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Author Topic: SECTOR X - Terrain Project for Necromunda & Killteam  (Read 25550 times)

Offline Ultravanillasmurf

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    • Ultravanillasmurf
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #15 on: November 18, 2018, 08:49:18 AM »
Nice.

Offline Tungdil

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #16 on: November 18, 2018, 10:06:38 AM »
Great project and brushwork.

Offline AWu

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #17 on: November 18, 2018, 11:09:11 AM »
Wonders.
I would kill to kill in such corridors  :-*

Offline November

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #18 on: November 20, 2018, 01:07:18 PM »
Next piece is a narrow turn. Went a bit heavier with rust on this one.







Too much, maybe?

Offline Ockman

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #19 on: November 20, 2018, 01:38:22 PM »
Wow, that piece is excellent! Love the fallen floor.
If you think it's too heavy rust, check compatibility with the other pieces.

Offline mcfonz

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #20 on: November 20, 2018, 04:44:11 PM »
Just a couple of things - if you are short of inspiration, or would just like to see someone else's take using similar parts take a look at this thread: http://leadadventureforum.com/index.php?topic=103347.0

Also, I notice that you are using foamcore to base these on. I probably wouldn't have gone that route myself. It's looking very nice though. :o
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Offline November

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #21 on: November 20, 2018, 07:25:03 PM »
Wow, that piece is excellent! Love the fallen floor.
If you think it's too heavy rust, check compatibility with the other pieces.

Haha! Considering the pieces are of different color and the amount of rust and grime is supposed to vary from piece to piece, this is easier said than done!

Just a couple of things - if you are short of inspiration, or would just like to see someone else's take using similar parts take a look at this thread: http://leadadventureforum.com/index.php?topic=103347.0

Also, I notice that you are using foamcore to base these on. I probably wouldn't have gone that route myself. It's looking very nice though. :o

Superb! Thanks for linking. I hadn't noticed this project. Very good ideas, especially the elevator piece. Might steal that!  8)

I used foamcore (sandwiched between two pieces of hard cardboard) mainly for convenience and budget reasons. Found it easier to work with than plastic boards or MDF and I had it readily available. I coat my bases in a mixture of PVA & baking soda to harden them and give it bit of grainy texture. There are drawbacks, of course. I have to watch out for warping, and with at least one piece I almost melted the uncoated foamfore with careless spraying. But after the pieces are coated, painted and varnished, I don't think there's much to worry about. They gain a satisfying amount of weight for the thickness of the base and its coating, which helps to get them to maintain their position on the table... although if I have to mail these some day, that weight will ultimately work against me.  :D
« Last Edit: November 21, 2018, 09:10:05 AM by November »

Offline Maxx Von Morton

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #22 on: November 22, 2018, 10:44:06 AM »
Great work!

Really inspiring  :-*

Offline November

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    • November in Frostheim
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #23 on: November 23, 2018, 10:58:07 AM »
Thanks, Maxx!

I've magnetized a few spots in each piece, so additional decorative pieces, mainly lights, can be added on later.









I also fiddled with the idea of adding LEDs to the lights, but I might stick with mere paint jobs. Seems like LEDs are very cool in dim lighting -- but you can't really enjoy playing in dim lighting where you can't even see the paint jobs properly. Seems a little redundant, all the effort considered.




« Last Edit: November 23, 2018, 11:55:31 AM by November »

Offline Muzfish4

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #24 on: November 24, 2018, 11:15:49 PM »
Magnificent work.

Offline Kitsune

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #25 on: November 25, 2018, 10:40:01 AM »
Superb - frankly superb. Gives me an idea to solve a problem of scenery I had too!

Back when I was building these kits, I used fomaboard too - more as the levels and the plastics as the bulkheads for necromunda style terrain layouts.

Offline tomrommel1

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #26 on: November 26, 2018, 10:46:40 AM »
gorgeous
In hoc signo vinces

Have a look at www.wargamesgazette.com

Offline November

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #27 on: November 26, 2018, 07:17:41 PM »
Thanks for the good word, guys!

Here I'm trying out the previously mentioned elevator piece. Since many of the pieces so far have a door leading to the gray exterior, I thought that this one could work as a portable entrance piece for some of the scenarios.

Just testing the light effect. The jig is that the red emergency light is supposed to break the dull gray, and suggest there's some activity here. Not sure if I want to keep it, though. Maybe I just paint it in solid grayscale. What you think?







(Sprues were put into a good use to make those rails.)
« Last Edit: November 26, 2018, 07:19:55 PM by November »

Offline waitwhat

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #28 on: November 26, 2018, 07:28:22 PM »
Doing good work fella. I can attest it's a huge mistake, but it's still good work  ;)

Keep the light but you need to fade it out a bit more and it needs to be reflected on the opposite railing edges to some degree.

I don't recognise the hatch part?

Offline Ultravanillasmurf

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Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #29 on: November 27, 2018, 08:27:43 AM »
Interesting effect. Well executed.

My only concern is the rather coppery colour (it might be a white balance issue or all in my mind).

The light (and lit area) might do with being a more distinct red. I think it was AndyM of this parish who had some excellent neon effects.