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Author Topic: How would you create a Coop Miniature Tabletop Dungeoncrawler?  (Read 3223 times)

Offline Dan55

  • Librarian
  • Posts: 187
Re: How would you create a Coop Miniature Tabletop Dungeoncrawler?
« Reply #15 on: February 15, 2019, 06:17:45 AM »
Four Against Darkness?

https://www.drivethrurpg.com/product/180588/Four-Against-Darkness

More of a dungeon creation aid than an actual RPG.

Offline Daniel36

  • Mad Scientist
  • Posts: 645
Re: How would you create a Coop Miniature Tabletop Dungeoncrawler?
« Reply #16 on: February 15, 2019, 10:54:13 AM »
Yeah warhammer quest looks cool, but to get it at all or for a decent price is really hard. I don't even know where to get the rules ???

Well, you said you wanted to make your own, so you don't need to buy the original game copies. They go for a ton of money on eBay and are not worth that much, but as far as inspiration for your own game system goes, I would definitely look at the rules for this game, which can be found for much cheaper, and build your own game from those rules.

Since I have two sons who are getting to an age where they can enjoy miniature wargaming, I might just do what I always wanted to do, and adapt Warhammer Quest to suit my needs.

Oh and I just remembered another dungeon crawler that is actually quite fun. It's a D&D one from 2003.
https://boardgamegeek.com/boardgame/6366/dungeons-dragons-fantasy-adventure-board-game

They go for crazy cheap and the miniatures aren't even that bad and paint up quite well too! I painted an entire set for a friend a couple years ago and I secretly had quite a lot of fun painting them up.

Offline Darksider

  • Bookworm
  • Posts: 71
Re: How would you create a Coop Miniature Tabletop Dungeoncrawler?
« Reply #17 on: February 15, 2019, 05:52:24 PM »
Well, you said you wanted to make your own, so you don't need to buy the original game copies. They go for a ton of money on eBay and are not worth that much, but as far as inspiration for your own game system goes, I would definitely look at the rules for this game, which can be found for much cheaper, and build your own game from those rules.

Since I have two sons who are getting to an age where they can enjoy miniature wargaming, I might just do what I always wanted to do, and adapt Warhammer Quest to suit my needs.

Oh and I just remembered another dungeon crawler that is actually quite fun. It's a D&D one from 2003.
https://boardgamegeek.com/boardgame/6366/dungeons-dragons-fantasy-adventure-board-game

They go for crazy cheap and the miniatures aren't even that bad and paint up quite well too! I painted an entire set for a friend a couple years ago and I secretly had quite a lot of fun painting them up.

If I can get the rules, I will have a look at them ;).

Thanks for the tipp. I also have this version at home =).

Four Against Darkness?

https://www.drivethrurpg.com/product/180588/Four-Against-Darkness

More of a dungeon creation aid than an actual RPG.


Have the books and some addons at home. Nice little game, but not exactly what I am looking for.

Two Hour Wargames has two great systems for co-op (and solo) dungeon crawls and adventures.

1. Two Hour Dungeon Crawl: http://www.twohourwargames.com/2hoducr.html

Delivers a co-op or solo party dungeon crawl with character advancement, and the system generates the dungeon, the dungeon boss and the encounters.

2. Talomir Tales is a broader adventuring system that also includes dungeoncrawls, but lots of other adventure options a well: http://www.twohourwargames.com/fullbooks.html

I don't know what I should think about 2hour dungeon crawl. I heard that a lot of players find it fiddly and that there is no real bestiary or only a minor one.
Do you have it at home?

A few years ago, I used Pathfinder (OGL) and put a 3D dungeon on the table. Used it like an augmented tabletop game with the advantage of taking any action (try to put a piece of cloth on a guard's head, throw a pebble to lure another guard, put poison in a drink....), the monsters were human only - humans are a kind of monsters  :( 
I predefined place to loot, guard patrols pathways, lightings (possibility to put off the torches) and made a few behavior tables. State: NPC Sleep, Is Aware, Talk with another guard if they meet, Walk along the patrol path. Behavior in case of noise or suspect thing, modified by the State: Do nothing, go to noise, pivot of 90 or 180, shout to alert.....
Used other RPG system on solo play since. Always with this kind of behavior table. Always with stealth/sneaking in mind.

Best regards

Thanks for the info. Maybe I should try it this way. My actual approach isn't far away from your version at the moment.
« Last Edit: February 15, 2019, 05:57:13 PM by Darksider »
They say we come from nothing and to nothing we will return, but in between is gravity and bridges left to burn.

They worshipped, so they said, the Great Old Ones who lived ages before there were any men, and who came to the young world out of the sky.

Offline Daniel36

  • Mad Scientist
  • Posts: 645
Re: How would you create a Coop Miniature Tabletop Dungeoncrawler?
« Reply #18 on: February 16, 2019, 12:50:25 PM »
I've actually been spurred by this thread and a WHQ revival project also here on Lead to actually get something done with a simply dungeon crawler system.

So I actually started working on it.

The only problem will be getting cards. Simple, written cards won't be much fun, I'd rather have some real cards with stats on them, but alas... THat might still be a bit off. Unless someone volunteers some time and wants to create the cards for me.

But as always I am getting ahead of myself.

But yeah, I am probably going to make my own dungeon crawl ruleset. I think I already decided on one majoy difference. I am thinking about using Fate dice instead of regular ones.  That's basically just the HeroQuest dice, if you think about it...

And luck would have it, I just found out Hasbro has the rules for HeroQuest up online for free! How nice of them!
https://www.hasbro.com/common/instruct/HeroQuest.PDF

https://www.hasbro.com/common/instruct/Hero_Quest_Quest_Book.PDF
« Last Edit: February 16, 2019, 12:57:43 PM by Daniel36 »

Offline Darksider

  • Bookworm
  • Posts: 71
Re: How would you create a Coop Miniature Tabletop Dungeoncrawler?
« Reply #19 on: February 16, 2019, 01:24:27 PM »
I've actually been spurred by this thread and a WHQ revival project also here on Lead to actually get something done with a simply dungeon crawler system.

So I actually started working on it.

The only problem will be getting cards. Simple, written cards won't be much fun, I'd rather have some real cards with stats on them, but alas... THat might still be a bit off. Unless someone volunteers some time and wants to create the cards for me.

But as always I am getting ahead of myself.

But yeah, I am probably going to make my own dungeon crawl ruleset. I think I already decided on one majoy difference. I am thinking about using Fate dice instead of regular ones.  That's basically just the HeroQuest dice, if you think about it...

And luck would have it, I just found out Hasbro has the rules for HeroQuest up online for free! How nice of them!
https://www.hasbro.com/common/instruct/HeroQuest.PDF

https://www.hasbro.com/common/instruct/Hero_Quest_Quest_Book.PDF


Good idea =). Hope you will show them here, if you have finished them.

Also thanks for the link ;)

Offline Daniel36

  • Mad Scientist
  • Posts: 645
Re: How would you create a Coop Miniature Tabletop Dungeoncrawler?
« Reply #20 on: February 16, 2019, 02:07:32 PM »
I will. The rules, if I will finish them, will just be posted online for free.

I am hoping someone will step up and create cards for it, for which that person can then take any profits from selling them, once the rules are out, and I guess the tiles will be something you have to make yourself, plus miniatures will be of the generic fantasy kind so most folks will have those already as well.

So it won't be like a boxed set or anything. Those are way too expensive to make. At most the cards will be of professional quality.

Offline Daniel36

  • Mad Scientist
  • Posts: 645
Re: How would you create a Coop Miniature Tabletop Dungeoncrawler?
« Reply #21 on: February 18, 2019, 11:00:39 AM »
If you're interested in the process, basically what I am doing is taking the relatively simple approach to combat of HeroQuest, taking inspiration for the exploration from Warhammer Quest, and add some exception based rulings from Magic the Gathering, and add all those to create a very straightforward but hopefully still interesting tactical game. The "Base" rules will be for dungeon crawling and some cavern crawling too, and then maybe I can always add some stuff for combat outside of those environs.

But it's all going to be very entry level. I want my kids to understand the game. For anyone who wants a loooot of meat, you can go for D&D, PF, LL or whatever.

Offline Darksider

  • Bookworm
  • Posts: 71
Re: How would you create a Coop Miniature Tabletop Dungeoncrawler?
« Reply #22 on: February 18, 2019, 11:10:32 AM »
If you're interested in the process, basically what I am doing is taking the relatively simple approach to combat of HeroQuest, taking inspiration for the exploration from Warhammer Quest, and add some exception based rulings from Magic the Gathering, and add all those to create a very straightforward but hopefully still interesting tactical game. The "Base" rules will be for dungeon crawling and some cavern crawling too, and then maybe I can always add some stuff for combat outside of those environs.

But it's all going to be very entry level. I want my kids to understand the game. For anyone who wants a loooot of meat, you can go for D&D, PF, LL or whatever.

Thanks for sharing the info.

Nothing wrong with keeping a game simple. I think nowadays it's better to create a game that's simple and can be enhanced with more optional rules.

Offline Daniel36

  • Mad Scientist
  • Posts: 645
Re: How would you create a Coop Miniature Tabletop Dungeoncrawler?
« Reply #23 on: February 18, 2019, 11:51:32 AM »
My thoughts too.

So far I have managed to keep the base rules contained in 1 page. As it stands, they do assume players are familiar with the basics of tabletop wargaming and/or role playing games, but that's the target demographic I am going for anyways.

Now I only need a name for this little crawl or mine.

Offline The Bibliophile

  • Scientist
  • Posts: 330
    • Scrum in Miniature
Re: How would you create a Coop Miniature Tabletop Dungeoncrawler?
« Reply #24 on: March 06, 2019, 12:13:35 AM »
I’ve been working on my own dungeon crawl ruleset for a while now, and have playtested it a number of times. You might find some inspiration in my approach...

https://miniaturescrum.blogspot.com/2018/01/dungeon-delve-crypt-of-mighty-lord-thule.html



Scrum in Miniature (my gaming blog): http://miniaturescrum.blogspot.com
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