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Pulp
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Elk101
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Pulp Alley in (of all things) the Pulp Era (updates irregularly)
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Author
Topic: Pulp Alley in (of all things) the Pulp Era (updates irregularly) (Read 18028 times)
Sinewgrab
Scatterbrained Genius
Posts: 2907
All to all, by my mustard!
Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
«
Reply #30 on:
November 24, 2018, 02:39:37 AM »
Well, I had the crew over today, so we had a five-way go at Hidalgo Fire, and started the Perilous Island Campaign.
The setup -
Unfortuantely for everyone else - I placed my leader, Dr. Leermeister of Skullcrusher Mountain, 6 1/2" from Lady Elaine. Someone shot at him, and the nearest cover when he dodged (I'll take 5d10 for dodge almost every time) was closer, so when they finally let me have a turn, I went straight to the plot point, and seized it, using my Gadget X and Utility belt to avoid needing to roll dice.
I then spent the next 6 turns running away from the other 4 leagues, who immediately ganged up on me. By turn 3, the leader was the only figure I had left.
The winner!
And in the mail today, another plane, and two more cars...
Logged
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."
Marine0846
Supporting Adventurer
Galactic Brain
Posts: 6613
Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
«
Reply #31 on:
November 24, 2018, 03:49:35 AM »
Very well played game, buddy.
Great win.
So, all those players of Pulp Alley,
how do you counter a 5d10 Dodge?
Just remember, we will get you my pretty.
Logged
Semper Fi, Mac
Sinewgrab
Scatterbrained Genius
Posts: 2907
All to all, by my mustard!
Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
«
Reply #32 on:
November 24, 2018, 06:17:20 AM »
Like this...
Logged
warrenpeace
Mastermind
Posts: 1497
Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
«
Reply #33 on:
November 26, 2018, 03:58:04 AM »
That Lockheed Air Express is a great choice for a Pulp league transport.
Logged
Sailors have more fun!
d phipps
Galactic Brain
Posts: 4647
Pulp Alley
Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
«
Reply #34 on:
December 02, 2018, 04:38:20 PM »
This is looking great!. I hope we get to see more.
Logged
Sinewgrab
Scatterbrained Genius
Posts: 2907
All to all, by my mustard!
Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
«
Reply #35 on:
December 03, 2018, 05:13:34 AM »
And a few more things for Perilous Island - needed a beggar/old sailor for the Manhunt scenario...
And some mysterious remains...
And a few random elements...
Logged
warrenpeace
Mastermind
Posts: 1497
Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
«
Reply #36 on:
December 03, 2018, 05:18:00 AM »
Presenting any Pulp Alley scenarios for Ambuscade! Feb 9 @ Guardian Games?
Logged
Sinewgrab
Scatterbrained Genius
Posts: 2907
All to all, by my mustard!
Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
«
Reply #37 on:
December 03, 2018, 05:22:54 AM »
I might - haven't decided what yet.
Logged
d phipps
Galactic Brain
Posts: 4647
Pulp Alley
Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
«
Reply #38 on:
December 03, 2018, 01:57:13 PM »
Excellent work!
Please let us know if you decide to run a game at a convention so we can help get the word out and maybe send you some promo Pulp Alley goodies.
Logged
Sinewgrab
Scatterbrained Genius
Posts: 2907
All to all, by my mustard!
Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
«
Reply #39 on:
December 04, 2018, 03:30:19 AM »
Will do. I was wracking my brain trying to decide what to do when I remembered I have this huge f*$#off zeppelin I just built, that deserves to be brought out as often as humanly possible. That has its own special scenario, thus ending any need for effort on my part other than figures.
Logged
d phipps
Galactic Brain
Posts: 4647
Pulp Alley
Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
«
Reply #40 on:
December 04, 2018, 02:24:00 PM »
Excellent idea. A gentleman is obliged to show his zeppelin as often as possible.
Logged
Alcide Nikopol
Mad Scientist
Posts: 508
Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
«
Reply #41 on:
December 17, 2018, 10:24:27 AM »
Wonderful looking project.
Logged
A.Nik-
Sinewgrab
Scatterbrained Genius
Posts: 2907
All to all, by my mustard!
Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
«
Reply #42 on:
January 13, 2019, 05:59:50 PM »
Played in a couple of games over the last few weeks - just been lazy about posting.
Marine0846 ran steampunk inspired take on goat demon worshiping ladies...
And I ran one out of the Lemuria campaign, but reworded it to fit in a Pulp era.
For this, I am using my Skullcrusher Mountain league, my wife had her Miss Fisher league, and Marine0846 had his Adventurers.
«
Last Edit: January 13, 2019, 08:48:33 PM by Sinewgrab
»
Logged
Panama
Scientist
Posts: 343
Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
«
Reply #43 on:
January 14, 2019, 08:34:12 AM »
Very nice
Logged
Sinewgrab
Scatterbrained Genius
Posts: 2907
All to all, by my mustard!
Re: Pulp Alley in (of all things) the Pulp Era (updated 12-2)
«
Reply #44 on:
January 24, 2019, 04:59:18 AM »
So, I have been adding stuff to go into my zeppelin. To start, I made some random computer consoles to go on the sides between the ribs...
And then I found a "teleporter" that was worth it just for the central piece with the radioactive symbol.
Logged
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Pulp Alley in (of all things) the Pulp Era (updates irregularly)