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Author Topic: 15mm Diablo Project update: Updated hero 8/17  (Read 25162 times)

Offline Stroezie

  • Scientist
  • Posts: 313
    • Planet Ares VI
Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
« Reply #120 on: September 08, 2020, 08:52:02 PM »
Very cool, really like how this piece is coming together.

Cheers,
Stroezie.

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
« Reply #121 on: September 09, 2020, 01:03:00 PM »
Thanks. It has been a very slow project. In the time that I've been working on this I've built three whole post apocalyptic towns in two different scales AND a huge set of sci-fi terrain. Every once in a while this one grabs my attention though.

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
« Reply #122 on: September 09, 2020, 08:18:23 PM »
That is one impressive build! I love it!

 :-* :-* :-*

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
« Reply #123 on: September 10, 2020, 01:33:25 PM »
Thanks, Ock. Fingers crossed I'll have much more to show next week.

Offline War Monkey

  • Mastermind
  • Posts: 1320
    • Silo1313
Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
« Reply #124 on: September 10, 2020, 04:45:15 PM »
Very nice indeed! Do you have plans to fit a ruined terrain piece in the Cathedral slot for other games?
Just remember "If the Enemy is in range, so are YOU!

http://silo1313.blogspot.com/

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
« Reply #125 on: September 11, 2020, 04:57:25 PM »
Well, maybe? I'm leaving some interchangeability there for any particular terrain tile. The foundations are there for each building, but the buildings themselves can come off and be replaced. Easy thing would be to make a ruined version of each building, but maybe also just some alternate buildings too, at some point. I suppose that, in this way, the tile itself could also go from a fantasy village to a near modern refugee camp or a sci-fi outpost.

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: 15mm Diablo Project update: 9/8 Cathedral Hill update
« Reply #126 on: September 16, 2020, 07:32:10 PM »
Finally completed the roof for the Inn.


The thatch material is woven sterile gauze (which is one of my new favorite materials).


I finished some detail work on the planking for the upstairs and downstairs porches. The last touch up item will be to finish off the windows.


And the Inn sitting across from the Mystical Emporium.


Still working my way through some little touch-up projects. In the last picture you can see that the large boulders in town are still dark grey and need dry brushed. I also want to spend some time developing the area behind the mystical emporium (top left in the above picture). I think it would be a suitable space for a little rock wall and garden space.

I'll toss up some larger pictures tomorrow.

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: 15mm Diablo Project update: 9/16 new roof for the Inn
« Reply #127 on: September 17, 2020, 04:07:11 PM »
Here is where the town of Tristram currently stands:


The above picture was done with all my dead tree pieces and my new loot markers strewn here and there.

Below is with regular trees:


So, the cathedral base needs the most work here. Stone paths don't match up with the town, and I think that is a matter of going back with a grey dry-brush. While I made zero effort to leave myself notes about how I did the first stone paths, at least I have very few options in terms of grey craft paints so it shouldn't take long to sort out. The Cathedral base tile and hill need flock, the boulders on cathedral hill need dry brushed, and a number of little details here and there need sorted out. But it is coming right along

Offline Little Odo

  • Mastermind
  • Posts: 1810
    • Little Odo's Grand Days Out
Re: 15mm Diablo Project update: 9/17 Tristram progress picture
« Reply #128 on: September 18, 2020, 12:41:00 PM »
Nice looking terrain board
Little Odo's Grand Days Out
http://littleodo.blogspot.co.uk/

Offline LouieN

  • Mastermind
  • Posts: 1105
  • "Aure entuluva!"
Re: 15mm Diablo Project update: 9/17 Tristram progress picture
« Reply #129 on: September 18, 2020, 05:03:52 PM »
Good progress

Offline Stroezie

  • Scientist
  • Posts: 313
    • Planet Ares VI
Re: 15mm Diablo Project update: 9/17 Tristram progress picture
« Reply #130 on: September 20, 2020, 09:34:29 AM »
Wow that town is really coming together nicely.
Also, I love the way the trees transition from the board into the backdrop. I will have to steal that idea once I finally get around to gussying up my display cabinets.

Cheers,
Stroezie.

Offline beefcake

  • Galactic Brain
  • Posts: 7413
Re: 15mm Diablo Project update: 9/17 Tristram progress picture
« Reply #131 on: September 20, 2020, 11:21:00 AM »
This is so cool! Loving it.
Is it the witch hut next, Adria?


Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: 15mm Diablo Project update: 9/17 Tristram progress picture
« Reply #132 on: September 21, 2020, 04:17:30 PM »
The Catacomb entrance is probably next on the list. I do have pieces to make Adria's caravan too, and most likely at least one figure laying around that will foot the bill.

A small, perhaps boring, little bit of work over the weekend. For this I took some stone columns from Crom's Anvil


And scaled them down to fit in my terrain. In the process I also got twice as many pillars.


So if the overall height on the columns was 50mm, I would say these are now a set of 30mm and 20mm tall columns. Most of my terrain has a 20mm tall wall height (stuff I build for 15mm games) but I have some commercial bought terrain coming that will be taller.

Right now I'm plodding through a pack of Fallen figures. I'm just not a fan of bulk painting, and I decided to go back and fix some issues with the test figures, so my overall progress has been slow, even by my standards. Hopefully I'll get them knocked out by the end of the week and start to work on my beast men, and then the demons themselves (including The Butcher).
« Last Edit: September 21, 2020, 07:09:22 PM by CookAndrewB »

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: 15mm Diablo Project update: 9/17 Tristram progress picture
« Reply #133 on: September 30, 2020, 06:24:53 PM »
I finally finished up my Fallen (proxy) figures.




I believe all the figures came from Alternative Armies and maybe RPE?



Next up will be my Beast Clans.

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: 15mm Diablo Project update: 9/30 Fallen Proxies painted
« Reply #134 on: February 09, 2022, 09:07:42 PM »
Welcome to my annual update for this glacially paced project!  lol
After a bit of hemming and hawing, I have started working on this project with a new direction and clarity. First, some new terrain items. I previously had made nine natural cave tiles (6x6") and now I am working on some larger rooms to add space for the dungeon crawling:

A total of seven new tiles, with the following designs:
3x rooms (one door)
4-way intersection
T-intersection
2x rooms with an entrance and an exit. one straight through, one has a jog to it.

Here are the new tiles next to some of the natural cave tiles (right).


As for the process, the grey coloring was a texture goop that I made for this project out of some stuff I had around. I wanted to avoid PVA, so everything there is acrylic-based, including some acrylic spackle. It was a test of sorts, and I think it held its shape well, though the final test will really be the dry brushing. I tinted the texture paste with some black gesso mostly so I could easily see where I had applied it as I worked my way through all of the pieces.

Flagstones are egg cartons. The rough side of the cardboard looks fantastic once it is dry brushed. Around that was sprinkled some fine gravel. All of that was stuck down with just the texture paste. Again, avoiding glue to help prevent warping of the MDF bases. Walls are 1/2" thick, 1" tall corrugated cardboard that I rescued from a recent purchase at work. I made caps with normal cardboard to hide the corrugation.

In addition, I've been working on making some properly Diabllified scatter terrain. Now that I've added 3d printing to my toolbelt, I decided to go the digital route:

A Statue surrounded by skulls:

All files used were freebies from Thingiverse. I just took the individual models and worked them together to create some scenic pieces.

A hapless victim. I'd wager the jugs are full of blood.


Some loot and a few test potions to see how they come out.


In total I have made nine scatter pieces to test print. I'll start working my way through printing and painting next week.



 

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