Title already says what I did XD.
I made some classes for people that want to play frostgrave as an rpg or as an dungeon crawler style game. I made the stats based on the basic wizard stats. (The mage or wizard isn't included, cause reasons
) If someone plays a wizard the other classes shouldn't be too far behind (the normal soldiers are lacking a lot of power compared against the wizard, so I made the heroclasses).
The classes aren't made for normal frostgrave games, but if someone wants to try them please report back here
.
All normal frostgrave rules apply to the classes below, but i made three extra rules for them, which you can read below.
1) the level and improving stat rules apply to all classes. The improving a known spell only applies to classes which can cast one or more spells.
2) All heroclasses may improve one of their following stats by +1 when they reach a new level, up to the maximum shown in brackets by their entry.
3) own experience table (it's exactly the same as in maze of malcor, where it got reworked, I only made one tweak)
50 xp for each treasure token secured by a hero (all of them get the 50 xp for the treasure)
40 xp for each game in which they participate
5 xp for each uncontrolled creature they kill (if the creature has an xp value than that will be used instead); + 5 additional xp for heroclasses that can't cast spells
10 xp for a sucessfully cast spell (spells below casting number 6 don't count)
5 xp for each failed spell attempt
Sorry for the weird formating, I wrote this in wordpad before I copy pasted it here
Fighter
M F S A W H
6 +3 +3 10 +2 18
5 item slots
can wear all armor and use all weapons
Stat improvment up to: Fight (+7), Shoot (+5), Will (+6), Health (26)
Masterthief
M F S A W H
7 +2 +2 10 +4 15
5 item slots
can only wear leather armor, can't use two-handed weapons
Stat improvment up to: Move (
Fight (+5), Shoot (+5), Will (+7), Health (22)
Priest
M F S A W H
6 +2 +0 10 +6 16
5 item slots
can use all armor but can't use two-handed weapons and ranged weapons, knows the spells Heal (as per frostgrave rulebook, but castingnumber is 12) & Turn Undead (new spell: Priest/12/Line of Sight; if succesfully cast, all undead in line of sight of the caster must pass an immediate will roll versus the casting roll or be removed from the game)
Stat improvment up to: Fight (+5), Shoot (+3), Will (+10), Health (24)
Wizard
as per the standard frostgrave rules, choose a school and spells etc.
Paladin
M F S A W H
6 +3 +0 10 +5 16
5 item slots
can use all armor and all weapons, knows the spells Heal (as per frostgrave rulebook, but castingnumber is 15) & Enchant Weapon (as per frostgrave rulebook, but castingnumber is 10 and the paladin can only cast the spell on his own weapons)
Stat improvment up to: Fight (+6), Shoot (+5), Will (+8), Health (24)
Ranger
M F S A W H
7 +2 +3 10 +3 16
5 item slots
can only use leather armor but can wear all weapons, animal companion (functions exactly as the witch spell animal companion, but you don't have to cast it, you simply choose one animal that the witch can summon as your companion)
Stat improvment up to: Fight (+5), Shoot (+8), Will (+6), Health (22)
Barbarian
M F S A W H
6 +4 +0 10 +2 18
5 item slots
can only use leather armor but can wear all weapons
Stat improvment up to: Fight (+8), Shoot (+2), Will (+4), Health (28)
I want to add some more classes in the future, but I think that the 6 classes need some finetuning at the moment before I make more.
Would be cool if you can help me a little bit by this task
.