The rest of the battle report is up. Page 25, post 248 and 250:
https://www.tapatalk.com/groups/post_apoc_wargames/last-one-out-of-eden-lock-the-gate-15mm-sci-fi-t6176-s240.htmlAs always, some highlights:
In the big final showdown, Pink Pat and one henchman (another four dispatched straight away in turn 1) were blocking the way to the Engineer:
"It is I, Pink Pat! Now hand over the nav data and there will be no more bloodshed this day! Surely you can see that your pathetic crew has been bested at every turn by my seemingly endless gang of oddly clone-like henchmen! We know what you are thinking before you think it! I know you will order a celebratory Bloomin Grunion when this is done... if you live!"
Bucket considered that fact. He did intend to order Bloomin Grunion! He brushed it off as a lucky guess, since the EWIG didn't seem to have other food choices. "Pink Pat, you have no authority here. The Engineer comes with us. Your ambush has been foiled, and your clever use of a bomb shaped droid to deliver a bomb was not that clever. I mean, you tricked Mel. Have you met Mel? You shouldn't be so proud."
Pink Pat sneered "Last cha..." She never got the words out before being engulfed in flame.
Vaq, the one man band, steps in and drains the fuel tank on Pink and her henchman. "Boring... Did not listen. Stop talking now." He fiddled with his flamer fuel gauge for a moment while Bucket stared in disbelief at the burning corpses. "Think we could stop at the fuel depot on the way to grab lunch? I'm running a bit low."
Vaq, and his trusty hand flamer, managed a total of 7 kills in one mission. Yikes.
The Engineer is secured and agrees to help further the team's mission by making some adjustments to the Trou back at his shop. He just needs a ride.
The crew, all of their loot, and two new unexpected passengers make for a tight fit. Oh... and the pieces of Mel that they could pick up.
The wrap up nuts and bolts:
The Contract was worth 3 credits, the salvage retrieved was worth 4 more. Two of the four POIs ended up being more salvage, and so the total haul was 9 credits. The crew was on their last 4 credits before the mission started, so this is a good score.
Mel's wounds ended up being crippling, and his days of adventure on the Trou are finished. As a tribute to Mel, his figure is now being demilitarized and will spend the rest of his days as a civilian. More to follow on the Mel conversion and exploits.
The character event was for Ant. Though he played no part in the action for the day, he became risk averse. The same thing that happened to Bucket a couple games ago; also on a "bomb droid" POI. It seems that the galactic roadside bombings are having a rather profound effect on the group.
Campaign event was that the ship needed repairs. This just so happened to tie into the idea that the ship still needs its transporter system installed AND now the new sensor suite to track the OFP in route. The rules of the repair cost were that three crew members would roll against their tech skill. Anyone who rolled over the target would reduce the repair cost by three. Initial estimate was 9 credits (everything they had just earned), and so some tech success by the crew would result in saving some of the winnings. Bubba and Super succeeded in their rolls saving the crew 6 credits. Ant missed his roll and so the overall cost was 3. Not too bad. To be fair, Super and Bubba are the only two crew that have a tech modifier. Everyone else needed a pure roll. Bubba is +3 and Super is +1. Bubba, before rising to captain for a couple games, was the ship's engineer so it makes sense that he could save some money by taking a DIY approach.
Crew activities were as follows:
-Decaf trades and gets an instruction booklet worth 1XP. He gives it to Ant.
-Ant trades and gets a loot roll. That roll turns up a Private Data Capsule. The impact of this is to hand it to the owner and the crew will automatically get two back to back contracts (good money). This can be stored for a later date, and so it will be.
-Bubba goes out site seeing and uncovers some illicit data. He was able to turn this into a new lead.
-Super also goes out site seeing and learns that the space port is once again under quarantine and so no more sites can be seen this turn. Short bugs are being exterminated as the result of discovery of these pests during the mission.
-Vaq goes training and earns 1XP.
- Bucket goes looking for leads and doesn't find any.
At this point, the crew rolls up new contracts based on the number of collected leads, and scores two successes. This means the next game will be another contract and the crew is fronted a d6 worth of credits. This brings in 4 extra credits for the crew. They decide to pay their debt down. So at the start of the next game turn the crew has a 16 credit debt and 10 credits spending money.
Because of the holidays, the next game day will be the 4th of January. Then I'm going to move to monthly games in this genre. So the next game day I would like to have the medical center completed, the Engineer's workshop building done, and I think that will be about it. 3 weeks to make that magic happen.