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Author Topic: Sellswords and Spellslingers - Game and other bits  (Read 3104 times)

Offline The Rock

  • Librarian
  • Posts: 172
Re: Sellswords and Spellslingers - Game and other bits
« Reply #15 on: May 28, 2019, 08:36:18 PM »
Nice report!

Offline gibby64

  • Mad Scientist
  • Posts: 879
  • Temple of the West
    • Temple of the West
Re: Sellswords and Spellslingers - Game and other bits
« Reply #16 on: May 29, 2019, 02:34:32 AM »
Ok, I just bought the rules... half way through them... liking them a lot!...
Owner, Temple of the West
www.TempleWest.co

Offline sundayhero

  • Scatterbrained Genius
  • Posts: 2452
Re: Sellswords and Spellslingers - Game and other bits
« Reply #17 on: May 29, 2019, 11:08:54 AM »
Is there rules for dungeons, or is it outdoor only ? I readed all reviews I found, and didn't find the answer to this.

thanks !

Offline gibby64

  • Mad Scientist
  • Posts: 879
  • Temple of the West
    • Temple of the West
Re: Sellswords and Spellslingers - Game and other bits
« Reply #18 on: May 29, 2019, 02:05:33 PM »
It's for dungeons too... it's really a tactical RPG type rule set... you could use them for anything really... I plan on using them for open terrain, town settings, and dungeon crawls... it's heroquest on steroids... I love it. You can have even have a GM if you want to.

Offline sundayhero

  • Scatterbrained Genius
  • Posts: 2452
Re: Sellswords and Spellslingers - Game and other bits
« Reply #19 on: May 29, 2019, 02:49:25 PM »
thankyou for your answer !

How does the ruleset manage dungeons ? For instance, hidden random dungeons like in castle ravenloft, or do you play on a visible dungeon map ?

thanks

Offline gibby64

  • Mad Scientist
  • Posts: 879
  • Temple of the West
    • Temple of the West
Re: Sellswords and Spellslingers - Game and other bits
« Reply #20 on: May 29, 2019, 03:39:51 PM »
I think you could do a fog of war situation with a dungeon as the adventurers explore, but when you roll the dice to place the monsters you will have to reveal that area of the dungeon and every area of it as they advance towards you. If you are running it GM style, then the GM could know where they are and have them advance towards the party on paper until they get into view of the party, then they could reveal themselves...

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Sellswords and Spellslingers - Game and other bits
« Reply #21 on: June 03, 2019, 09:37:50 PM »
Andrea has a dungeon supplement in development. And a zombiecalypse version of the game  :D
Ask at the LAF, and answer shall thy be given!


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