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Well they are literally next door to each other in the same industrial estate in Lenton so shouldn't be difficult to arrange
6 days ... 6 DAYS !!!!The buildings!This is the only terrain element that applies a penalty to the to hit roll of shooters and gives a bonus bonus to the resistance of troops that occupy it. If you have powerful enough weapons, you can fire at the building itself and damage it or even destroy it. There are also rules that cover the possibility of smashing barricaded doors and setting the buildings on fire .If your building is high enough it can be declared as a high ground and allow you to see over the surrounding terrain. Note that high ground is not required to be a building, it is like everything else, you determine the various impacts of each element of scenery before the start of the game to avoids many surprises.
Today there's only 5 days left before the official date, but some pre-orders have begun to arrive!We will talk about the 7 basic scenarios that are in the book.1 Upon the field of battleClassic, we settle one face to the other and we kick each others most tender parts.2 A bloody encounterThe classic, but with the addition of the possibility of bringing some of your forces by the flanks.3 An unexpected encounterOne of the two armies must cross while the other must prevent it. Simple?4 The watchtowerThere is one who occupies the tower and the other who does not agree. It is a good scenario to try the high ground rule and rules about buildings.5 Pillage the villageOne player must burn or loot it and the other must defend it. This scenario is really fun for pyromaniacs.6 The sacred relicThis is another classic, but it offers a different approach to the positioning of the table and I promise you that the game will not run as you wish.7 The rogue beastThe last scenario of the book. Yes there is a wild beast on the table and both forces want his heart. So you will have to deal with a monster that thinks you are lunch and an opponent who may also thinks you are lunch.Most of the scenarios have a variable limited duration and classic victory conditions, but a little more elaborate. That said, they provide an excellent base and offer a lot of inspiration for designing dozens additionnal scenarios.
I can only assume this is, in Warlords eyes, a very minor release with only the two plastic sets (just because they had them anyway). I think they reakon only existing Bolt Action & Antares players will buy in.
Well they may be missing a huge opportunity here. There's a gap in the market for fantasy games that appeal to the old WHFB crowd. Some have got on board with AOS, but many are still looking for a system. I can't help thinking of Wargames Foundry God of Battles - book released then fade to oblivion within a couple of years. Mind you, maybe they still think that gamers will think for themselves and do their own thing - some will of course, but I always get the impression that the majority prefer to be handheld. If they released a few preview pages and maybe sketched out ideas for how they will support it in future, many more people would sign up. At the moment it comes across as very half hearted and is not boding well for future commitment. To me, YMMV.
Given that Warlord was started by ex-GW people I am a little surprised that they aren't doing a range of minis to go with it...though I can understand why not. The range of fantasy plastics is growing so maybe they feel the market is flooding. In some ways though I'm not too bothered as their minis don't quite work for me.
In the Miniatures Tab there are currently all sixteen factions clearly listed. I counted each faction's listings and roughly, give or take ten or so listings either way, there are about 200-300 individual mini. company links for unit listings for each faction, for a grand total of about 3,200-4,800+ total mini. company links. They cover practically every unit, monster, and character in the game. The devs. of this game have models COVERED and COVERED WELL.