Donate to the Lead Adventure Forum to keep it alive!
Pulp Alley fits perfectly but I think we can also mention "Fistful of Lead: Galactic Heroes" which can very well adapt to pulp, even if it is originally intended for sci-fi.
Looking at a multi-player pulp adventure for the local club. Which rules and locals would you recomend for this type of game. Prefer something simple to intro the members to this period/area.
Pulp Alley has a little more depth with its peril card mechanism, but we find with more than 3 or 4 players it can slow the game down some.
iirc, Pulp Alley is changing the use of cards for perils by removing the player v player option. Having only a single use for the cards in one's hand (as a reaction to an event/action) eliminates the 'What should I use this card for?' question (reaction or peril?) that -while a potentially interesting decision- doesn't contribute to the game's flow. I tried it out two weeks ago with a group of four newbies and it did, imo, speed the game noticeably.