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Author Topic: Strontium Dog from Warlord Games  (Read 18695 times)

Offline bong-67

  • Librarian
  • Posts: 143
Re: Strontium Dog from Warlord Games
« Reply #75 on: July 21, 2018, 11:34:28 PM »
I sold my old Citadel judge Dredd figs last year as they were a lot smaller than my Warlord judges.  I think the Warlord SD figs would definitely be bigger as they are fairly close in size to the old Warlord/Mongoose Judge Dredd figures.
If you have an old Citadel Johnny and Wulf then you might get away with mixing them with the new figs, especially because many of these are mutants.

Offline DivisMal

  • Scatterbrained Genius
  • Posts: 3264
  • Ghazkull‘s Favorite Brainboy
Re: Strontium Dog from Warlord Games
« Reply #76 on: July 21, 2018, 11:52:17 PM »
Thanks. Indeed I have the old Johnny, Wulf & Gronk and cherish them dearly. Anyway, if the new line is carefully supported, I might buy in anyway!

Offline craigjwoodfield

  • Librarian
  • Posts: 107
Re: Strontium Dog from Warlord Games
« Reply #77 on: July 24, 2018, 11:04:09 AM »
Got my stuff today - one of everything.

The figures are very nice. Some are better than their Foundry equivalents (though smaller), and more dynamic. Heaps of fine detail. The negative commentary is misplaced in my view.

The rules look good as well. Genuine, high detail skirmish game with only a handful of figures per side. The game cards are also very attractive.

I have commented negatively on another of Warlord's games, but this is a high quality release and very respectful of the IP.

Offline Lowtardog

  • Galactic Brain
  • Posts: 8262
Re: Strontium Dog from Warlord Games
« Reply #78 on: July 24, 2018, 02:24:03 PM »
I caved in and have ordered the bundle and second wave, who can resist SD...Drok ;D

Offline soulman

  • Bookworm
  • Posts: 93
Re: Strontium Dog from Warlord Games
« Reply #79 on: August 01, 2018, 10:34:27 AM »

Offline DegenerateElite

  • Bookworm
  • Posts: 55
Re: Strontium Dog from Warlord Games
« Reply #80 on: August 03, 2018, 03:53:59 PM »
That podcast hints pretty heavily that Slaine is the next game they are working on for this new system.


Seems like Dredd and Rogue are waiting for the TV show and movie first.

Offline jetengine

  • Mad Scientist
  • Posts: 677
Re: Strontium Dog from Warlord Games
« Reply #81 on: August 05, 2018, 07:33:50 AM »
That podcast hints pretty heavily that Slaine is the next game they are working on for this new system.


Seems like Dredd and Rogue are waiting for the TV show and movie first.

Dammit I only really care about Rogue Trooper. I'm really curious whether they'll play it as a skirmish game or an army game.Might even go for a Saga/Early 40k esque 'Large Skirmish game.

Offline Andym

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6562
Re: Strontium Dog from Warlord Games
« Reply #82 on: August 05, 2018, 08:39:59 AM »
I managed to get a quick game on the Warlord demo table yesterday at Claymore Wargames Show in Edinburgh. I must say I quite enjoyed it. For me, it seems that it’s just Bolt Action with less figures. Same activation system and dice. A bit more detailed.

The starter set seemed good. As well as the figures, you got counters and some terrain. Everything you need in one go.

If they expand to other 2000ad properties, I could probably see myself getting this.

Offline Rabbitz

  • Mad Scientist
  • Posts: 642
    • Unit57
Re: Strontium Dog from Warlord Games
« Reply #83 on: August 05, 2018, 10:46:18 AM »
This looks so tempting. 

I hope they do a Bad Company game too. 
Integrity is non negotiable

My little blog

www.unit57inminiature.blogspot.com.au

Offline DivisMal

  • Scatterbrained Genius
  • Posts: 3264
  • Ghazkull‘s Favorite Brainboy
Re: Strontium Dog from Warlord Games
« Reply #84 on: August 05, 2018, 12:01:31 PM »
Seems like Dredd and Rogue are waiting for the TV show and movie first.

Tv show? Movie? What the heck did I miss? When? Where?

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Strontium Dog from Warlord Games
« Reply #85 on: August 05, 2018, 01:28:03 PM »
ALL the games companies that have tried to implement rogue trooper have mnissed the simple fact that the game is a BUG HUNT, or a ZOMBIE CRAWL.

Nu Earth is dangerous. It will kill a regular human in an instant. A leak in your suit and you are dead.  That makes Rogue (and the other GIs) EXTREMELY effective.  SO you have a small number of GIs (maybe even 1) against a very large number of Norts.  OR you have units of Norts against Southers. Either way, it will be brutal, losses will be VERY high. A game of one figure wading through dozens of others can be very boring, so you need to do something engaging and innovative in the rules to make this playable.

And yet the games company continue to make the 'specialist' models - rogue, other GIs and yet very very few Norts!! 

Its like Making a hundred English Archer variants and one French Knight model and trying to refight Agincourt.

I remember proof reading the rules that mongoose put out and making the point that they had utterly ignored the environment and all the troops were getting "armour saves". I was told - bluntly and quite rudely - that I was wrong, and the sides needed to be balanced! At that point (and after seeing some of the awful inital sculpts that were previewed) I quit the kickstarter because this just wasn't Rogue Trooper.

What rogue trooper NEEDS is the next company to make ONE rogue figure and LOTS AND LOTS of NORTS and a Good number of Southers. Scammels, sentinels pill boxes etc all good, but you need a large variety.

Thinking that you'll launch a game by making all the unique characters first may work for branding but no one buys 50 rogues. They'll buy 2-3. Then expecting them to make up their opposition by buying and converting other peoples figures because you dont make them is misguided and a shockingly unsuccessful business model.

If you dont have the NU earth enviornment and recognise the effect it has on the gsame, then you mayt as well play any othe rsci-fi game (40k is NOT sci-fi ... but that's a separate rant!)


On the Strontium Dog front, the issue here is that the story lends itself to skirmish gaming but as well as a range of mutants you need lots of civilians / militia / military types in the same style. Luckily here there is a lot of visual similarity between Mega City civilians and style and Sd, and generic SF civilians would do well here.


Offline DivisMal

  • Scatterbrained Genius
  • Posts: 3264
  • Ghazkull‘s Favorite Brainboy
Re: Strontium Dog from Warlord Games
« Reply #86 on: August 05, 2018, 01:44:00 PM »
I agree especially in so far as many customers are simply flooded with games nowadays. I do not know what to play and need serious motivation to try a new one.
There are good mass-combat, mass-skirmish, skirmishers on the market. What is still poorly captured is the special atmosphere of certain settings.

FFG currently makes this error again by producing a Star Wars tabletop that has very little Star Wars (speak: Jedi vs. hordes of enemies, small commando action or HUGE mass battles in in but rather copies the business model of GW).

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Strontium Dog from Warlord Games
« Reply #87 on: August 06, 2018, 01:24:39 PM »
The problem is that games companies make money when they sell something, not when you play it.

So to keep the company going they need to sell more. New rules and modules are expensive to produce but in today's e-market don't have a high profit margin. New models are relatively cheap but require that you sell lots of them. Hence what start out as skirmish games become bigger and bigger.

In some cases that's not a problem. I'd like to play rogue trooper or johnny alpha in small scale skirmishes or covert ops, and then the following week refight the quartz zone massacre with hundreds of figures (or the british mutant rebellion in SD). But doing both with the same ruleset is often unworkable.

However to do either you need lots of consistent models for the 'other side'. Despite 4-5 companies having the rogue licence I don't think there have been more than 20(?) general Nort models produced?? and they don't scale well together. Even fewer Southers.

In many instances you can use generic sci-fi for your bad guys when taking something from literature. However taking something from a comic means there is a strong visual style already established. The defining characteristics of a Nort are: Twin eye holes in a fabric hood, breather tubes, back pack air tank, tight jumpsuit, recognisable gun.  If it was only a case of swapping heads to get the hood/mask then i'm sure people would convert. But the Norts have the full whammy. You have to be seriously into this to sculpt/convert all those features on a generic body. The norts practically REQUIRE someone to sculpt and sell them in volume.

I am sure mongoose and others will decry that their sales volumes haven't been high enough to fund the volume of models that they would need to make. My argument would be that if they had delivered something that was worthy of and true to the license, they wouldn't have driven so many supporters away.



Offline Ultravanillasmurf

  • Galactic Brain
  • Posts: 9365
    • Ultravanillasmurf
Re: Strontium Dog from Warlord Games
« Reply #88 on: August 06, 2018, 08:36:03 PM »
There is always the hope that if there is a Rogue Trooper game that it comes with plastic multi-part Norts and Southers.

Offline DegenerateElite

  • Bookworm
  • Posts: 55
Re: Strontium Dog from Warlord Games
« Reply #89 on: August 08, 2018, 01:45:17 PM »
ALL the games companies that have tried to implement rogue trooper have mnissed the simple fact that the game is a BUG HUNT, or a ZOMBIE CRAWL.

Nu Earth is dangerous. It will kill a regular human in an instant. A leak in your suit and you are dead.  That makes Rogue (and the other GIs) EXTREMELY effective.  SO you have a small number of GIs (maybe even 1) against a very large number of Norts.  OR you have units of Norts against Southers. Either way, it will be brutal, losses will be VERY high. A game of one figure wading through dozens of others can be very boring, so you need to do something engaging and innovative in the rules to make this playable.

And yet the games company continue to make the 'specialist' models - rogue, other GIs and yet very very few Norts!! 

Its like Making a hundred English Archer variants and one French Knight model and trying to refight Agincourt.

I remember proof reading the rules that mongoose put out and making the point that they had utterly ignored the environment and all the troops were getting "armour saves". I was told - bluntly and quite rudely - that I was wrong, and the sides needed to be balanced! At that point (and after seeing some of the awful inital sculpts that were previewed) I quit the kickstarter because this just wasn't Rogue Trooper.

What rogue trooper NEEDS is the next company to make ONE rogue figure and LOTS AND LOTS of NORTS and a Good number of Southers. Scammels, sentinels pill boxes etc all good, but you need a large variety.

Thinking that you'll launch a game by making all the unique characters first may work for branding but no one buys 50 rogues. They'll buy 2-3. Then expecting them to make up their opposition by buying and converting other peoples figures because you dont make them is misguided and a shockingly unsuccessful business model.

If you dont have the NU earth enviornment and recognise the effect it has on the gsame, then you mayt as well play any othe rsci-fi game (40k is NOT sci-fi ... but that's a separate rant!)


On the Strontium Dog front, the issue here is that the story lends itself to skirmish gaming but as well as a range of mutants you need lots of civilians / militia / military types in the same style. Luckily here there is a lot of visual similarity between Mega City civilians and style and Sd, and generic SF civilians would do well here.

SD and the new 2000AD system is designed to do just that.  A hero or two against loads of goons or a balanced fight.  The Cool stat and stars on action chits let heroes do more though bad planning can ruin your day.  So this new system would do Rogue like the comics with small skirmishes really well.  Almost all of the Rogue fights in the comics were rather tiny fights or fights against some giant machine.

I would prefer a Rogue Trooper that was more battles against Norts and Southers with vehicles, flyers, etc rather than Rogue vs everyone, however.
« Last Edit: August 08, 2018, 01:48:58 PM by DegenerateElite »