Set up a table and played a few turns solo last night
Discovered you get a lot of areas even on a 4'x4' board with 10mm figures!

I used hedges to delimit most of the terrain areas - the very open looking areas are actually hills. To me this looks much like any other wargames table - the areas feel pretty natural.
The activation is very good, allowing reactions and unexpected turn ends. Playing solo I definitely should have used counters to mark activations, as after a few turns the order switches quite a lot, so I was loosing track of who had activated or not. I think this is mainly a solo play thing.
Combat is brutal - perhaps too brutal, but I suppose it keeps the game moving. I haven't worked out the best way to use missile troops or flyers (but I only played a few turns) .
Some rules seem rather geared towards 28mm - Cavalry having 2 wounds and 2 attacks feels like it is to do with 28mm cavalry models having such a big foot print. Likewise the chariot rules. These can be tweaked easily enough.
The terrain rules are good, and really interact with the activation, special rules and magic. It feels much more integrated than many rules. The stacking limits of terrain along with needing extra activations to enter, make for some interesting traffic jams, so it feels like terrain has a lot more impact than lots of other rules.
It has the SoBH problem of a very simple stat line (which is good) but then loads of special rules, some of which I think would be better as stats.