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US 1930's Gangster Rules?
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Topic: US 1930's Gangster Rules? (Read 4437 times)
FifteensAway
Galactic Brain
Posts: 4659
US 1930's Gangster Rules?
«
on:
August 28, 2019, 02:04:37 AM »
I'm asking here to avoid everybody telling me the rules are Pulp Alley (okay, not quite everybody).
So, what rules for recreating the prohibition gangster era?
(Pointing at Howard Whitehouse doesn't count since I already have his rules - much fun it appears but a bit too turgid at times. Sorry, Howie!)
I'm thinking more of as a war game than as a pulp game, rather obviously.
Thanks!
«
Last Edit: August 28, 2019, 02:13:22 AM by FifteensAway
»
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Driscoles
The Dude
Moderator
Galactic Brain
Posts: 4327
Re: US 1930's Gangster Rules?
«
Reply #1 on:
August 28, 2019, 09:31:40 AM »
Hi,
I think this is not the right place but I understand that you want to avoid the boooooooring Pulp Alley answer. Although the game might be a good one.
My answer to your problem is the following.
Legends of the old west from Warhammer Historical. The final supplement gives clues to play gangster games with warband style rules.
ElseI would suggest any other skirmish wargame thats to play with a handfull of figs.
Cheers
Björn
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,
,
lethallee61
Scientist
Posts: 274
Re: US 1930's Gangster Rules?
«
Reply #2 on:
August 28, 2019, 09:42:19 AM »
What about "The Chicago Way" rules by Great Escape Games?
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Enjoying the game is ALWAYS more important than winning the game.
has.been
Galactic Brain
Posts: 8295
Re: US 1930's Gangster Rules?
«
Reply #3 on:
August 28, 2019, 10:15:14 AM »
'Mad Dogs with Guns'?
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BaronVonJ
Supporting Adventurer
Mastermind
Posts: 1845
Quality gaming, every Thursday night...
Re: US 1930's Gangster Rules?
«
Reply #4 on:
August 28, 2019, 03:00:38 PM »
Fistful of Lead
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mellis1644
Mad Scientist
Posts: 572
Re: US 1930's Gangster Rules?
«
Reply #5 on:
August 28, 2019, 04:09:43 PM »
Anyone using the Mad dogs rules from Osprey ?
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My painting blog is at:
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pops
Scientist
Posts: 272
Re: US 1930's Gangster Rules?
«
Reply #6 on:
August 28, 2019, 04:41:07 PM »
We Only Kill Each Other by The Virtual Armchair General.
Nice rules. Also makes pdf printable buildings and sets to be used in the game as well as the WOKEO 1920s and 30s NY gangsters
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S_P
Mad Scientist
Posts: 529
Re: US 1930's Gangster Rules?
«
Reply #7 on:
August 29, 2019, 01:47:27 PM »
Which has the best/ most extensive campaign rules out of interest?
MTIA
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http://spprojectblog.wordpress.com/
http://www.penninemegagames.co.uk/
NickNascati
Scatterbrained Genius
Posts: 2193
Re: US 1930's Gangster Rules?
«
Reply #8 on:
August 29, 2019, 04:27:44 PM »
Fistful of Lead is perfect for small dust ups between rival gangs or cops and robbers. Also check out Flying Lead from Ganesha Games.
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warrenpeace
Mastermind
Posts: 1497
Re: US 1930's Gangster Rules?
«
Reply #9 on:
September 02, 2019, 05:56:47 PM »
.45 Adventures from Rattrap Games, which is more gritty in terms of wounds and weapon types than the more abstract Pulp Alley. Yeah, I'm a fan of Pulp Alley, but sometimes a wargamer wants to actually represent the bloody business of combat.
Savage Worlds is good for anything, with a decent combat system and a light roleplaying system that, with a GM, can run your gangs through a series of adventures.
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Sailors have more fun!
Cat
Mastermind
Posts: 1257
All Purpose Neko-Sensei
Re: US 1930's Gangster Rules?
«
Reply #10 on:
September 02, 2019, 07:06:23 PM »
For campaign rules, it shouldn't be too difficult to work a mash-up with The Roaring 20s board game:
https://boardgamegeek.com/boardgame/1619/roaring-20s
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ecwcaptain
Librarian
Posts: 143
Re: US 1930's Gangster Rules?
«
Reply #11 on:
September 05, 2019, 04:45:45 PM »
I've used a modified version of Prohibition Wars, by Steve Barber. My modifications went to a D20 instead of D10 (gives more variables for plus/minus), and added in tweaks from the old TSR Bootlegger's game. Basically, I found Prohibition Wars to be very, very similar to Bootleggers, so maybe that was used as a basis (not sure).
All that said, IMHO, the best way to run a Gangster game, is along the lines of an Old West skirmish game. Give a chance for multiple wounds, which will have an effect as they accrue, etc.
I use to run a number of games years back at US east-coast conventions (the biggest, was at Origins one year). Lots of fun coming up with missions - from hits on speakeasies, bootleg distilleries, bootleg shipments via trucks, etc.
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leadfool
Mastermind
Posts: 1004
Re: US 1930's Gangster Rules?
«
Reply #12 on:
December 31, 2019, 07:51:46 AM »
I like Mr. Whitehouse's rules for the campaign. But we have used both the old cowboy skirmish rules from Warhammer historical and the "In her majesties name." Without the magic of course, and the appropriate weapons.
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Pijlie
Mastermind
Posts: 1252
Re: US 1930's Gangster Rules?
«
Reply #13 on:
December 31, 2019, 07:54:54 AM »
I second The Chicago Way. Had a lot of fun playing those rules and they have everything from shootouts to car chases and Campaign mode.
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I wish I were a glowworm
'cause glowworms 're never glum
How can you be grumpy
When the sun shines out yer bum?
http://pijlieblog.blogspot.nl/
Ultravanillasmurf
Galactic Brain
Posts: 9360
Re: US 1930's Gangster Rules?
«
Reply #14 on:
January 01, 2020, 04:56:32 PM »
Well there is 7TV: Pulp.
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More on my blog at
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US 1930's Gangster Rules?