventures...
« Reply #300 on: May 27, 2024, 07:10:57 PM »
Good question. Originally the plan was to make a mat with roads but as things developed I realised that I appreciated the flexibility and I could define roads using buildings and fences.

The "in story" reason is that Ascension is a sort of free trade boom town in this scenario, and as such it's very libertarian; all these dodgy, organised crime linked businesses have a not entirely surprising aversion to paying tax for infrastructure, so very little is getting built. Apart from a very small section by the governor's residence there's no paved road, the surface of volcanic ash is considered perfectly reasonable.
Fair enough - all is explained  ;)

Doug

Offline CapnJim

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Re: Andy's Pulp misadventures...
« Reply #301 on: May 29, 2024, 07:14:48 PM »
I see the 40 Elephants have demonstrated their skill levels once again... ;)

Great report.  Waiting for the next one...
"Remember - Incoming Fire Has the Right-of-Way"

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #302 on: August 11, 2024, 08:35:12 AM »
It’s been far too long since I actually played a game with all the models I’ve been making, so this week I cleared the kitchen table, in the process finding all kinds of interesting items I thought I’d lost, and set up a new version of “Ascension Island”.



It’s 1937; Ascension is a mid-Atlantic meeting point of spies, traders, crooks and diplomats. Unfortunately, one diplomat seems to have vanished while transferring from her South American airship to a British service to carry her to London. Captain Bryant and his team must find the diplomat, hopefully safe and well, and get her off the Island; preferably before her home country declares war.

They’ve finally tracked the Diplomat down to the “Montaro trading” warehouse at the Aerodrome (top right in the picture above). The plan is to get her out of there and bundle her into the waiting aircraft.

Bryant decided to make sure the plane is ready and that the route from the warehouse is safe. He and two of his team exit their police car before Sgt. Coulson drives onward to the warehouse.



Bryant and team make contact with the “Foreign Pilot”,  but suddenly they are interrupted by Matron Fox of the Auxiliary Police, who claims that the Auxiliaries are dealing with the situation and orders them to stand down. When this fails, she tries her now standard ruse of “What’s that over there?”…



…and then tries to stop the pilot flying the plane. Fortunately, she fails.

However Lt Gunning has taken position on some suspicious looking boxes, and soon bullets are zinging around Bryant’s ears.



Meanwhile, the rest of the Auxiliaries are moving fast. Their ‘leader’, Col. Lawrence, has ordered another of the squad, “Commandant Allen”, to drive a truck to the Montaro Warehouse to find the Diplomat…



At the same time, he’s dispatched Seaman Dundas to switch off the electricity supply in the hope of stopping the aircraft from taking off.



And what of the dashing and brave Col. Lawrence himself, you may ask? He’s in the control tower, where no-one can shoot at him, trying to steal a radio… He pulls at the plug (dice roll) and gets an electric shock



Back outside, Bryant and the pilot run for the plane and jump on board with bullets flying around them. The pilot throttles the plane up



Meanwhile, Sgt. Coulson, already annoyed at being sent to babysit a diplomat instead of join in any fighting, hears gunshots and diverts along an alleyway into the aerodrome.



As Bryant tries to close the door on the plane, Seaman Dundas, having successfully turned off the power switch, runs across and grabs the door frame before it is completely shut. This is unfortunately impossible to show on the model using little figures, so here’s a “behind the scenes” view showing who is on the plane.



It’s also showing that the dice gave Seaman Dundas a particularly hard day, as Bryant shows two successes in the ensuing fight, probably bashing the door against Dundas’s fingers.

It seems the Police will be able to rescue the diplomat, but they reckoned without Lt. Gunning, who is still on those boxes…



As the plane taxis by, Gunning empties his magazine at it, hoping to hit something critical enough to stop it… He hits four times,

Kaboom. A stray bullet punctures a fuel line… and smoke starts pouring from the engine. The pilot tries to stop the plane, but it is out of control…



Will the police be able to get to the Diplomat first, or will the Auxiliaries capture her?

Why are the auxiliaries trying to catch the diplomat in the first place?

Can colonel Lawrence steal the radio without further injury?

Found out in next week’s exciting episode of “The Diplomatic Rescue”












Offline has.been

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Re: Andy's Pulp misadventures...
« Reply #303 on: August 11, 2024, 11:50:23 AM »
Looking forward to it. :)

Offline Moriarty

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Re: Andy's Pulp misadventures...
« Reply #304 on: August 11, 2024, 12:37:42 PM »
Sounds just like real life :-)
As an aside, I have two Copplestone figures from a job lot going spare. One gent in casual clothes and one newspaper seller. They are yours if you want them - you have provided me enough entertainment over time.

Offline mikedemana

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Re: Andy's Pulp misadventures...
« Reply #305 on: August 11, 2024, 05:38:22 PM »
Fun report! Glad you finally got a game in...!!

Mike Demana

Offline Sleepy Snoozy Skeletons

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Re: Andy's Pulp misadventures...
« Reply #306 on: August 11, 2024, 08:34:22 PM »
What a nail-biter of a story! The crashing plane at the end really has that pulp movie vibe :)

A joy to read (and look at).

Greets from a fellow Andi who's also from Germany  lol
My WIP Thread

Instruments of destruction
Tools of foul play
It's a vile interruption
Existence drifts away

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #307 on: August 12, 2024, 08:54:50 PM »
Thanks for the positive comments; I'm glad you enjoyed the story so far. I had to run the game twice because by turn two it was getting boring; the dice seemed cursed. It wasn't that one side was winning too easily; everything was going wrong. So I reset and started again.

I'm currently working on a final vehicle for a Maximilian 1937 game; playing that solo may be a challenge, but we'll see how we go.

Sounds just like real life :-)
As an aside, I have two Copplestone figures from a job lot going spare. One gent in casual clothes and one newspaper seller. They are yours if you want them - you have provided me enough entertainment over time.

I'd gladly take them, thanks; I'm looking for a casually dressed male civilian for a specific character on Ascension. I'll PM you...




Offline CapnJim

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Re: Andy's Pulp misadventures...
« Reply #308 on: August 17, 2024, 07:48:20 PM »
Well done, lad!  Looking forward to seeing how this turns out....

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #309 on: August 23, 2024, 06:23:19 PM »
@Moriarty:



Figures arrived, many thanks. The chap with hands in pockets will be a good fit for one story I'm thinking of; I needed a civilian without a weapon...

Offline Moriarty

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Re: Andy's Pulp misadventures...
« Reply #310 on: August 23, 2024, 06:48:14 PM »
We live to serve :-)

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #311 on: August 24, 2024, 08:51:48 AM »
"Rescue the diplomat" Episode 2:



In the last episode:

The Royal Navy Airship Service Police force has to find a missing diplomat and help her get off the Island. Unfortunately, their attempts to do this were interfered with by the Auxiliary police, and as the pilot tries to taxi toward the building where the diplomat is hiding, Lt. Gunning has fired a full magazine into the side of the plane, and it hit something critical, causing it to catch fire and crash.



Meanwhile, Sgt Coulson has driven around to the aerodrome and finds his colleagues, who leap into the car (yes, I know the car is further over in the last picture; shush.)



At the other end of the table, “Commandant” Allen is racing towards the Montaro Warehouse where the diplomat is hiding. Several cards are used in each turn; like ‘chance’ cards on Monopoly, they give instructions, some helpful, some less so. This one says the character, in this case “Commandant” Allen, can’t perform an action. This threw a spanner in the works because steering or stopping the car would be an ‘action’, so instead of sweeping impressively up to the warehouse, she drives smack into the wall.



Coulson manages to avoid the smoking wreck of the plane, and drops off his colleagues. Bryant orders the police to forget the plane, and make sure the Diplomat isn’t captured by the Auxiliary police, so Coulson is charging down the Alleyway alongside the warehouse.



From his hiding point behind the wrecked plane, Gunning watches the RNAS police take position in front of the warehouse.



Colonel Lawrence emerges victorious from the control tower; after four attempts, he’s finally stolen the radio.



Sgt. Williams and Capt. Bryant secure the door to the Montaro warehouse, using the damaged truck as cover, then run inside.



Sgt. Coulson reaches the other end of the warehouse, and kicks his way through the door.



Colonel Lawrence sends his Auxiliaries forward, (as in, in front of him), while he stays behind the truck. The RNAS Police have barricaded the door…



Meanwhile, they run out the back and bundle the diplomat in the car.



Bryant and most of the RNAS police get ready to hold off the Auxiliaries as Sgt. Coulson drives the Diplomat off to safety.



So the RNAS police didn’t manage to get the Diplomat off the island, but at least they prevented her from being captured by the Auxiliaries and can report to her home government that she is safe and well, thus avoiding a diplomatic incident.

However, the question remains; why do the Auxiliaries want to capture a South American diplomat, and what will they try next? Find out in the next exciting episode of the Ascension Chronicles…

Offline Kourtchatovium104

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Re: Andy's Pulp misadventures...
« Reply #312 on: August 24, 2024, 01:51:19 PM »
Always interesting to follow the Ascension Chronicles  :)

Offline marianas_gamer

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Re: Andy's Pulp misadventures...
« Reply #313 on: August 24, 2024, 11:19:28 PM »
Great fun!  :-*




Got to kick at the darkness till it bleeds daylight.

Offline mikedemana

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Re: Andy's Pulp misadventures...
« Reply #314 on: August 25, 2024, 09:35:14 PM »
The plot thickens as two ostensibly "good guys" battle it out with hot lead!  lol

Mike Demana