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Dwarves as cowardly fighters but powerful users of magic breaks the common stereotypical image (where does the inability to use Magic actually come from?.........is that pure Warhammer?) and while it is certainly a viable idea it would probably be quite a hard sell as an army list......not to mention the dearth of suitable figures.The vision as a not tall, technically proficient cross between a Viking and an Ozark Mountain Man seems too well established.
I should add that the "dwarfs are hard" trope seems to begin with the Battle of the Five Armies in The Hobbit, when Dain and co. are described. Before that, the dwarves of Thorin's company seem more like folkloric dwarfs than under-sized tanks. Even then, though, the dwarves are described only as "very strong for their size" rather than very strong in absolute terms. And the dwarves of the Iron Hills are noted as particularly tough veterans rather than representatives of dwarf-kind.
What are peoples thoughts on the uber tech that dominates in Warhammer? Personally I hate it and see Ratkin as completely different, but do concede that it gives them something unique to give another army a theme. Unlike Lizardmen who seem to have nothing interesting about them at all.
They were alo damn tough at the Nirnaeth Arnoediad in the Silmarillion.
I remember being really excited when I saw Skaven for the first time in the Citadel Journal. The way they swarmed out of the underground tunnels, ambushing the guards in a horde was great and I really liked seeing them have an awe-inspiring, terrifying new weapon in the flame throwers. Sadly, everything GW did with them after that seemed to move away from what was so interesting about them. They weren't small scuttling things, they were man-sized creatures all of a sudden, with gigantic Rat Ogres in tow. They didn't scuttle around through tunnels and sewers ... well, they did, but somehow they were also able to construct enormous machines and devices and tow them around with them. For no apparent reason, these rat beastmen were technologically advanced beyond the most arcane Dwarf or Empire engineers and apparently had gigantic forges to create their inventions.
Lizardmen suffered from being geographically isolated out in Lustria and not being developed enough in the fluff. They would make great infiltrators and secret societies in the style of disguised serpent people and the like. If even the addition of dinosaurs to thier ranks couldn't make them interesting, then something has gone wrong somewhere.
There's an illustration in the Dragon Rampant book that shows the Lizardmen as iguana-like in appearance and (apparently) quite lithe and agile. That would have been a good take on it.
Hordes of the Things has lizardmen with hordes (low-quality but endlessly replaceable) as infantry, supplemented with various beasts 'n' priests.
But that army theme fits better with Ratmen/Skaven. Rats do swarm (as do Crabs and Beetles and Turtles etc) but Lizards don't. I admit to struggling to find any defining traits of Lizardmen as they are now that are not better suited to other armies.
They have some great figures and the MesoAmerican background should be a rich source of ideas but as an army it is pretty dull really. Imagine if the Tech of the Skaven had been given instead to the Slann as an Outsider/Alien race viewed as Gods with the Lizards as subjugated local tribes there would at least have been something unique about them.