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Author Topic: Blasphemia's Dark Age of Sigmar (update June 1st: The Bell)  (Read 41273 times)

Offline randycarter

  • Scientist
  • Posts: 373
Good guy your brother : )

Thanks everyone!

I took normal heads, hollowed out their eyes and noses with a fine drill bit. Then did some fiddly sculpting. I was happy to discover I managed to pull it off.

It's mostly about where you choose to put your highlights.

Yes, my brother named the ogre after Rammstein's frontman. :)

Offline Hammers

  • Amateur papiermachiéer
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 16093
  • Workbench and Pulp Moderator
Re: Blasphemia's Dark Age of Sigmar (update March 20th: Deadwalker Paragons)
« Reply #136 on: March 20, 2020, 08:36:31 AM »
Lord, you're really racking them up, aren't you?! Brilliant.

Offline Hobgoblin

  • Galactic Brain
  • Posts: 4931
    • Hobgoblinry
Re: Blasphemia's Dark Age of Sigmar (update March 20th: Deadwalker Paragons)
« Reply #137 on: March 20, 2020, 11:27:15 AM »
Terrific as always! I love the ogres in particular - and the Breughelly, dusty vibe of the whole lot!

Offline Splod

  • Mad Scientist
  • Posts: 676
  • Flittering from one project to another
Re: Blasphemia's Dark Age of Sigmar (update March 20th: Deadwalker Paragons)
« Reply #138 on: March 20, 2020, 10:33:13 PM »
They are truly fantastic. Your style is amazing, and this project is inspirational from start to finish.

Offline Blasphemia Blackwood

  • Librarian
  • Posts: 182
    • Gardens of Hecate
Re: Blasphemia's Dark Age of Sigmar (update May 9th: Chaos Cultists)
« Reply #139 on: May 09, 2020, 03:56:05 PM »
Thanks everyone!

I rebased my Mordheim MMXIX cultists to fit my AoS collection, and added a woman and child to their number.


More about that in the new blog post:
http://gardensofhecate.blogspot.com/2020/05/cclxi-aos28-sunhold-chaos-cultists.html

Offline Cubs

  • Galactic Brain
  • Posts: 4927
  • "I simply cannot survive without beauty ..."
Re: Blasphemia's Dark Age of Sigmar (update May 9th: Chaos Cultists)
« Reply #140 on: May 09, 2020, 04:53:02 PM »
Just so creepy. They're reminiscent of the Drunes from Slaine.
'Sir John ejaculated explosively, sitting up in his chair.' ... 'The Black Gang'.

Paul Cubbin Miniature Painter

Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19320
Re: Blasphemia's Dark Age of Sigmar (update May 9th: Chaos Cultists)
« Reply #141 on: May 09, 2020, 05:19:10 PM »
Superbly unsettling  :-*

Offline Blasphemia Blackwood

  • Librarian
  • Posts: 182
    • Gardens of Hecate
Re: Blasphemia's Dark Age of Sigmar (update July 19th: Spirits)
« Reply #142 on: July 19, 2020, 09:13:21 AM »
Thanks!

Spirits

Many of these waited for their turn since the time Soul Wars was released. The whole lot only took me a few hours to paint, as the almost monochrome colour scheme I used is really quick to do. I can whip up a step-by-step tutorial if there's enough interest.


This model was built by , and I liked it so much I bought it off him.
 







Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19320
Re: Blasphemia's Dark Age of Sigmar (update July 19th: Spirits)
« Reply #143 on: July 19, 2020, 09:42:39 AM »
Brilliant again. Your entire body of work feels so original as well as so consistently beautiful (in a wonderfully creepy way). And your technical and artistic execution in both painting and modelling is first class. This is one of my all-time favourite threads on LAF. Please keep it going :)

Offline Agis

  • villainous mastermind
  • Galactic Brain
  • Posts: 4824
    • A.D.Publishing
Re: Blasphemia's Dark Age of Sigmar (update July 19th: Spirits)
« Reply #144 on: July 19, 2020, 09:45:54 AM »
Brilliant again. Your entire body of work feels so original as well as so consistently beautiful (in a wonderfully creepy way). And your technical and artistic execution in both painting and modelling is first class. This is one of my all-time favourite threads on LAF. Please keep it going :)
SECONED! All of it.
Indeed very unique, and yes we need the "step-by-step tutorial"!
:)
cheers and keep on gaming, Agis - https://www.adpublishing.de

Offline Cubs

  • Galactic Brain
  • Posts: 4927
  • "I simply cannot survive without beauty ..."
Re: Blasphemia's Dark Age of Sigmar (update July 19th: Spirits)
« Reply #145 on: July 19, 2020, 10:39:04 AM »
Wonderful stuff again. The way the features are disturbingly hidden and just a hint of a face is showing, makes it all the more creepy.

Offline Blackwolf

  • Potato Cup 3 winner
  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6225
Re: Blasphemia's Dark Age of Sigmar (update July 19th: Spirits)
« Reply #146 on: July 19, 2020, 10:50:43 AM »
Fantastic,and yes please to a tutorial  :)
Your use of highlights is fascinating,a very confident painting style,love it :-*
May the Wolf  Walk With You
http://greywolf1066.blogspot.com.au/

Painting Clubs Joined: APC,MPC, PPC,PAPC,LPC.

Offline scatterbrains

  • Scientist
  • Posts: 434
Re: Blasphemia's Dark Age of Sigmar (update July 19th: Spirits)
« Reply #147 on: July 19, 2020, 11:40:54 AM »
Yes please on the tutorial!

Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5347
    • The Grumpy Gnome
Re: Blasphemia's Dark Age of Sigmar (update July 19th: Spirits)
« Reply #148 on: July 19, 2020, 01:00:38 PM »
Continually brilliant and creepy work!
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline HappyChappy439

  • Mastermind
  • Posts: 1044
Re: Blasphemia's Dark Age of Sigmar (update July 19th: Spirits)
« Reply #149 on: July 19, 2020, 03:32:33 PM »
Excellent work! and agreed with everyone else, I'd definitely be interested in seeing a tutorial!

 

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