(Edited)
With the first battle over, its time to get back to campaign management with a reminder of what progress had been made:
As The King initiated the Battle1 but lost it, it slides back along the board following the yellow arrow:
The King then rolls 6 and Parliament 3. Whomever is last on the board moves first, so The King’s force (Red) advances 6 blocks, which takes it back to where it was (though landing on the Halt does not cause an immediate replay of Battle 1 as fighting the same scenario twice in succession would be boring). Parliament’s advance of 3 is stopped at the next Halt, which signifies that Battle 2 is to take place. As Parliament has landed on the Halt it has the initiative.
Note that as there was one campaign turn between the first and second battles, Parliament’s unit that was left to garrison the last battle location can claim occupation taxes of £20.
Battle 2 will be the Patrol scenario with notionally 4 units per side. On reflection I have instead equalised the unit points, with the participating forces to be:
PARLIAMENT
6p Elite Trotters
4p Trotters
6p Forlorn Hope
16p Total
THE KING
6p Elite Trotters
4p Trotters
4p Trotters
2p Commanded Shot
16p Total
But a dice roll then determined that Battle2 will take place on table A9, which means that the Parliamentarian Garrison in the adjacent A8 can also take part. This increases Parliament’s force as follows:
PARLIAMENT
6p Elite Trotters
4p Trotters
6p Forlorn Hope
2p Commanded Shot (adjacent Garrison)
18p Total
The story is that a patrol for The King has been sent eastwards to ascertain the location of the main Parliamentarian force. Mindful of the enemy garrison now esconced on Cowebottom Common, it has skirted north from whence it approaches the Howecrosse bridge. Meanwhile, having secured Cowebottom Common, Parliament is sending reinforcements and it’s seems likely that the two groups will unexpectedly meet. Should shooting occur, it is likely that the Parliament men on the Common will move to join in. Both sides have orders that if they are forced to engage the enemy then they will do so as they continue towards their objective.
I need to make 3 more units for this battle:
PARLIAMENT
The mounted command unit
The Trotters of James Simmons
THE KING
The Commanded Shot of Ramsey Phillips
I also need to make a river. Realistically, I don’t have enough time to make the foam terrain boards so I’m making a river I can place on the gaming mat. More on that in due course.