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The Gnolls ...They are stout brutes, but that everyone knew.The base gnoll warrior has a resistance of 7, the equivalent of a human with medium armor!Their impressive physique allows them to offer strong troops without equipment, which is a good thing because they do not have much. Warriors have only light armor as their only option.They have robust mages with the same resistance of 7 and an interesting array of units such as scouts and trackers, but have no cavalry. However, do not imagine that they will be slow on the battlefield because they still have 2 units with rapid sprint and a chariot. Their real weakness lies in their poor long-range ability.
I'm starting to wonder, how much lore and fluff is there for Erewhon? Does the rulebook tell the history of the world, does it give descriptions of the races and factions, or list the alliances/enemies between all of them? I know this game is meant to be friendly to interpretation and player input, but all the armies so far have some pretty nice character to them. I'm fascinated. ...You should be, it is totally open, each race is designed for what we would generally see of them, but beyond that... everything depends on you.
Goblins now!These nice little faries with the perfumes of sweet flowers and refined intelect.They have one of the cheapest leaders, probably due to all the qualities mentioned above.The Goblin Warrior is not very impressive and not very well equipped, however you will be very impressed by the amount of friends he has brought with him. It's easy when they smell like nice flowers.They have goblins Whirling dervishes, I'll let you guess what it is, cavalry on wolf's back, carts pulled by wolves, a unit of swarms, trolls and 2 war machines. That's not all there is, but I can't give it all in one go
...alliance is more a matter of setting, which is not included in the book.
The Halflings, Rick cooked us a nice list.They are excellent cooks, but not really fighters.However, if you ransacked one of their garden, you will have to deal with the whole village.The halflings are all excellent shooter and they all have access to shooting weapons. However, melee capacity is very lacking and they have very little solution for that.Do not underestimate them, because you will be riddled with arrows before having the opportunity to split their skulls.They have access to a "chariot", the least expensive wizard, slightly equipped "troops", a poorly equipped militia, fearsome archers, motivated children, a "mounted" unit and two war machines.If you play Halfling, you will dominate the enemy in numbers and stealth.
The KnightsThe typical medieval army!Knights, peasants and religious fanatics.If you want to command a great cavalry of noble knights, this is for you!If you want to lead a hordes of peasants galvanized in battle by a priest, this is also for you.You have all; the valiant knights in heavy armor on horseback or on foot, men-at-arms, archers, crossbowmen, flagellants and even peasants!This list contains 16 entries in total, you can even use it to represent a mercenary force.
Who is writing these? And how do they get posted with so many errors?
Yeah I know what you mean...I have been resisting the urger to correct them. I just hope its not the same person who proof-read the book...
One leader is necessary no more no less. There's a few units that you can take only once in your force (like the wizards and some elite) the rest is up to you.
The OlympiansIf you want to line up some hoplite regiments supported by chariots and lead by a great general, you have a good choice here. With this list, you will also have the opportunity to deploy Amazon archers, centaurs and harpies.The hoplite is a comparatively ordinary warrior from the point of view of his statistics, and he hardly stands out with his medium armor and long spear. What makes it a remarkable elite piece are the rules divine intervention and shield wall. One gives him an important defense against shooting and melee and the other gives him the ability to steal your opponent's order dice. These two rules combined make the hoplites incredibly strong and scary on the battlefield.They do not have a siege engine like almost any other army, but it's nothing you cannot remedy by joining a monster to your forces.
Sorry no medusa, only a cockatrice and a basilisk with the BALEFUL GLARE special rule.