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Author Topic: This Is Not A Test battle report!  (Read 867 times)

Offline Woot

  • Student
  • Posts: 11
This Is Not A Test battle report!
« on: September 10, 2019, 04:39:04 PM »
Last night, fiancee and I cracked out some minis to play our third game of This Is Not A Test.  We’d played a practice round before that was a straight-up gunfight - she won - and a secenario called “Pest Control” where we had to take out several nests that were spawning Rad  Zombies, which the Rad Zombies won, handily!

We used the same teams we’d played with before, so their composition and abilities were fairly familiar to us. 

My team, a band of Peacekeepers



From the left: Big Mike, my leader; Shades, an elite shotgunner; Hawkeye and Penny, snipers; Mask, my hand-to-hand specialist; Officer Smith, generic (expendable) rookie with an assault rifle

Fiancee’s team were Mutants



From the left: One-eye, designated sniper; Zebulon, a psychic and the war band’s leader, the Twins, so named for the conjoined twin hanging off his side; Orange George; Spike; McFly; Mr. Pink, and Better’n’One. 

We played a scenario named “Worms of the Wastes” - our war bands had come across a seemingly abandoned village composed of six huts; a strange hum filled the air.  The hum was actually a device which summoned giant worms that devoured the villagers, and perhaps, our troops.  The objective was to search the six huts, find the device, and retrieve it.  We had 8 turns, or until one side was fled or dead. 




The mechanic to find the device was unorthodox; roll 10 or higher on 1d10, with a +1 bonus for each prior hut you’d searched.  Each hut can only be searched once, and should 5 huts be searched unsuccessfully, the 6th hut was guaranteed to have the device.  At the end of each turn, there was a 90% chance a worm would appear, dropping to 40% if the device was disabled.

I seized the high ground early, positioning two of my snipers to cover well into the midfield.  (In retrospect, more cover would have been a good call.)  Fiancee just moved her forces up the board, and was the first one to have a worm appear in her midst.  She took it seriously, and have several of her models attack it, taking it out. 




I got lucky, and the 2nd building I checked contained the device; at the end of the turn, another worm spawned right on the other side of the building!



Fortunately, I was able to have my troops fall back in good order while leaving her forces to deal with the second worm.  Unfortunately, my cunning plan was two clever by half: I received 4 victory points for securing the device (without firing a single shot!) while she received 4 points as well, 2 for each worm she killed.  Thus, the game was a draw, and we agreed that the reward would be evenly split. 


I should not have done that...

One of the features of the game is that after a battle, you nominate several of your war band members to scavenge the wastes for loot; playing cards are used to resolve this.  Number cards simply give you 3 times the number in Barter Script, while face cards present you with a special event that you can ignore for a small cash reward or make some rolls to resolve.  Hawkeye, one of my snipers, received an event where he was accused of a crime by some tribals and had to undergo a trial by combat.  Since winning trials would give him XP, I got greedy and accepted. 

That was a mistake. 


And now I am a small and sorry panther...

He got the shit kicked out of him by the tribals, and suffered a serious injury, which left him with a disadvantage called Frenzied, which forces him to roll each round to not drop everything and rush towards his adversaries to engage in melee combat.  He’d have a 30% chance of doing that in every round - not a desirable trait in a sniper! 

I ended up earning 69 BS; after playing war band upkeep and firing Hawkeye (and replacing him with essentially the same character, this one named “Patience” as a reminder to myself!) I ended up walking away with a net of 7 BS, which is enough to buy a single, not-too-fancy weapon.  The wastes are a harsh place!

(Incidentally, the black cat is Triana, who showed up at our door as a 6-week old stray kitten on a cold December night; we heard her cries because were upstairs eating dinner, taking a break from playing our very first game of This Is Not A Test!)

Offline joshuaslater

  • Scientist
  • Posts: 266
Re: This Is Not A Test battle report!
« Reply #1 on: September 15, 2019, 05:33:30 PM »
Looks great!

Offline Corporal Chaos

  • Scientist
  • Posts: 289
Re: This Is Not A Test battle report!
« Reply #2 on: September 16, 2019, 01:49:01 AM »
Great report and a cool kitty. Every gamer needs a warp cat.
I should be painting right now.