Our first round of games yesterday. Two areas, thee leagues each, playing the Lost Keys scenario. One major plot point and 7-8 minor plot points per area. The plot points all have either creature(s) or follower level figures that will appear once a plot point completion attempt is made. The quantity and location (d6 inches on a scatter die) are randomly determined.
Digger’s Gang attempt their first minor plot point.
And their second.
The puma appears to defend against the Hole in the Hat gang.
Terror birds defend their nest (minor plot point) against the Hole in the Hat Gang.
The Giant Salamander sneaks up on Big Z (of the Incorrigbles) from behind, engages him for several turns, and eventually knocks him down, with the loss of the plot point.
At the top of the photo are most of the Incorrigibles gang, down from failing their respective plot point challenges. This was pretty much the state of affairs through most of the game.
The puma in contact. This animal would prove to be an elusive combatant, basically tying down the Hole in the Hat gang for most of the game.
Masked pygmies appear
The pygmy archers fire at the Rough Rifles
Les Masques Rouge are swarmed by stone guardians and natives
Closing in on the Winged Idol (main plot point). The Rough Rifles and Les Masques Rouge fight for control of the idol. Over the first several turns they mercilessly pummeled Skip’s Crew, which was sandwiched between. Skip was out by the end of turn 3.
Another view showing the aggressive advance of Les Masques Rouge
The masked pygmies advance into contact against Digger Bones and Sam Palamino, his sidekick.
After dealing with the two terror birds, members of the Hole in the Hat gang rush to reinforce their mates. Only then is the puma finally vanquished.
To be continued...