Well, that first game was an unmitigated disaster!
First problem was taking my camera and forgetting the SD card, so no pictures! :-(
After that everything went downhill.
I was up against a necromancer with a zombie in tow, and a warband of thugs thieves and archers.
The scenario was The Well of Dreams and Sorrows.
Despite a large amount of terrain and very little in the way of lines of sight my wizard was cut down in the second turn by an archer. My man at arms, warhounds and bear animal companion were beaten by a pair of thugs the following turn.
My 2 infantrymen were a little slow to get into combat - and when they did rush the enemy wizard and a thug they died instantly despite having enchanted weapons.
One crossbowman managed to pick off a couple of enemy soldiers and my apprentice valiantly hung around until almost the end, when wounded and with a treasure under his arm he attempted to limp towards a board edge only to be picked off by bone dart.
I made a few mistakes with the warband make up as others mentioned earlier in this thread. I needed more mobility and thugs/thieves that could be expendable in moving treasure away.
I also need to manage the sequence of events better - with warhounds and animal companions I should have outnumbered a couple of combats but didn't get the sequence of events or the location right to get the +2 support bonuses in combat.
However my single biggest problem was the appalling dice rolls. I rolled 9 1's on a d20 and only managed to cast 7 spells. Many of those spells were Grenade, but shocking rolls on the shoot scores meant they did almost no damage to anyone. Despite overpowering a couple of combat situations with more and better soldiers I watched as they were simply cut in half by a succession of 18+ rolls by my opponent!
I managed to get one treasure to within an inch of a board edge before the soldier carrying it was cut down by an archer with a roll of 20.
And at that point with only one crossbowman surviving i finally admitted defeat!
So the results were:
Treasures gained : Zero
Spells cast 6 - total of 70 XP earned
1 soldier dead and two unavailable for the next game.
So...
Rather than give up... which would be very undwarfish... I have decided to continue with the same warband.
My surviving crossbowman left the field with an enchanted crossbow. So out of game i have embedded the enchantment to create a magic crossbow. The magic weapon can then be sold for 150gp.
At least that gives me some coin to recruit new soldiers!
As I have played a game I can also take a base - As I am going to need all the help I can get I decided on an Inn for the +1 soldier. I had misunderstood the rules on Out of Game spells and had previously thought I could only cast one. not that each spellcaster could cast each OoG spell once - So I may have to have two animal companions for the next game to make use of the extra slot.
Much mirth was had with me using a dwarven warband as the height of the figures meant some vagueness around line of sight ... so continuing the 'short' theme I think at least one of my new soldiers will need to be a halfling thief...
This figure from Heresy Miniatures as I have two of them...
Brandlin Silver Bear, my enchanter, is now also known as Brandlin the Optimistic!
Oh, and I will be using different dice.