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Each player commands a fleet of mighty cruisers, sleek destroyers and agile fighters as they attempt to hunt down pirates, defend their mining vessels and disrupt each other’s activities. The rulebook provides everything you need to play exciting and tense games of interstellar exploration, exploitation and combat.
the game is striving to be very much a “science-fiction” game, not a reskinned naval game.The result of this is that, for one, there are no army lists up front. You simply jump in the ships that you need, turn by turn, as the tactical situation evolves. While this theoretically gives you infinite reinforcements, the resources you pay to jump ships in are the same resources that determine victory. Overspend, and you go into debt. Underdeliver on the mission and you might not make that money back! It’s an exciting and very unique dynamic on the tabletop.Speaking of unique dynamics, the other bonkers thing about A Billion Suns is that games can take place over multiple tables! You can play with one system on the kitchen table and another on the kitchen counter, and a third on that bench! Using the jump points, fleets can both deploy across the multiple tables as well as hop between them, creating an utterly new wargaming experience.
Tried the first several iterations of the playtest, didn't care for it at all. Too abstracted and "gamey" for my tastes, I prefer my starship combat with a little more detail and ship/wepaon customization. Still, it was looking playable, just not my thing.
I can definitely agree on that sentiment, it would be a game I might like to play that uses space ships, not THE game I would want to play about space ships, if you catch my drift.
I'll reserve my judgement until after I've played it. Here's to hoping somebody at Poldercon will be demoing it next year...
We could well do a playtest round before that at BOD if you want!
Sounds good But pardon my ignorance: BOD?
Ah!. Well that would be doable I guess...