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Author Topic: Koyote in Mordheim (And some WHQ)  (Read 55617 times)

Offline Major_Gilbear

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Re: Koyote in Mordheim (And some WHQ)
« Reply #150 on: December 28, 2022, 09:03:53 PM »
The whole thread is fantastic!  :-*

If I may ask, did anything ever come of the Dark Elf warband? I'm curious as you don't see many of those about. :)

Online Koyote

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Re: Koyote in Mordheim (And some WHQ)
« Reply #151 on: December 29, 2022, 06:06:10 AM »
The whole thread is fantastic!  :-*

If I may ask, did anything ever come of the Dark Elf warband? I'm curious as you don't see many of those about. :)
I played a few games with them.  I never did paint them. They sat on my shelf for years. A couple of months ago I gave them to a friend.

Online Koyote

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Re: Koyote in Mordheim (And some WHQ)
« Reply #152 on: December 29, 2022, 07:09:28 AM »
One of our WHQ players plays a Chaos Warrior. Since it would be odd to for the likes of wood elves and dwarves to tolerate a Chaos Warrior in their ranks, the running joke is that heís just a ďWarriorĒ.

Sure, heís a taciturn, hulking, killing machine, who prays to odd gods, but you know, thatís just how those barbaric Northerners are. Nothing to get too worked up about. No need to get the Witch Hunters involved. Nope, nothing to see here. Nu-uh.

With this in mind I built a Chaos Warrior who doesnít appear to be too ĎChaos-EEí. 






Offline tikitang

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Re: Koyote in Mordheim (And some WHQ)
« Reply #153 on: December 29, 2022, 08:13:04 AM »
Sure, heís a taciturn, hulking, killing machine, who prays to odd gods, but you know, thatís just how those barbaric Northerners are. Nothing to get too worked up about.

 lol

I did something similar when I played WHQ with a group. I had the Chaos Warrior player use a bearded barbarian model, and while he and I knew he was a Chaos Warrior, the other players did not!
https://a-descent-into-the-maelstrom.blogspot.com

"Of real friendliness, however, I encountered little. Something in my aspect and speech seemed to excite vague fears and aversions in everyone I met, as if I were a being infinitely removed from all that is normal and healthful."

Online Koyote

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Re: Koyote in Mordheim (And some WHQ)
« Reply #154 on: December 29, 2022, 08:14:51 PM »
Next up will be a Kislevite Shaman. Since GW didnít create a specific WHQ shaman model, Iím going to use the OOP GW Amber Wizard (minus its ridiculous moose antler backpack).

The model is made from GWís so-called Finecast material (aka Crapcast, aka Swiss Cheese Cast, aka the physical embodiment of GWís utter contempt for its customers), so I used greenstuff and epoxy sculpt to rebuild and patch its hair, right ear, mustache,boots, cape, parts of its arms, and the teeth on head of its staff).

WHQ Kislevite Shamans have to pick a spirit familiar, so I added a raven (+1 move & +1 initiative) to the base.

« Last Edit: December 29, 2022, 08:16:56 PM by Koyote »

Online Koyote

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Re: Koyote in Mordheim (And some WHQ)
« Reply #155 on: January 02, 2023, 04:08:59 AM »

My WHQ Kislevite Shaman is ready to go dungeon diving.



Or to serve as a spellcaster hired sword in Mordheim.
« Last Edit: January 30, 2023, 06:33:48 AM by Koyote »

Offline Pattus Magnus

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Re: Koyote in Mordheim (And some WHQ)
« Reply #156 on: January 02, 2023, 07:39:29 AM »
Itís a drag that you had to put so much effort in to correct the defects in the casting, but the final result you achieved on that figure is excellent! Iím enjoying seeing each of the figures in this thread.

Offline Grumpy Gnome

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Re: Koyote in Mordheim (And some WHQ)
« Reply #157 on: January 02, 2023, 07:46:51 AM »
Great work mate! 👍
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline Freddy

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Re: Koyote in Mordheim (And some WHQ)
« Reply #158 on: January 02, 2023, 05:52:31 PM »
I just went through this thread, awesome conversions and painting!

Online Koyote

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Re: Koyote in Mordheim (And some WHQ)
« Reply #159 on: January 14, 2023, 01:57:06 AM »
More WHQ.  This time a Bretonnian Knight and a Wizard.




Offline Major_Gilbear

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Re: Koyote in Mordheim (And some WHQ)
« Reply #160 on: January 14, 2023, 02:16:34 AM »
Mmm, lovely!  :-*

Offline Pattus Magnus

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Re: Koyote in Mordheim (And some WHQ)
« Reply #161 on: January 14, 2023, 02:49:16 AM »
Those look great! I especially like the effects you achieved on the cloth.

Offline Metternich

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Re: Koyote in Mordheim (And some WHQ)
« Reply #162 on: January 14, 2023, 04:29:49 PM »
The knight in particular is exceptionally well painted.

Online Koyote

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Re: Koyote in Mordheim (And some WHQ)
« Reply #163 on: January 30, 2023, 12:02:32 AM »
I finished the last of my Kislevites.




Next up are some new Tainted (heroes) for my Carnival of Chaos.



And then itís time to put some paint on my long neglected Estalian (counts-as Tilean) Don Quixote themed warband.

The warband will be centered on the Don Quixote and Sancho models that I painted many years ago.  It incorporates the Wargames Atlantic Conquistador models as well as some fun minis from other model lines.





« Last Edit: January 30, 2023, 08:02:06 PM by Koyote »

Offline Pattus Magnus

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Re: Koyote in Mordheim (And some WHQ)
« Reply #164 on: January 30, 2023, 01:10:11 AM »
Those are excellent! The Don Quixote inspired figures especially. Iím looking forward to seeing them painted.

 

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