Yesterday we played out a 20mm world war 2 game, using Rapid Fire rules.
Played at my place “Bob’s Bunker”, with all 7 of us available for the first time.
Has.been did a great job umpiring and didn’t get uppity once, we’ll maybe it was twice ( only joking Pete, thanks for running it).
We had a scenario where German paras had been dropped and had captured the French petrol station, in the middle of the French town. They were now just waiting for the German panzers to roll in for a refuel.
Little did the Germans know, that a strong French and British armoured force, were waiting, just around the corner.
German paras holding the captured petrol station.
German ground forces enter the field of battle. My armoured unit on the left and Garry’s armoured unit on the right.
Those 4 French tanks coming out of the town should be a problem....should they
French tanks coming out to play.
View from the German turrets....no problem.
I hold the left hand side of the table with my German forces, taking on French tanks and now British armour too, whilst Garry’s German forces on the right, have a lovely stroll through the woods (or as Garry was later heard to say, he was “taking his objective”)
Allied armour getting closer.
Back in the town centre, the French have rolled out the big guns (2 off Char b) to sort out the German paras in the petrol station. Oh heck...
“Don’t worry chaps, we’ve got this all under control.”
French char b’s ease around the town to outflank the paras, only to find German armour creeping thro the woods.
More allied armour turn up on the left hand side, and start knocking out my German tanks.
Now more and more British armour turns up basting holes in my German armour.
Here I end up running for cover with my Germans.
Char b and British 2pdr just wait for German armour to break out of the woods.
British foot troops close on the pars.
British armour on the romp...gulp
End game...Allied victory.
Great game, played in the right spirit.