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Author Topic: Return to Oldenheim... or 'Citadel - The Golden Years'  (Read 70319 times)

Offline m4jumbo

  • Scientist
  • Posts: 248
    • Terrain Specialties Forum
Re: Return to Oldenheim...
« Reply #15 on: October 20, 2018, 01:32:30 AM »
So much goodness here.
So many games, so little time.
-----------------------------------
http://z15.invisionfree.com/Terrain_Specialties/index.php?act=idx

Offline V

  • Mastermind
  • Posts: 1427
Re: Return to Oldenheim...
« Reply #16 on: October 24, 2018, 11:48:53 PM »
Oldenheim also needs some ‘Hired Swords’ that suit the theme…

This one may not be that much use!

Corbit Shortstuff, Gnome Jester – Dwarf King’s Court 1982 by Alan & Michael Perry.

« Last Edit: October 25, 2018, 11:09:23 AM by V »

Offline V

  • Mastermind
  • Posts: 1427
Re: Return to Oldenheim...
« Reply #17 on: November 02, 2018, 08:48:49 AM »

The first champion added to the Carroburg Warband for Oldenheim - An Imperial Pistolier released in August 1987 and sculpted by Aly Morrison...





Slowly getting there, the Captain, the first Champion and Youngblood are done, plus one of the Swordsmen and two of the Marksmen!



Offline Tungdil

  • Scientist
  • Posts: 347
Re: Return to Oldenheim...
« Reply #18 on: November 02, 2018, 09:32:29 AM »
The imperial pistolier is a fantastic figure.
The paint job is terrific.

Offline phreedh

  • Scatterbrained Genius
  • Posts: 2143
  • Carpe plumbum!
    • Phreedh's Ministuff
Re: Return to Oldenheim...
« Reply #19 on: November 02, 2018, 12:42:46 PM »
Lovely stuff Piers! Your old Lichemaster thread was what kicked off my own "oldhammer renaissance" some 10 years ago. Since then I've dreamed about doing something like this. Right nice!
Please visit my miniature gaming blog at http://ministuff.godzilla.se


Offline V

  • Mastermind
  • Posts: 1427
Re: Return to Oldenheim...
« Reply #20 on: November 02, 2018, 02:46:50 PM »
phreedh...

Must get the Undead out for some photos... Did the last zombie a while ago.

Tracking down old Undead isn't as easy at it was...  :'(

Offline Spooktalker

  • Mad Scientist
  • Posts: 739
    • Warlock of Lead Mountain
Re: Return to Oldenheim...
« Reply #21 on: November 03, 2018, 05:19:41 AM »
Wow, you've made a collection of really beautiful figures. Excellent brushwork, sense of style and color, figure choice.  :o  :-*

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Return to Oldenheim...
« Reply #22 on: November 03, 2018, 10:40:22 AM »
What a stunning collection of wonderful old skool goodness, all coloured-in to a seriously good standard.
What is not to like?
 :-* :-* :-*


Offline skip

  • Scientist
  • Posts: 463
Re: Return to Oldenheim...
« Reply #23 on: November 03, 2018, 10:45:17 AM »
wow, cool painting, didnt know you had that many warbands painted up

Offline Juniper

  • Student
  • Posts: 10
Re: Return to Oldenheim...
« Reply #24 on: November 03, 2018, 01:38:20 PM »
Great painting on some lovely old skool minis, good work.  It's always nice to see models from yesteryear given some love.

Offline V

  • Mastermind
  • Posts: 1427
Re: Return to Oldenheim...
« Reply #25 on: November 04, 2018, 11:44:26 PM »
Spent the afternoon sorting through boxes for more suitable types to base up and undercoat for Oldenheim... Managed to sort a few from the Chaos and Human Lead Mines, but still need to venture deeper into the mines tomorrow to sort out more Norse and Greenskins...

Human selection...



Naughty Chaos types...




Not sure they will all get done, but it's a lot easier to find stuff now. Though the trip to the mines has raised more questions...

How do I get a Chaos Centaur warband into the narrative?

« Last Edit: November 04, 2018, 11:46:42 PM by V »

Offline Daniel36

  • Mad Scientist
  • Posts: 645
Re: Return to Oldenheim...
« Reply #26 on: November 05, 2018, 07:35:23 AM »
How to get a Chaos Centaur warband into the narrative?

Why, good sir, have you been drinking too much in the tavern again? I really shouldn't have to remind you of the Black Forest just east of our fair town of Oldenheim, now should I?

Aye, the Black Forest, a place where evil dwells. If only they would stay there. No, the dark creatures have decided that they, too, deserve the riches our Golden Citadel has to offer us.

Offline V

  • Mastermind
  • Posts: 1427
Re: Return to Oldenheim...
« Reply #27 on: November 05, 2018, 10:10:01 AM »
Not the Black Forest... Its too dangerous in there.

Granted the rewards are great, so they say, but that old Wizards Tower and the herds of Beastmen make it a dangerous place...

Just stop at the Coaching Inn on the Oldenheim Road... far safer...

Offline Daniel36

  • Mad Scientist
  • Posts: 645
Re: Return to Oldenheim...
« Reply #28 on: November 05, 2018, 11:05:31 AM »
Aye, and if it only were the Beastmen, but no... Travel deep enough and you will find the dreadful giant spiders. Not to mention the Forest Goblin tribe that calls the forest its home... Lucky for us they are frightened of us when alone...

Yet, they rarely travel alone, now don't they?

Offline V

  • Mastermind
  • Posts: 1427
Re: Return to Oldenheim...
« Reply #29 on: November 05, 2018, 02:49:47 PM »
*Looks in box for giant spiders...*