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Author Topic: Way Out West - Part Two "The 7TV Game" AAR  (Read 2588 times)

Offline Ramirez Noname

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Way Out West - Part Two "The 7TV Game" AAR
« on: January 05, 2019, 08:51:48 AM »
Way Out West - Part Two - somewhere in the Arizona Desert, 2004

"Why the big overcoat in this heat, Red?"

The BPRD had been notified of some strange activity around a long abandoned town, way out in the desert. The activity reported appeared to be of a supernatural occurrence. Unknown to the BRPD, a necromancer had also picked up on this disturbance and she and her hired muscle were making their way to the same location.

The two groups enter the deserted town from opposite corners of the board, both making for the derelict church, which seems to be the centre of the unusual activity.



The necromancer approaches an area and feels the prescience of past death. Quietly incanting a ritual a grim shambling body pulls itself from the earth.



As the BPRD reconnoitres the area, a couple of Agents shout out a warning as a huge goat masked creature stalks along the long disused street.



The creature paces towards the two agents and suddenly coughs a sheet of flame over them ... ouch!



With jackets still smouldering, the agents return fire with their automatic weapons, whilst a third agent uses his jet pack to move closer to the beast, before opening fire with his shot gun.



Meanwhile, Kronus approaches the church and communes with a spirit, which materialises and slowly starts to move towards the necromancer.



With paranormal activity all around him, Hellboy moves around the old store and opens fire on a couple of thugs, quickly dispatching them. He then focuses his attention on the goat beast, who closes for the final hand to hand combat.





The location of the spawn points for the ghosts and zombies was determined by positions that characters in the first scenarios were taken out of action.

For the first part of this game see here - http://leadadventureforum.com/index.php?topic=114248.0

Really enjoyed this game, with the scenarios designed by, and great miniatures supplied by fellow LAF member The Somnambulist.

RMZ

Offline Dr DeAth

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    • My Little Lead Men
Re: Way Out West - Part Two "The 7TV Game" AAR
« Reply #1 on: January 05, 2019, 10:01:45 AM »
Very novel - liked the way you reused the deaths in part 1 as the spawn points for part 2.
Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

Offline Malamute

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Re: Way Out West - Part Two "The 7TV Game" AAR
« Reply #2 on: January 05, 2019, 10:29:15 AM »
Very novel - liked the way you reused the deaths in part 1 as the spawn points for part 2.

Yes, very clever indeed, great fun. ;D
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Marine0846

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Re: Way Out West - Part Two "The 7TV Game" AAR
« Reply #3 on: January 05, 2019, 11:36:14 PM »
Love how you tie in the games.
Well done.
Semper Fi, Mac

Offline Ramirez Noname

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Re: Way Out West - Part Two "The 7TV Game" AAR
« Reply #4 on: January 09, 2019, 07:51:47 AM »
Thanks guys,

Yes, very clever indeed, great fun. ;D

It was an inspired idea by The Somnambulist and worked really well; the spawned zombies and ghosts added a fun element to the game.

RMZ

Offline Panama

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Re: Way Out West - Part Two "The 7TV Game" AAR
« Reply #5 on: January 16, 2019, 06:22:23 PM »
Really enjoyed both of the AAR's but might I point out that it would have been better to put the link at the start of this post instead of at the end as I end up reading this post first :(

Offline uti long smile

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Re: Way Out West - Part Two "The 7TV Game" AAR
« Reply #6 on: January 16, 2019, 09:25:58 PM »
How did I miss this?! Brilliant stuff!
Something Crooked this way comes...
http://www.crooked-dice.co.uk/
Wargaming in the world of Cult TV

Offline dartfrog

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Re: Way Out West - Part Two "The 7TV Game" AAR
« Reply #7 on: January 26, 2019, 06:29:52 PM »
Love to see what others are up to with 7TV. Looks excellent fun.