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I like the look of it. Nice models, the opportunity to build some coastal scenery, and an evocative, swashbuckling, cinematic setting. Can even add 1/300 scale figures to the mix.
1/600 scale is 1 cm equals 6 meters, therefore a table of 120x180 equals 720x1080 meters. 1/300 scale is 1cm equals 3 meters, or 360x540 meters of gaming space. Not to be picky, but in both cases it represents point blank ranges for the weapons platforms used by the boats and ships involved in coastal warfare. Don't see what is the big deal with the scale. 1/600 or 1/300 the results will be equally unrealistic. Actually, for naval games, even for those representing coastal forces, anything larger than 1/3000 would be out of scale -for big ships, even 1/3000 is too large-. What I am missing? (besides that is Warlord and it is sport to give Warlord as much hell as possible, of course)
Modern naval games never tie distance to model scale, so the only disadvantages of the larger models is that when ships are close, the models will be touching.The Napoleonic naval rules from ODGW do use ground scale = model scale, and that might still work for early ironclads, but by the time of WW1 weapon ranges are way too long to tie them to model scale.For instance, General Quarters III has a ground scale of 1 metre on the table = 10,000 yards, or a bit less than 1:10000. It's a good scale as it allows even long range duels to be played out on a table about 8' x 6', make speeds in knots turn into centimetres, and makes it very easy to turn ranges into yards into distances on the table. I play those rules with 1:3000 scale models, and it works fine.For coastal actions I'd think a scale somewhere around 1:1200 would work well.
You're assuming a 1:1 correlation between figure scale and ground scale. Very few wargames (naval or otherwise) do that & I'd be surprised if these rules do that either. 1/600 Coastal forces on an 8' X 6' table gives a decent game. 1/300 is large for naval games but at least fits in with existent scenery and figure ranges.
As others have said, it's not the model to ground scale ratio, it's the physical size of the toys on the table. They'll run into each other and struggle to stay on the table. 1/600 coastal ships on a 9'x5' table are hard to keep on the table once the action heats up.There's also a looking right factor, but that's subjective. Chris
It will depend on how many boats you have on the table at any given time. Three or two of them per side shouldn't clutter a typical 120x180cm gaming table, even at 1/300 scale.
But they are selling the game to play in a 4'x3' area so only half of your table.Models look lovely, the rules may turn out to be great, but I am pretty sure that the two will seldom be seen together as intended.