Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Donate to the Lead Adventure Forum to keep it alive!
Home
Help
TinyPortal
Search
Calendar
Gallery
Search
Stats
Donations
Login
Register
Lead Adventure Forum
»
Forum
»
Miniatures Adventure
»
Fantasy Adventures
(Moderators:
white knight
,
Elk101
) »
The Dungeon of Sagra-Bayar (new pictures 9 April)
User
Welcome,
Guest
. Please
login
or
register
.
April 28, 2024, 03:24:48 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Donate
We Appreciate Your Support
Search
Advanced search
stats
Members
Total Members: 10457
Latest:
RAFMSilverFox
Stats
Total Posts: 1690986
Total Topics: 118362
Online Today: 742
Online Ever: 2235
(October 29, 2023, 01:32:45 AM)
Users Online
Users: 25
Guests: 597
Total: 622
Mad Lord Snapcase
Drunkendwarf
Armstrong47
MaleGriffin
darthfozzywig
Ogrob
Seuchenhexer
Gibby
The Voivod
has.been
stew
Mike Garland
gostgost13
aircav
clibinarium
Leunstoelgeneraalbd
Von Trinkenessen
Gundamentalist 5.56
Plynkes
Sgt_T
CaptainHaddonCollider
Pattus Magnus
Recent
Il Carnevale di Scattocas...
by
Mad Lord Snapcase
[
Today
at 03:13:45 PM]
Genghis' Inq28 [Cawdor Ga...
by
Genghis
[
Today
at 02:53:23 PM]
Mean Streets: The Warrior...
by
Cat
[
Today
at 02:46:32 PM]
Netflix Movie Golden Kamu...
by
Von Stroheim
[
Today
at 02:23:04 PM]
A Tilean Campaign
by
Padrissimus
[
Today
at 02:13:01 PM]
Trench Combat - how do ru...
by
Silent Invader
[
Today
at 01:45:27 PM]
5 Crusader battles under ...
by
madaxeman
[
Today
at 01:09:28 PM]
French Napoleonic Dragoon...
by
carlos marighela
[
Today
at 01:04:57 PM]
Florian's SciFi Forces: 2...
by
zrunelord
[
Today
at 12:56:28 PM]
CapnJim's Modern Stuff (A...
by
Sgt_T
[
Today
at 12:56:26 PM]
WaC campaign: after Curly...
by
Sgt_T
[
Today
at 12:54:19 PM]
15mm Sci Fi - 5 Parsecs T...
by
zrunelord
[
Today
at 12:52:05 PM]
[KICKSTARTER] ARNHEM HERO...
by
rct75001
[
Today
at 12:15:49 PM]
Trench construction
by
Silent Invader
[
Today
at 12:08:55 PM]
Ogrob's medievals for SAG...
by
Ogrob
[
Today
at 12:08:37 PM]
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: The Dungeon of Sagra-Bayar (new pictures 9 April) (Read 5134 times)
Dentatus
Scatterbrained Genius
Posts: 2266
The Dungeon of Sagra-Bayar (new pictures 9 April)
«
on:
June 13, 2018, 01:27:27 PM »
The
modular
dungeon, that is.
Completed the latest round of glass work this weekend and allowed the hobby to take over one of my shop tables for a couple days. Now this idea had been bouncing around my head for a while: 3D dungeon tiles using faux-stone vinyl tiles. Seemed like a fast and simple way to get a sturdy, stone floor. Add a hunk of 1″ insulation foam, some cheap craft paint, a couple paint pens, lots of elbow grease scoring the stone work, and glue.
The result is three 12″x 12″ rooms, six 6″ x 12″ corridors, and eight 6″ x 6″ rooms.
I know there’s lots of detailing yet to be done. I’m going to scour my bits box and the internet for details and banners, and I suspect I’ll want to pick up a couple sets of 28mm scenics and furniture, but I think this is a good start. So far, the project cost less than $50.
More pictures coming as I progress. I’m looking forward to our next dungeon crawl even more now.
Have a great day.
«
Last Edit: April 09, 2019, 11:01:51 PM by Dentatus
»
Logged
gibby64
Mad Scientist
Posts: 879
Temple of the West
Re: The Dungeon of Sagra-Bayar
«
Reply #1 on:
June 13, 2018, 03:44:54 PM »
great idea using the cheap fake stone tiles.... i might have to steal that!
Logged
Owner, Temple of the West
www.TempleWest.co
Dentatus
Scatterbrained Genius
Posts: 2266
Re: The Dungeon of Sagra-Bayar
«
Reply #2 on:
June 13, 2018, 03:48:55 PM »
Steal away. That's what the internet is for.
Logged
DS615
Scientist
Posts: 405
Re: The Dungeon of Sagra-Bayar
«
Reply #3 on:
June 13, 2018, 07:46:41 PM »
I did the same for a modular mine, and they came out pretty nice.
What did you use to glue the foam down?
After some trying, I found Liquid Nails to give me the best result.
Did you have a plan for the "optimal" piece types and numbers, or did you just kind of wing it?
Logged
- Scott
Dentatus
Scatterbrained Genius
Posts: 2266
Re: The Dungeon of Sagra-Bayar
«
Reply #4 on:
June 13, 2018, 08:09:50 PM »
I used Weldbond. Sort of Elmers on steroids. It's holding together so far.
Winged it - Which is why I made three additional passageway end-caps today.
Logged
Bloggard
Scatterbrained Genius
Posts: 3463
Re: The Dungeon of Sagra-Bayar
«
Reply #5 on:
June 16, 2018, 10:08:16 AM »
they look great.
Logged
Dentatus
Scatterbrained Genius
Posts: 2266
Re: The Dungeon of Sagra-Bayar
«
Reply #6 on:
June 16, 2018, 05:55:13 PM »
Thanks. I started adding details last night. Pix when I'm done.
Logged
Father_Andrew
Assistant
Posts: 41
Re: The Dungeon of Sagra-Bayar
«
Reply #7 on:
June 17, 2018, 01:43:59 AM »
Really excited to see where this is going. Looks like a lot of fun to play on!
Logged
Check out my YouTube Channel about minis and terrain:
https://www.youtube.com/c/craftsandminis
Dentatus
Scatterbrained Genius
Posts: 2266
Re: The Dungeon of Sagra-Bayar
«
Reply #8 on:
June 28, 2018, 12:25:47 AM »
Back at it after a couple weeks off, a new Song of Blades and Heroes campaign begins:
A snarky Dragonborn paladin, a sensitive Orc, a spectacularly unlucky Dwarf, and a know-it-all Elf descend into a crypt in search of gold.
More at:
http://stalker7.com/2018/06/27/tharnulfs-crypt/
Logged
Mister Frau Blucher
Scientist
Posts: 425
Re: The Dungeon of Sagra-Bayar (1st game added 27 June)
«
Reply #9 on:
June 28, 2018, 10:15:46 PM »
Great job on the dungeon. I really like the photography - very dramatic, some nice angles.
Looking forward to the next installment!
Logged
Dentatus
Scatterbrained Genius
Posts: 2266
Re: The Dungeon of Sagra-Bayar (2nd game added 21 July)
«
Reply #10 on:
July 22, 2018, 01:18:44 AM »
Missed a couple session due to real life obligations, but our heroes eventually returned to Tharnulf's Crypt. Was a slugfest, but they finally made it past the library to stand bloodied but unbeaten before Tharnulf's Chamber.
More at:
https://stalker7.com/2018/07/21/tharnulfs-crypt-part-2/
Thanks.
Logged
DS615
Scientist
Posts: 405
Re: The Dungeon of Sagra-Bayar (2nd game added 21 July)
«
Reply #11 on:
July 22, 2018, 04:46:43 PM »
Gah! Cliffhanger! What happens next!?!?
This is very cool!
Logged
Dentatus
Scatterbrained Genius
Posts: 2266
Re: The Dungeon of Sagra-Bayar (2nd game added 21 July)
«
Reply #12 on:
March 03, 2019, 10:35:41 PM »
Added some permanent scatter terrain bitz to the modular dungeon tiles. Funny what a few barrels, chests, rubble piles, broken boxes, and scattered weapons will do to smarten a place up.
Thanks for looking. As always, there's more at:
https://stalker7.com/2019/03/04/accessorizing-the-dungeon/
«
Last Edit: March 04, 2019, 10:30:52 PM by Dentatus
»
Logged
Dentatus
Scatterbrained Genius
Posts: 2266
Re: The Dungeon of Sagra-Bayar (new scatter terrain added 3 March)
«
Reply #13 on:
March 13, 2019, 12:35:54 PM »
Grandsons 1 and 2 brought a bit of combat to the dungeon tiles recently. To be continued.
A do-over would find me using different glue for the walls -> floor. Weldbond doesn't have the grip.
A couple more pix at the blog.
https://stalker7.com/2019/03/12/shots-from-a-dungeon-crawl/
Logged
Bloggard
Scatterbrained Genius
Posts: 3463
Re: The Dungeon of Sagra-Bayar (new pictures 13 March)
«
Reply #14 on:
March 14, 2019, 11:10:06 AM »
fantastic
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Lead Adventure Forum
»
Forum
»
Miniatures Adventure
»
Fantasy Adventures
(Moderators:
white knight
,
Elk101
) »
The Dungeon of Sagra-Bayar (new pictures 9 April)