Donate to the Lead Adventure Forum to keep it alive!
I think it's worth pointing out that the Numb trait automatically passes the first Destiny trait roll a character with the trait has but the way it's worded implies it's only for creatures that thematically speaking don't feel pain. I don't know, maybe a future update could rename/repurpose this trait or come up with a similar trait in the future for beings that are exceptionally tough but still do feel pain? Also, as Craig says, it's very unlikely a character will be able to pull off a one shot kill of a dragon and some characters with low scores simply aren't able to hit it without heavy weapons and some even with.
Hi Blazmo,The numb trait could come from an innate resistance to injury, drugs (shrooms?), alcohol, magic etc. Essentially it gives a figure an extra hit point (oops).
Don't get angry, but I think there Is a great difference between Numb (destiny roll automatically passed) and a second hit point ( that should be ignoring the First destiny roll failed). A part from being a sophist, I was thinking exactly about a mixed force of orcs and goblins for my first warband...
Hi guys!This Is true, but Is also true that here everytime this poor dragon suffer a wound (it's not so easy, but not so impossible too) dies (there Is a 10% possibility of knocking down too).. In my AD&D world It couldn't happen, unless maybe with a Vorpal Blade so actually an approach Kill or Nothing.But as I said I haven't played yet and so, trying It, Will maybe work perfectly. These are my First impressions. Yes, a grunt cannot hurt the dragon normally. You Need a good D10 score + good FV + good weapon bonus. So let's see, I Hope this weekend...
A question: with "2weapons" trait do you have to pay for the second weapon or it's included in the 5 points?
Thank you Craig!I Hope not having given the impression I don't like the game. On the contrary I like very much what I'm Reading and my First orcish warband Is now ready to fight...I think for example it's very clever the way you can do multiple attacks by splitting your FV/SV but also the Speed bonus for the armour in melee, that remind me the D&D dextery bonus. Above all I appreciate the fact that a shooter has a malus not only if has moved himself, but even if his target has moved previously: that's brilliant
I have instead some doubts about the utility of low level shooters, which, oppressed by many MALUS, shooted foam arrows. No movement or the skirmish trait are almost compulsory.