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Author Topic: My new terrain project: modular DUNGEON  (Read 20979 times)

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #90 on: September 03, 2019, 04:20:29 PM »
 In this case I sincerely apologise for this misunderstanding... Sorry!

Offline Elk101

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Re: My new terrain project: modular DUNGEON
« Reply #91 on: September 03, 2019, 04:33:15 PM »
No problem. These things can happen with different language speakers.  :)

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #92 on: September 04, 2019, 01:09:16 PM »
Here the room finished...

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: My new terrain project: modular DUNGEON
« Reply #93 on: September 04, 2019, 05:27:10 PM »
Yes... it continues to grow!!!

I do love that forced perspective. Not sure if it came through in the final pictures, but the hole looks dark and that is certainly good enough for me! Does it show when you are standing there looking at it?

Also, I'm jealous of your printer. I have been trying to be patient and not buy one. I may ultimately fail at that lol

Offline Cat

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Re: My new terrain project: modular DUNGEON
« Reply #94 on: September 04, 2019, 06:54:46 PM »
Ooh, very nice work and hole in the floor!

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #95 on: September 04, 2019, 08:06:38 PM »
Yes... it continues to grow!!!

I do love that forced perspective. Not sure if it came through in the final pictures, but the hole looks dark and that is certainly good enough for me! Does it show when you are standing there looking at it?

Also, I'm jealous of your printer. I have been trying to be patient and not buy one. I may ultimately fail at that lol

Thank you guys!
The hole Is dark and I'm not Andrea Mantegna... so you have to look from near but you can see the perspective...
The 3d printer was a sore point for me from more than 1 year. :'( i bought a good but a basic level One... 40 minutes for 1 Door, 1,09 h for the grating....I' ll make Only small objects :)

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #96 on: September 04, 2019, 08:54:13 PM »
Perspective...

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: My new terrain project: modular DUNGEON
« Reply #97 on: September 04, 2019, 09:04:52 PM »
I can see the forced perspective better with those shots. Also, I assume that you will get your money's worth out of small objects. Looks good so far!

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #98 on: September 04, 2019, 09:08:09 PM »
Yes. For the single Door used for the mold I paid 1£, and I Need many of them...

Offline CookAndrewB

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  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: My new terrain project: modular DUNGEON
« Reply #99 on: September 04, 2019, 09:16:36 PM »
Yes. For the single Door used for the mold I paid 1£, and I Need many of them...

Something I did with my sci-fi game was to consider that any locked door would be represented by a physical door on the table. Any unlocked door would just be an open doorway. Fits the rules well as a locked door becomes a skill check, while an unlocked door would be... nothing. Depending on how you plan to game in your dungeon, you may only want to make a set of "locked" doors and the rest would be open doorways. Characters would become aware of any baddies in the next room only after crossing a threshold, or being within so many inches of the new room? Potentially less building headache if you would care to avoid it.

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #100 on: September 04, 2019, 09:28:22 PM »
Never thought about this... I've planned to use 1 Door for every passage. So would Need 20/30 Doors. When you open the Door you see everything in LOS. Haven't played yet, so maybe I'm influenced by my childhood Heroquest experience...

Offline CookAndrewB

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  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: My new terrain project: modular DUNGEON
« Reply #101 on: September 04, 2019, 09:35:49 PM »
I mean, knock yourself out! I figure a 3d printer might speed that process up a bit. Since I play solo I'm ok with the lack of doors, and the rules about when things come into view are different since I'm hiding my own Easter Eggs  lol

I could see it all being different if you were DMing a game and you knew what would be behind door #1. Then maybe there is some atmospheric fun in your players kicking open a door.

Offline Elbows

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Re: My new terrain project: modular DUNGEON
« Reply #102 on: September 04, 2019, 09:57:26 PM »
There are quite a few sources nowdays for very reasonable and cost-effective doors.  Zealot, Mantic (not a huge fan, but they exist!), even board games like Zombicide used to have a door expansion.
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Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #103 on: September 05, 2019, 04:20:16 PM »
Yes, but these are all 28mm and I'm in 15mm :)
With the printer I can have every scale I want :D

Today I've built my prison, while my Doors army Is getting bigger... You can see a prison Door too... I Need 6 ;)

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: My new terrain project: modular DUNGEON
« Reply #104 on: September 05, 2019, 04:31:05 PM »
Man, those look great to me! Everyone needs to stop making me want a 3d printer!!! lol