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Author Topic: Pulp Alley -- Characters & Leagues  (Read 7744 times)

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Pulp Alley -- Characters & Leagues
« on: July 15, 2019, 05:44:56 PM »

Here are some of our characters and leagues. Please feel free to share your own Pulp Alley characters and leagues....








More to come......

Offline nandrin

  • Librarian
  • Posts: 160
Re: Pulp Alley -- Characters & Leagues
« Reply #1 on: July 16, 2019, 08:36:34 AM »
This is my Duo League which I played in the Perilous Island Campaign - Richard Farnsworth, british Nobleman and Adventurer, and his trusty australian sidekick Tracy Wiggins, driver, pilot and ex-soldier.
Due to Richards wealth and extensive network of friends, the two will usually have a lot of equipment at hand and can hire some company if needed.

This is a first edition League, maybe I will update them once they get back into action.



Perks: Bastion of Science
Associate: Walter Davenport
Got Your Back — You gain +1 Backup point. You may save this point or use it now.
Got the Goods — You gain +1 Gear point. You may save this point or use it now.

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley -- Characters & Leagues
« Reply #2 on: July 18, 2019, 05:27:41 PM »
This is my Duo League which I played in the Perilous Island Campaign - Richard Farnsworth, british Nobleman and Adventurer, and his trusty australian sidekick Tracy Wiggins, driver, pilot and ex-soldier.
Due to Richards wealth and extensive network of friends, the two will usually have a lot of equipment at hand and can hire some company if needed.

This is a first edition League, maybe I will update them once they get back into action.



Perks: Bastion of Science
Associate: Walter Davenport
Got Your Back — You gain +1 Backup point. You may save this point or use it now.
Got the Goods — You gain +1 Gear point. You may save this point or use it now.

Very cool! THANKS for sharing.  :D

Offline whomever1

  • Librarian
  • Posts: 138
Re: Pulp Alley -- Characters & Leagues
« Reply #3 on: July 18, 2019, 10:11:36 PM »
Team Migo:



S1E471039 (Sidekick): B=3d8, S=2d6, D=2d6, M=3d8, F=2d6, C=2d6 Savage, Moxie
 L1E471039  (Leader) : B=2d8, S=3d10, D=3d8, M=2d10, F=3d10, C=3d10 Commander, Rugged, Foul
A1E471039 (Ally): B=3d6, S= d6, D=2d6, M= d6, F= d6, C= d6 Fierce
 A2E471039 (Ally): B= d6, S=2d6, D=2d6, M=d6, F= d6, C= d6 Burst Fire
 A3E471039 (Ally): B= d6, S=3d6, D=2d6, M=d6, F= d6, C= d6 Marksman
 Jane (Follower): B=3d6, S=nil, D=2d6, M= d6, F= d6, C= d6 Beast, Animal, Fierce
Jim (Follower): B=3d6, S=nil, D=2d6, M= d6, F= d6, C= d6 Beast, Animal, Fierce
 Perks: Flyers, Base

Jane and Jim do not fly. Brains in cans, after all.
« Last Edit: July 19, 2019, 02:25:13 AM by whomever1 »

Offline syrinx0

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3160
Re: Pulp Alley -- Characters & Leagues
« Reply #4 on: July 19, 2019, 02:15:40 AM »
Great idea for a league! Poor Jane & Jim have to run.  lol
2024: B: 0; P: 148; 2023: B:77; P:37;

Offline Dr Mathias

  • LPL Champion (S6,S7) Bronze Medalist (S5)
  • Galactic Brain
  • Posts: 4490
  • Purveyor of the one-and-only Miracle Elixir!
    • Dr. Mathias's Miniature Extravaganza
Re: Pulp Alley -- Characters & Leagues
« Reply #5 on: July 19, 2019, 02:20:21 AM »
a mixture of quick parts, sarcastic humour, reserve, and caprice.
Dr. Mathias's Miniature Extravaganza

Offline whomever1

  • Librarian
  • Posts: 138
Re: Pulp Alley -- Characters & Leagues
« Reply #6 on: July 19, 2019, 03:22:17 AM »
  One problem with Team Migo--I tried playing a solo game (following up on the concept for Battle of the Bands, but more violent), but I just couldn't keep track of who was who. I'll try again now that I've color-coded them with stripes on the back of their bases.

Offline Charles92027

  • Bookworm
  • Posts: 56
Re: Pulp Alley -- Characters & Leagues
« Reply #7 on: July 22, 2019, 05:20:07 PM »
Captain and crew of the Princess of Araby
Amphibians

Fireman Digger Jones - Ally
Brawl - 2d6
Shoot - 1d6
Dodge - 1d6
Might - 2d6
Finesse - 1d6
Cunning - 1d6
Relentless, Aquatic

Boatswain James Roper - Ally
Brawl - 1d6
Shoot - 3d6
Dodge - 2d6
Might - 1d6
Finesse - 1d6
Cunning - 1d6
Marksman, Aquatic

Deck hand Michael O’Sullivan - Ally
Brawl - 3d6
Shoot - 1d6
Dodge - 2d6
Might - 1d6
Finesse - 1d6
Cunning - 1d6
Fierce, Aquatic

First Mate Adrian Stern - Sidekick
Brawl - 4d8
Shoot - 3d6
Dodge - 3d8
Might - 2d8
Finesse - 2d6
Cunning - 2d6
Fierce, Intrepid, Aquatic

Captain Abraham Smith - Leader
Brawl - 2d10
Shoot - 3d8
Dodge - 3d10
Might - 3d8
Finesse - 2d10
Cunning - 3d10
Lucky Devil, Veteran, Plan, Aquatic
« Last Edit: July 22, 2019, 05:25:02 PM by Charles92027 »

Offline ragsthetiger

  • Scientist
  • Posts: 234
  • Phantom Agent
    • rags' gallery
Re: Pulp Alley -- Characters & Leagues
« Reply #8 on: July 22, 2019, 07:17:46 PM »
Many fine-looking and heroic leagues here -- and one or two disreputable ones.  Here's my contribution to the latter category...the Ratkin cult league I'm running in our Giant Rat of Sumatra campaign.



Forgotten old minis, pulpy new campaign.   ;)
rags

Offline Charles92027

  • Bookworm
  • Posts: 56
Re: Pulp Alley -- Characters & Leagues
« Reply #9 on: July 24, 2019, 04:16:49 AM »
Yeti Hunters

Anton Lebeau -Ally
Brawl - 2d6
Shoot - 2d6
Dodge - 2d6
Might - 1d6
Finesse - 1d6
Cunning - 2d6
Short Range

Colonel Lawrence Birdseye - Leader
Brawl - 3d8
Shoot - 4d10
Dodge - 2d10
Might - 2d8
Finesse - 3d10
Cunning - 3d10
Marksman, Eagle-Eyed, Veteran

Balto - Ally
Brawl - 3d6
Shoot - -
Dodge - 2d6
Might - 2d6
Finesse - 1d6
Cunning - 3d6
Animal

Trapper John Mcintyre -Ally
Brawl - 3d6
Shoot - 1d6
Dodge - 2d6
Might - 2d6
Finesse - 1d6
Cunning - 2d6
Fierce

Phurba Tashi -Sidekick
Brawl - 2d8
Shoot - 3d8
Dodge - 3d6
Might - 3d8
Finesse - 2d6
Cunning - 2d6
Indomitable, Noblesse

The Yeti - Terror
Brawl - 4d12
Shoot - 2d10
Dodge - 3d6
Might - 3d12
Finesse - 2d6
Cunning - 3d10
Giant, Brute, Fierce, Muscles of Steel, Reach, Savage, Cloud Minds, Intimidating

Offline blacksoilbill

  • Mastermind
  • Posts: 1492
Re: Pulp Alley -- Characters & Leagues
« Reply #10 on: July 24, 2019, 12:12:10 PM »
Love that yeti, and the rest of the league look mighty fine too!

Offline WuZhuiQiu

  • Mastermind
  • Posts: 1198
Re: Pulp Alley -- Characters & Leagues
« Reply #11 on: July 28, 2019, 06:19:20 PM »
Writing of characters and leagues, it would seem that the 2nd edition change to perilous terrain has made non-leader and non-sidekick characters so much more vulnerable than they used to be in 1st edition. Under 1st edition, another player may well have wanted to save his or her cards for use against higher-priority characters, often sparing the secondary characters in perilous terrain. This tended to make secondary characters with lower might, finesse, and/or cunning a bit more viable. Now, however, it would seem that all characters need decent numbers of dice in those abilities, unless secondary characters are to be confined to non-perilous terrain. How has this change affected your league builds?

Offline nandrin

  • Librarian
  • Posts: 160
Re: Pulp Alley -- Characters & Leagues
« Reply #12 on: July 30, 2019, 08:07:45 AM »
Not at all. I build leagues around an idea, with no regards if they are "effective" in game play. For me, Pulp Alley is a narrative game and all about intense and funny situations, it is not suitable for tournament play.

Consequently, I lost most of my games... :D  which didn´t stop me from having tons of fun with this ruleset.

nandrin

Offline WuZhuiQiu

  • Mastermind
  • Posts: 1198
Re: Pulp Alley -- Characters & Leagues
« Reply #13 on: July 31, 2019, 02:38:49 AM »
Then I think that we may play Pulp Alley with a similar approach. I abhor tournaments and often have relatively weak leagues overall.

Regardless, I was not referring to the effectiveness of the leagues themselves, but to how 2.0 may affect the circumstances, hence the construction, of certain types of character within those leagues.

My understanding is that 2.0 has collapsed the old categories of perilous and extremely perilous terrain into one extremely perilous category.

That could mean that characters such as allies and gangs would now face the same kind of risk as leaders and sidekicks in attempting to enter perilous terrain. However, they may have fewer dice of the kinds that leaders and sidekicks tend to have for dealing with plot points.

This could discourage players from having such characters enter perilous terrain, and/or it could encourage players to adjust their builds to face such perils, at the expense of their abilities to fight. Neither of those incentives was as strong under the old edition, hence my question.
« Last Edit: July 31, 2019, 02:44:38 AM by WuZhuiQiu »

Offline Dangerboy

  • Bookworm
  • Posts: 57
Re: Pulp Alley -- Characters & Leagues
« Reply #14 on: July 31, 2019, 03:13:36 AM »
I'd say that Level 1 and 2 characters are still very much viable in the second edition, but some of that comes down to group play style. My experience with perils vs allies, gangs and followers is the opposite yours, with players using 2 (and sometimes 3) success cards to score no-risk attacks against them, the logic being that a leader or sidekick typically has some chance of passing while a level 1 or 2 might go straight to taking hits and going down (and out). The random draw of second edition also means that opponents can't dictate that a level 1 or 2 will just auto-fail a plot point peril and have no chance of proceeding to the plot point itself. Like I said, some of this is group play style, YMMV.

If the issue is perilous terrain, I'd say try using more Difficult Terrain in its place. No one has to encounter a peril, but if you're in a hurry you can always weigh the risk.