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Author Topic: SECTOR X - Terrain Project for Necromunda & Killteam  (Read 25292 times)

Offline Panama

  • Scientist
  • Posts: 343
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #75 on: March 25, 2019, 07:04:31 PM »
Wonderful stuff November :)

Offline November

  • Scientist
  • Posts: 204
    • November in Frostheim
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #76 on: March 26, 2019, 01:29:21 PM »
Wonderful stuff November :)

Thanks! Here's the whole squad:


Offline November

  • Scientist
  • Posts: 204
    • November in Frostheim
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #77 on: March 29, 2019, 10:32:53 AM »
Finally the terrain itself progresses. It tells about the pace of this project that I've been working on the following 5 pieces since new year. Only just recently I got them basecoated, and the exteriors drybrushed. Painting the interiors is yet to be done.


Offline Panama

  • Scientist
  • Posts: 343
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #78 on: March 29, 2019, 01:01:44 PM »
It maybe slow but well worth it in the end as this is an amazing bit of work :)

Offline November

  • Scientist
  • Posts: 204
    • November in Frostheim
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #79 on: March 30, 2019, 05:24:08 PM »

Closer look into the new pieces.

First, the big room. This is the biggest I've made, about 28x24cm (11x9").



Then there's 2 small dead-end pieces to cut a corridor short.



A door piece. I was going to make several more of these, but not sure if I bother.



And last, a crossroads piece.


Offline Ultravanillasmurf

  • Galactic Brain
  • Posts: 9305
    • Ultravanillasmurf
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #80 on: March 30, 2019, 09:19:41 PM »
Nice work.

Offline November

  • Scientist
  • Posts: 204
    • November in Frostheim
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #81 on: April 02, 2019, 01:33:41 PM »
Watch the step.




Offline Ockman

  • Mastermind
  • Posts: 1798
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #82 on: April 02, 2019, 02:58:53 PM »
Impressive work!

Offline November

  • Scientist
  • Posts: 204
    • November in Frostheim
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #83 on: April 20, 2019, 11:12:03 AM »
Painting progresses...










Offline November

  • Scientist
  • Posts: 204
    • November in Frostheim
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #84 on: April 23, 2019, 11:57:36 AM »
Dead end #1




Offline November

  • Scientist
  • Posts: 204
    • November in Frostheim
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #85 on: April 23, 2019, 04:21:46 PM »
Outer sides of the two.










Offline Grumbledook

  • Scientist
  • Posts: 352
    • It's a Hobby, not an Addiction!
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #86 on: April 23, 2019, 07:53:12 PM »
Such lovely scenery, you’re getting lots of character into those corridors!

Offline November

  • Scientist
  • Posts: 204
    • November in Frostheim
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #87 on: April 26, 2019, 03:04:50 PM »
Such lovely scenery, you’re getting lots of character into those corridors!
Thanks! I feel like this second dead-end turned out even better.




Offline November

  • Scientist
  • Posts: 204
    • November in Frostheim
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #88 on: May 04, 2019, 09:27:05 AM »
Big room getting painted...











Still missing some detail work from panels and such. But ready for table as it.

In this light, interiors look rather grey... but they're actually dusted green!
« Last Edit: May 04, 2019, 09:29:04 AM by November »

Offline Suber

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  • Posts: 2313
Re: Sector X - Terrain Project for Necromunda & Killteam
« Reply #89 on: May 06, 2019, 02:29:08 PM »
Awesome. You can be proud of them :)