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Author Topic: Greywater Chronicles - Annual #1: Uninvited Guests - link page 13  (Read 21648 times)

Offline CookAndrewB

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    • 3d designs can be found at Thingiverse
Nope, you hit the pieces I was wondering about. The DF stuff has a lot of "not DF" copycats out there. Most of it under OpenLock printable sources.

It all looks beautiful. Now I'm curious just how much you have!?  lol

Offline Mister Frau Blucher

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    • Swords Under Distant Suns
 lol

Too much!


Offline Mister Frau Blucher

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This issue is a month late - they tell me it got stuck in the Suez Canal!

Anyway, here is issue #23 - a bit of a slow boil, as plots that have been in decaying orbits start smashing into one another, followed by a bunch of bloodletting!

Broken up into 4 posts - here is 1 of 4:

Offline Mister Frau Blucher

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    • Swords Under Distant Suns
Post 2 of 4:

Offline Mister Frau Blucher

  • Scientist
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    • Swords Under Distant Suns
Post 3 of 4:

Offline Mister Frau Blucher

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    • Swords Under Distant Suns
Last post 4/4:


Offline Grumpy Gnome

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Re: Greywater Chronicles - Issue 23: Red Harvest - June 28 (starts pg. 10)
« Reply #141 on: June 29, 2021, 05:36:50 AM »
A joy as always!
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline 2010sunburst

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Re: Greywater Chronicles - Issue 23: Red Harvest - June 28 (starts pg. 10)
« Reply #142 on: June 29, 2021, 07:32:13 AM »
Man, you crazy!  But in a good way!  Creativity par excellence.

Offline Mister Frau Blucher

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Re: Greywater Chronicles - Issue 23: Red Harvest - June 28 (starts pg. 10)
« Reply #143 on: June 29, 2021, 10:39:37 AM »
A joy as always!

Thanks, Rick! Much appreciated!

Offline Mister Frau Blucher

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  • Posts: 425
    • Swords Under Distant Suns
Re: Greywater Chronicles - Issue 23: Red Harvest - June 28 (starts pg. 10)
« Reply #144 on: June 29, 2021, 10:40:51 AM »
Man, you crazy!  But in a good way!  Creativity par excellence.

Hah, hah! Thanks for the kind words, buddy! Hope you like what's coming up!

Offline DeafNala

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Re: Greywater Chronicles - Issue 23: Red Harvest - June 28 (starts pg. 10)
« Reply #145 on: June 29, 2021, 11:05:28 AM »
YET ANOTHER WONDERFULLY witty & entertaining Adventure. OUTSTANDING STUFF!
I'd NEVER join a club that would have me as a member.  G.Marx

Offline CookAndrewB

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    • 3d designs can be found at Thingiverse
Re: Greywater Chronicles - Issue 23: Red Harvest - June 28 (starts pg. 10)
« Reply #146 on: June 29, 2021, 02:35:23 PM »
Awesome!

Out of curiosity, do you keep track of what the dungeon levels look like?

Offline Mister Frau Blucher

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    • Swords Under Distant Suns
Re: Greywater Chronicles - Issue 23: Red Harvest - June 28 (starts pg. 10)
« Reply #147 on: June 29, 2021, 04:07:10 PM »
YET ANOTHER WONDERFULLY witty & entertaining Adventure. OUTSTANDING STUFF!

Hey, Al, thanks so much! I live for bolded feedback!

Offline Mister Frau Blucher

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Re: Greywater Chronicles - Issue 23: Red Harvest - June 28 (starts pg. 10)
« Reply #148 on: June 29, 2021, 04:12:17 PM »
Awesome!

Out of curiosity, do you keep track of what the dungeon levels look like?

Thanks, amigo, I appreciate it!

I mapped out most of Greywater over 20 years ago, but the maps all got trashed (along with some other projects I had) due to a leaking window when Hurricane Isabel hit in 2003. All the layouts I've done in the Chronicles are from memory. It was a pretty big place!

But you've got me wondering if maybe I should re-map everything. I kinda shudder at that prospect, but this version of Greywater is only 7 levels, while the old one was 11.   

Offline CookAndrewB

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  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: Greywater Chronicles - Issue 23: Red Harvest - June 28 (starts pg. 10)
« Reply #149 on: June 30, 2021, 06:21:39 PM »
I've been trying to map out some of my city crawling for a post apoc game, and my planet crawling for a sci-fi game. The city is tricky because the roads need to line up (like tunnels). That is unless each area has some vague "in-between" space. My planet crawling is basically snapshots of a planet, but I don't try to detail all the stuff in between. Town, farm, crashed ship, etc. No worries about stairs up/down, tunnel intersections, and so forth.

The kid in me has a real affinity for drawing complex dungeon maps. I probably spent three times as much effort drawing maps as actually playing D&D. lol

 

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