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Author Topic: [Argad AAR] But where the hell is Fort Wilderness? (FIW)  (Read 1542 times)

Offline Patrice

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[Argad AAR] But where the hell is Fort Wilderness? (FIW)
« on: October 08, 2023, 04:03:34 PM »
A scenario very very loosely inspired by raids and counter-raids that happened in the Upper Ohio valley in the FIW, first played in Rennes (Brittany) in August.

The very simplified map. There is a small river on each side, and small woods and other obstacles, a few houses in the middle; parts of the table are open forest that give an advantage to troops and native warriors accustomed to such terrain. A fort is placed on another small table, somewhere West not far from the main table, but when the game begins only one player is told exactly where it is.



In this game were three players and a GM. All players are on the same side (British) but they do not know that at first, they think that one or both of the others may be enemies. The soldiers are not immediately placed on the table, for the first game turns the players move two animal figures each, one of these animals is their real troop the other one is a dummy.



1st player: a Virginia Provincial unit. They have built the fort (so they know that it is in the South West near the river) but, threatened by Hurons and French soldiers of la Marine they had to leave it; they are marching East to report and find reinforcements.

2nd player: English reinforcements, they are on their way ...but with a problem. ;)

The player is represented by an officer (left of picture, accompanied by a few Rangers) who must obey to a haughty superior officer (mounted). The player moves the whole troop including the CO but the GM tells him that the CO, listening to a Mohawk guide, orders to follow a path in the North.



They are suddenly attacked by Hurons (NPCs) who appear in the bushes (right of same picture). The troops are revealed and placed on the table.

A few houses in the middle of the table.





The false Mohawk guide, strongly suspected of treason, runs away from the English – he can be seen crossing the river on the picture (you may call him Magua) ;) The other guide, a Mohican, stays.



3rd player: far in the South, a small squad of Scottish soldiers wanders in the wild, led by a corporal, lost and without a mission, they just want to find other British troops.
They meet some Iroquois who accept to join them.



The Virginians, who still met nobody, arrive in the almost abandoned village. There they find an old veteran and two colonial civilian settlers who join them.



The Scottish soldiers see the Virginian blue uniforms at a distance, and ...not knowing much FIW uniformology the player thinks that blue could mean French (hearing this, the GM considers that perhaps they had not met Provincial troops before, and wickedly decides to not interfere). They have no interest in fighting now, so they avoid the village. A funny moment as the Virginians wave and shout to call them (and the “Virginian“ player himself waves and shouts with a fake American accent). The Scottish soldiers fear a trick or an ambush; after two game turns of this waving and shouting and cursing they very cautiously accept to speak from a distance ...not easily as they are supposed to speak only Gaelic, only their corporal would know some English, this player is forced to use very simple words and gestures.



As usual for players who know well the ruleset, when in a village for some time the first thing is to build barricades with barrels, chests, and tables...




Offline Patrice

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Re: [Argad AAR] But where the hell is Fort Wilderness? (FIW)
« Reply #1 on: October 08, 2023, 04:04:05 PM »
...and a good idea it was: a squad of French soldiers of la Marine (NPCs) appears and attack. They receive heavy fire from the Virginians and must retreat.



The French survivors are pursued by the Scottish soldiers (who have finally understood who the Virginians are) and their Iroquois friends ...and are caught near a rocky outcrop, blocked by the English and Rangers coming back from the North. The last French survivor, an officier in native clothes, must surrender. The Iroquois accept to let this prisoner to the British, although keeping him for a festive evening of torture was also an option.







The Virginians explain to the other British where the fort exactly is. The fort is then placed South-West of the gaming table; the farthest and now useless terrain tiles are removed and some are placed on each side of the fort with a different landscape to give more room to action.

Coming near the fort, carrying a few ladders they cunningly took in the village, the British can see French soldiers (NPCs) defending it.







Just when the attack begins ...two large canoes appear on the river!



They are Huron warriors (NPCs) coming to help the French. Some of the British must turn to face them to protect those assaulting the fort.



However the British now have the advantage and they take the fort. The surviving Hurons go away.





--------

A similar scenario was played some days later, also in Rennes, with only one player (running both the Virginians and the British) and a GM; and two weeks ago in Carhaix with the same GM and six players, most of them not knowing the rules, this time the players were all on the French side (same basic story but reversing roles and West to East) and had only 6-8 characters each.

We do not often post AARs of different games of a same scenario but in this case we found interesting to watch the differences; the two other AARs are here in French:

https://www.anargader.net/t3673-argad-mais-ou-qu-c-est-y-donc-fort-wilderness-2#33829

https://www.anargader.net/t3674-argad-mais-ou-qu-c-est-y-donc-fort-wilderness-3#33837

Offline marianas_gamer

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Re: [Argad AAR] But where the hell is Fort Wilderness? (FIW)
« Reply #2 on: October 08, 2023, 11:27:51 PM »
I really like all of the uncertainty and Fog of War. Perfect for FIW! I would have loved to play this game.
Got to kick at the darkness till it bleeds daylight.

Offline Patrice

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Re: [Argad AAR] But where the hell is Fort Wilderness? (FIW)
« Reply #3 on: October 19, 2023, 01:26:20 PM »
Thanks.  :)

uncertainty and Fog of War. Perfect for FIW!

I must say it's quite comfortable to run a game like this where all players are “against“ the GM, as we sometimes do. Many players accept more easily what comes from enemy NPCs than from enemy players.  :D

Offline Vagabond

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Re: [Argad AAR] But where the hell is Fort Wilderness? (FIW)
« Reply #4 on: October 20, 2023, 09:10:19 AM »
Your games are always so convoluted and even machiavellian,  I  think they are brilliant.
I'm still working my way through your posted Samurai games but google translate makes it quite hard work at times. ::)

Keep up the good work.
Cheers

 

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