Here we go. Yesterday we played the second game at my place.
Situation.....Rebs have a two gun battery, on a hill, overlooking the union forces.
If the Rebs can hold out with the guns, to beyond move 5, they get honour points. If the union forces get the guns, then they get honour points.
So JC and myself played the Rebs, trying to hold out with the battery, and Garry, James, and Pete, played the union troops.
Initial deployment shows the Rebs battery lower right hand corner, supported by 3 infantry units and a skirmish to the right of it, in the woods.
Then you can see the majority of Reb infantry units on the baseline, behind a wall.
Union forces are massed, ready to go.
Union right wing. Cavalry, cavalry, and more cavalry. Gulp.
Union centre and left wing....footslogger everywhere.
View from the battery position.
Union right wing comes onto the battery. I liven up my reb foot troops, to move forward to support the guns.
Union right wing press closer and closer. Garry’s union centre, having a stroll in the park, moving forward with no reb opposition. Why is this happening ? Well mainly because the right reb wing is mucking around trying to get over the wall, so it could come and support the artillery.
Reb right wing, on walkabout.
Union cavalry start the charge to the guns.
Reb infantry to the right of the guns, valiantly fight off the cavalry, but there seems to be cavalry everywhere.
The Reb right wing FINALLY cross the wall, but instead of turning left, to race over to the guns, they advance forward, to encounter another union force, commanded by James.
Now this is James’ unions that are dragging JC out to fight. They had slowly progressed over the battlefield. That’s what happens with poor movement dice rolls.
Back to the main objective of the battle, the two artillery pieces.
You can see here, I’ve already lost one gun crew of the cannon, and I’m down to only half a crew on the second one.
Union forces working well, with skirmishes drawing my fire.
Last stand around the guns. Both crew dead, and now we have both sides battling to save the guns.
The Rebs are losing their grip around the guns.
Finally the Rebs break, and can hold the guns no longer.
Union forces march onto the guns and capture them.
Union central section and left wing had it a little easier, as the focus was on the guns.
The Reb right wing finally made contact, but unfortunately it was too little, too late.
So, thus endith another great game, with loads of figures, loads of movement, dice throwing and laughs.
Thanks all for playing.
Let’s do it again some time.
Flatpack.