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Author Topic: Pulp Alley in (of all things) the Pulp Era (updates irregularly)  (Read 17869 times)

Offline Sinewgrab

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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
« Reply #30 on: November 24, 2018, 02:39:37 AM »
Well,  I had the crew over today, so we had a five-way go at Hidalgo Fire, and started the Perilous Island Campaign.

The setup -



Unfortuantely for everyone else - I placed my leader, Dr. Leermeister of Skullcrusher Mountain, 6 1/2" from Lady Elaine.  Someone shot at him, and the nearest cover when he dodged (I'll take 5d10 for dodge almost every time) was closer, so when they finally let me have a turn, I went straight to the plot point, and seized it, using my Gadget X and Utility belt to avoid needing to roll dice.

I then spent the next 6 turns running away from the other 4 leagues, who immediately ganged up on me.  By turn 3, the leader was the only figure I had left.





The winner!



And in the mail today, another plane, and two more cars...



"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline Marine0846

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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
« Reply #31 on: November 24, 2018, 03:49:35 AM »
Very well played game, buddy.
Great win.
So, all those players of Pulp Alley,
how do you counter a 5d10 Dodge? :?
Just remember, we will get you my pretty. >:D lol
Semper Fi, Mac

Offline Sinewgrab

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Offline warrenpeace

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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
« Reply #33 on: November 26, 2018, 03:58:04 AM »
That Lockheed Air Express is a great choice for a Pulp league transport.
Sailors have more fun!

Offline d phipps

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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
« Reply #34 on: December 02, 2018, 04:38:20 PM »
This is looking great!. I hope we get to see more.  ;)

Offline Sinewgrab

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Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
« Reply #35 on: December 03, 2018, 05:13:34 AM »
And a few more things for Perilous Island - needed a beggar/old sailor for the Manhunt scenario...



And some mysterious remains...



And a few random elements...



Offline warrenpeace

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Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
« Reply #36 on: December 03, 2018, 05:18:00 AM »
Presenting any Pulp Alley scenarios for Ambuscade! Feb 9 @ Guardian Games?

Offline Sinewgrab

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Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
« Reply #37 on: December 03, 2018, 05:22:54 AM »
I might - haven't decided what yet.

Offline d phipps

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Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
« Reply #38 on: December 03, 2018, 01:57:13 PM »
Excellent work!  :-* :-*

Please let us know if you decide to run a game at a convention so we can help get the word out and maybe send you some promo Pulp Alley goodies.  ;)

Offline Sinewgrab

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Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
« Reply #39 on: December 04, 2018, 03:30:19 AM »
Will do.  I was wracking my brain trying to decide what to do when I remembered I have this huge f*$#off zeppelin I just built, that deserves to be brought out as often as humanly possible.  That has its own special scenario, thus ending any need for effort on my part other than figures.

 o_o

Offline d phipps

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Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
« Reply #40 on: December 04, 2018, 02:24:00 PM »
Excellent idea. A gentleman is obliged to show his zeppelin as often as possible.  ;)

Offline Alcide Nikopol

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Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
« Reply #41 on: December 17, 2018, 10:24:27 AM »
Wonderful looking project.
A.Nik-

Offline Sinewgrab

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Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
« Reply #42 on: January 13, 2019, 05:59:50 PM »
Played in a couple of games over the last few weeks - just been lazy about posting.

Marine0846 ran steampunk inspired take on goat demon worshiping ladies...




And I ran one out of the Lemuria campaign, but reworded it to fit in a Pulp era.

For this, I am using my Skullcrusher Mountain league, my wife had her Miss Fisher league, and Marine0846 had his Adventurers.







« Last Edit: January 13, 2019, 08:48:33 PM by Sinewgrab »

Offline Panama

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Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
« Reply #43 on: January 14, 2019, 08:34:12 AM »
Very nice :)

Offline Sinewgrab

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Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
« Reply #44 on: January 24, 2019, 04:59:18 AM »
So, I have been adding stuff to go into my zeppelin.  To start, I made some random computer consoles to go on the sides between the ribs...







And then I found a "teleporter" that was worth it just for the central piece with the radioactive symbol.