*
Welcome, Guest. Please login or register.
April 27, 2024, 03:22:40 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690824
  • Total Topics: 118354
  • Online Today: 861
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online
Users: 3
Guests: 770
Total: 773

Recent

Author Topic: (UPDATE 8/12) Off world colonial family RV/Prospectors vehicle, WIP.  (Read 6380 times)

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: Off world colonial family RV/Prospectors vehicle, WIP. UPDATE 7/24
« Reply #15 on: July 25, 2019, 04:52:20 PM »
All looks great to me.

Depending on how you are envisioning the overall interior, I would put some communications equipment on the back wall, with maybe a third station in the cab (hard to tell if there is room) so that you have something like a command and control center for mining/salvage operations. Driver for the RV, remote pilot for your robot excavator (unmanned mining vehicle?), and a communicator/sensor operator to tie in the rest of the exterior operations.

The external walkways look good. Any consideration to doing those up at top deck height and then slinging storage container units under? I'm imagining you could even stow that bike under one of the walkways. The added bonus there is that you also get a much larger surface for figures topside. If you wanted to drop a second level of walkway below you could have a section of stair that drops to the ground like a NYC fire escape?

Offline racm32

  • Mastermind
  • Posts: 1042
    • Wyndehurst Productions
Re: Off world colonial family RV/Prospectors vehicle, WIP. UPDATE 7/24
« Reply #16 on: July 25, 2019, 08:57:16 PM »
I really like the idea now of putting the platforms on the top level. I would have room for a second level mid way but, with railings, would not have room to place models on it. Sadly there is barley room in the cabin for the 2 chairs. I could put a com look setup behind one with the idea that the crew members could just swivel around to access it.

Offline racm32

  • Mastermind
  • Posts: 1042
    • Wyndehurst Productions
Re: Off world colonial family RV/Prospectors vehicle, WIP. UPDATE 7/24
« Reply #17 on: July 27, 2019, 04:35:42 AM »
Been busy and construction is nearly complete. Added a platform around the top of the vehicle which drastically increase the play area. I had planned on putting it mid hull but this looked better. Additionally, now that I also added propellers, the layout makes more sense for an amphibious vehicle. I have nearly finished making the greenhouse roof though I could use your all's input again. Should I add clear plastic to the green house roof and cab windows for glass, or leave them empty?
I also plan on suspending the motorbike and other stowage underneath the platform.








Offline vodkafan

  • Scatterbrained Genius
  • Posts: 3535
Clear plastic for sure.  The platform looks great!
I am going to build a wargames army, a big beautiful wargames army, and Mexico is going to pay for it.

2019 Painting Challenge :
figures bought: 500+
figures painted: 57
9 vehicles painted
4 terrain pieces scratchbuilt

Offline Metternich

  • Scatterbrained Genius
  • Posts: 2580
This is coming along beautifully.  Looks very realistic - a design that makes sense.

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6271
    • Little Wars
What a great build - enjoying watching the updates - keep going

 8)

Offline Daeothar

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5825
  • D1-Games: a DWAN Corporate initiative
    • 1999legacy.com
Yup; windows need filling with something clear.

And is that a Space Marine bike the RV ran over? Somewhere, a chapter master is really pissed off now...  lol
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Aw yeah! Now that is a party deck! Love the progress.

Offline Bazhell

  • Assistant
  • Posts: 22
  • Train the Brain - Use it or Lose it
Re: (UPDATE 7/26) Off world colonial family RV/Prospectors vehicle, WIP.
« Reply #23 on: August 01, 2019, 01:07:45 PM »
I really love what you did to the thing XD

Offline Raptoruk

  • Schoolboy
  • Posts: 8
Re: (UPDATE 7/26) Off world colonial family RV/Prospectors vehicle, WIP.
« Reply #24 on: August 01, 2019, 02:17:02 PM »
When you put glazing into the roof panels make sure you put the one above the ladders into a sufficient hatch for roof access

Offline racm32

  • Mastermind
  • Posts: 1042
    • Wyndehurst Productions
Re: (UPDATE 7/26) Off world colonial family RV/Prospectors vehicle, WIP.
« Reply #25 on: August 01, 2019, 05:40:57 PM »
Dont worry, I have thought of that. Someone had suggested on facebook that I use m8 glass screen protectors for the windows. I happen to have some but not sure how to cut it without it cracking since it is glass.

Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5347
    • The Grumpy Gnome
Re: (UPDATE 7/26) Off world colonial family RV/Prospectors vehicle, WIP.
« Reply #26 on: August 07, 2019, 08:47:25 AM »
Wow! Great concept and execution. Looking forward to following your progress!
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/


Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: (UPDATE 7/26) Off world colonial family RV/Prospectors vehicle, WIP.
« Reply #28 on: August 08, 2019, 03:31:19 PM »
I actually like the area uncovered. It reminds me of something like a Logistics Escape Trunk (LET) in a submarine (sans top hatch).



You know, the typical sci-fi airlock. You need a place to stage heavy equipment without environmental suits, and then you need a way to cycle that space from "inside" to "outside." Sliding top hatch. Problem solved.  :D

Offline racm32

  • Mastermind
  • Posts: 1042
    • Wyndehurst Productions
Re: (UPDATE 7/26) Off world colonial family RV/Prospectors vehicle, WIP.
« Reply #29 on: August 12, 2019, 05:00:33 PM »
Redesigned the green house roof. I could not build a convening door that fit around the ladder with the old design. The added benefit for the new design is an added shelf for more stuff. Also a higher roof means I could put some hanging plants. I'll also run a close line from the outside of the greenhouse to the railing.

Old


New