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Proof reading certainly is better than the facebook teasers...About granular points - compare saga or foo rampant which are basically pointing at a unit level in round denominations with goblin = 3 points +1 point shield +1 point spear x 15 + 12 pts for leader (no book in front of me so made up on the spot for illustration). Basically saying a unit works out to 293 points just feels incredibly arbitrary, old fashioned, and makes me question the rigour of the balancing. I haven't specced up armies yet though so maybe i'm wrong and ymmv.I don't think it matters much if Rick is writing new force lists - for an open world, it just seems like the wrong approach. It will never cover everything or fit everyones visions.One other ugly I forgot was it feels like a very naked transplant of GoA or bolt action or whatever and I'd really havd preferred a cleaner fantasy take even if it meant warlord had to commission new dice. Do fantasy units really get "pinned"? Do they go "down"? (Stop it)
Tomorrow!!!!!!!To continue a little on my run of yesterday.I strongly recommend not to deprive your force of the wizard in your army, but that nail has been amered many time.Shooting, archers, ballista, catapult or any option that seems entertaining to you. Shooting has two functions that must not be neglected.The first and most obvious, the shooting can reduce the strength of your opponent before it charge you, it is obvious and remember, one or two less enemies will not hurt you.The second function may be less obvious, but it is essential. You will add pins to the enemy units and this pressure will make all the difference. Not to mention that your enemy may fail a command test because of a pin, you have the opportunity to destroy units if you accumulate enough pins on them. In addition, your opponent will be more hesitant to throw himself in the fray with a unit that already has 2 or 3 pins, because it is the pins who determines who wins the fight.Flying creatures are fast, dangerous and extremely difficult to manage. If you can play one, it's a great idea, if you do not want to add a monster to your strength and you do not have access to flying creatures, make sure you are equipped with heavy, numerous, serious firepower or have offensive spells, because flying creatures are expensive in point, but they are worth it. Acquiring air superiority is not a luxury in this game.Finally, for today, the cavalry, it is generally very resistant and very fast, but very impotant when facing long spears. In addition, a good cavalry is very expensive so you must use it wisely, choose your targets well and do not expose to the heavy fire of your opponent.
Just spotted on FB that the 3rd list Rick has been working on is Demons....am still waiting for my copy...