*
Welcome, Guest. Please login or register.
April 24, 2024, 11:33:01 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690501
  • Total Topics: 118334
  • Online Today: 732
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: A Tilean Campaign  (Read 113643 times)

Offline Padrissimus

  • Mad Scientist
  • Posts: 582
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #465 on: February 10, 2021, 11:13:02 PM »
Some other pictures from the video story above ...



















My Tilean Campaign can be found at https://bigsmallworlds.com/

Offline Galloping Major

  • Scatterbrained Genius
  • Posts: 2434
    • www.gallopingmajorwargames.com
Re: Pictures from my Tilean Campaign
« Reply #466 on: February 11, 2021, 06:46:43 AM »
Congratulations Paul, a great start on the YouTube story telling  8) , we all sound strange listening to ourselves, but I think your style of delivery is bang on  :)


Offline Dr Mathias

  • LPL Champion (S6,S7) Bronze Medalist (S5)
  • Galactic Brain
  • Posts: 4490
  • Purveyor of the one-and-only Miracle Elixir!
    • Dr. Mathias's Miniature Extravaganza
Re: Pictures from my Tilean Campaign
« Reply #467 on: February 12, 2021, 02:56:57 AM »
I love the narration, very cool!!!
a mixture of quick parts, sarcastic humour, reserve, and caprice.
Dr. Mathias's Miniature Extravaganza

Offline dwbullock

  • Scientist
  • Posts: 215
Re: Pictures from my Tilean Campaign
« Reply #468 on: February 12, 2021, 03:13:33 PM »
I'm a big fan of pistols with goblins, and have several similar conversions.

In one of the pictures, there is a goblin in the background with a blue hat drinking.  Is that a conversion, or did he come like that?  Any additional information or pics of him possibly?

Great job!

Offline Padrissimus

  • Mad Scientist
  • Posts: 582
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #469 on: February 12, 2021, 11:21:52 PM »

In one of the pictures, there is a goblin in the background with a blue hat drinking.  Is that a conversion, or did he come like that?  Any additional information or pics of him possibly?

There's actually information on where I got him at the end of the video, but ... I am still learning, and the text on that page is fuzzy. I will use a bigger font next time. Oh, and btw I have just bought a microphone to use instead of my son's headset mic. Hopefully my voice won't be as grating!

He's a Kev Adam's sculpt, which I got in a kickstarter, bit which seems to be currently available from Via Ludibunda.

I'll get him out and photo him tomorrow, if I remember (age is already working against that!).

Offline Padrissimus

  • Mad Scientist
  • Posts: 582
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #470 on: February 13, 2021, 09:05:38 PM »
The next play by email battle is about to begin. The Sartosans intend to raze yet another Alcentian settlement, the supply centre of Sersale, and the locals have desperately mustered everything they can to attempt to defend it. The battle will take place over the next week.

The field of battle


The desperate defenders


The Sartosans


And their already loot-heavy baggage train


A proper report will follow in a week or two.

Offline WuZhuiQiu

  • Mastermind
  • Posts: 1198
Re: Pictures from my Tilean Campaign
« Reply #471 on: February 14, 2021, 06:01:17 AM »
I look forward to reading that battle report. Are both the Sartosans and the Alcentians player-run factions?

Offline Padrissimus

  • Mad Scientist
  • Posts: 582
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #472 on: February 14, 2021, 09:23:34 AM »
Are both the Sartosans and the Alcentians player-run factions?

Yes, except the Alcentian (VMC) player cannot commit the time and so another player (the skaven player) is gonna run his defence force for him, roleplaying his specific orders as best he can to try and get the result the actual player wants! Needs must. Play by email requires constant turn around and if a player can't answer 100 or so e-mails quick enough the game would never end! So far the games have been spread out, with lots of breaks, over 3 to 5 days.

Offline WuZhuiQiu

  • Mastermind
  • Posts: 1198
Re: Pictures from my Tilean Campaign
« Reply #473 on: February 14, 2021, 07:18:38 PM »
Yes, except the Alcentian (VMC) player cannot commit the time and so another player (the skaven player) is gonna run his defence force for him, roleplaying his specific orders as best he can to try and get the result the actual player wants! Needs must. Play by email requires constant turn around and if a player can't answer 100 or so e-mails quick enough the game would never end! So far the games have been spread out, with lots of breaks, over 3 to 5 days.

Hmm, the Alcentians have very defensible-looking terrain, yet are outnumbered (and outgunned), but do have some mobile mounted units. This should be interesting!

Have you tried running battles online, e.g. through Discord or Zoom?

Offline Padrissimus

  • Mad Scientist
  • Posts: 582
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #474 on: February 21, 2021, 03:54:27 PM »
@ WuZhuiQui: I do other things through Zoom or Discord, but these battles take too long and e-mail, believe it or not, works well as a consequence!

Here's the first part of the battle report ...
(2781 pts of pirates are taking on about 1600 pts of militiamen and mercenaries.)


We Know Our Business
The Assault on Sersale, A Battle Report



As the village of Sersale came into view, Admiral Volker could see that this time the Alcentians had chosen to mount a proper defence. There had been squabbles at Mintopua and Mottola, and some of his scallywags had died, but for whatever reason the defenders had not mustered any real strength to oppose them. His captains had become convinced it was because there was no strength to muster, which indeed had been the thinking behind their decision to target this particular realm. Everyone knew the Alcentian marching army, mainly composed the VMC’s foreign mercenaries, had marched to fight the vampires in the north. Even then, they had stopped to argue on the way with the duke of Pavona, so apparently, they were not in a hurry to get to the north.



“Maybe,” Captain Van Baas had joked recently, “they ain’t in a hurry to return either?”

Volker had pondered over this a while, to consider what possible reason the VMC might have for delaying their return. In the end, considering the wealth of this realm, all he could come with is that they were too far away to return quickly. But if the company had been prepared to dispatch their army so far, then it was likely it had left something behind to defend its precious new possession, its milch cow. 

Adding weight to his internal argument, here at Sersale there were not just militia men and light horse, but regimented bodies of soldiers, one of which was well armoured. As far as he could ascertain, it still seemed too weak a force to have a hope of thwarting his own army, but there could be some trickery at play, or at least a relief force on its way. Had they decided to defend this place rather than their city walls to buy time? Or were they simply, desperately unwilling to watch any further destruction of their property?



The enemy possessed one piece of ordnance for his three, which meant his own guns would have a little work to do before they could send their shot at the main bodies of soldiers. Two regiments bore Alcente city standards, chequered red and white bands on a field of blue, with black crenelations presumably to represent the city walls. These were probably the city’s drilled militia, endowed with some skill in their halberds and crossbows. A large body of well-armoured soldiers bore the orange and blue colours of the VMC itself, most likely professional mercenary soldiers bought with the ample funds available to such a rich trading company. They could be trouble, as could the pistoliers carrying the same colours.

Then there was a large body of swordsmen, rivalling the men at arms in size, but with no standard. These were possibly the local militia, but that did not mean they could be discounted as a threat. Being so close to the Black Gulf, even the part time soldiers of this region were likely to know their way about a sword. And if this was indeed their home, then what need had they of a standard to inspire them to fight?

The village itself was flanked by a river, crossed by a stout stone bridge. Several large dwellings were surrounded by small, enclosed fields and orchards, making the place fairly defensible, even without any further work.



No bad thing, then, thought Volker, that this time had brought his entire strength to bear. Previously, at Mottola, he had dispatched Captain Van Baas and his crew to take and raze the village, while he and the rest of his army waited close by to lend support if required, but most importantly to counter-attack any relief force dispatched from the city. This last is exactly what had happened, and several many VMC horsemen had perished in their pathetic and abortive attempt to relieve the village.



He and his three surviving captains had brought their crews. Both his crew and Van Baas’s had been badly mauled in previous fights, so, as he approached the village, he had commanded them to amalgamate into one body, all the better to apply strength of numbers in any fight they took on. Van Baas did not complain, and indeed seemed relieved. Maybe his crew had been grumbling about their losses, becoming a tad mutinous, and this strengthening had reassured them?



Volker’s Sartosan army was heavily reliant on black powder, for as well as the three pieces of ordnance, he had two companies of handgunners, another of blunderbusses and two armed with swivels. The goblin Captain Farq’s lads also favoured powder, being verily festooned with pistols, but unlike the dwarfs (bereft of their captain, Brewaxe, since the battle near Luccini), their pieces were somewhat ill-kept and unreliable. Such was the way of goblins. Volker often wished it was not also the way of several of his own crewmen, but it was not the place of a pirate captain to apply the lash, rather to persuade with promises of wealth gained, and inspire by example. Although keeping their weapons free of rust, well-oiled and ready for battle was stipulated in the seventh clause of his own  ship’s articles, there had been some pettifogging debate of late whether said articles applied on land.

His recently raised, but already reduced in strength, pike regiment was intended to add a better defence against enemy horse soldiers, and his two wizards, Arcabar and Vedus, were there not just to dish out magical harm but to counter whatever spells the enemy could muster. Right now, however, it looked like the only horse the enemy possessed was on the wrong side of the river, and Arcabar had commented that he could not sense the presence of any wizards at all in the village. Still, thought Volker, better to be safe than sorry. More horse could come, and any wizards might be hiding right now, biding their time before they struck.

The defenders had deployed mostly within the confines of the village boundary, except for the pistoliers upon the far side of the river. Volker had sent no-one that way, having failed to find a bridge to cross, but was not concerned, for he reckoned his lads would make short work of them, the river notwithstanding. The young horsemen would surely learn the folly of prancing about within range of his pieces!



A few archers were lurking among the trees of the stone-walled orchard, like brigands awaiting the passage of prey to rob, while the city-militia crossbows manned a hastily made barricade of ladders and planks between the orchard and the hedged field.



The enemy’s largest regiments waited behind, on the village’s street, obviously hoping to thwart his Sartosans’ advantage in numbers by fighting within a restricted space. What use was an hundred men if only those six at the front could bring their weapons to bear? Volker knew from ship to ship fighting that with such restricted access even ten men could hold back a hundred, if bold (or desperate) enough.



The enemy’s single gun was out on their far-right flank, concealed behind a hedge, and well sited so that it could aim its muzzle at almost any part of Volker’s army. It was heavier than his own pieces, but this was a fight for field pieces, not great guns, and so he was not too concerned.



Volker intended to bring the full strength of his own army to bear and in so doing present such a sight as to strike fear into the outnumbered enemy, which is why he commanded his army array in one long line of battle. Such a deployment would also help his guns big and small to play at the foe unhindered. So it was that he put his ordnance, swivels and handguns, on either flank, while his three largest bodies, being the pike, Farq’s goblins and his and Van Baas’s conjoined crews occupied the centre.



His dwarfs he put out to his left, to ensure that flank – and the baggage - was protected by something that could fight hand to hand, and hard. Out on his right, the river, in full flow due to the season, meant he did not need to worry so much. Only the foolish, or the desperate, would attempt to cross it. And they would fail.



Nevertheless, his right flank would present quite a challenge if the pistoleers thought they could harry his troops from the far side of the river, what with a body of swivel gunners ensconced in the trees and two companies of handgunners flanking them. It would be interesting to see how pistols fared against their larger cousins!



As well as the dwarfs on the left, he had placed two of his artillery pieces and his own blunderbuss-armed crewmen, including Draja the great orc and his mighty firearm ‘Mine’. Volker had seen what Mine could do - it was colourful if not exactly pretty.



Behind them was the baggage, and although the wagons, carts and mules carried much of the loot so far stolen (a considerable fortune) Volker was not too worried about the enemy attempting its capture, for they would surely be far too busy defending what they already had to bother with trying to take more. Still, it comforted him to know that the dwarfs were close by to keep an eye on it.



He himself personally commanded the joint regiment of his own and van Baas’s mariners. His yellow shirted navigator, Ubaida el-Noor stood to one side of him, and on the other was his standard bearer, carrying his colours of a death’s head above a cutlass.



Next stood Van Baas’ bosun, Moukib Brahimi, then the wizard Adus Arcabar, and on the far-left Van Baas and his own standard bearer.  Crab, the young lad who carried the drum, had been relegated to the second rank for want of space amongst the officers and artists at the fore.  Vedus, the other wizard, was marching with the pikes, whilst Captain Jamaar Garique was commanding his handgunners on the right. Volker was glad that Jamaar was out there to keep an eye on things – the fellow had proved himself competent many times over, a safe pair of hands.



Volker’s booming voice, a startling sound to issue from so slight a man, signalled the advance, and the Sartosans began to close upon the village, keeping in step for now, with the dwarfs, thus maintaining a straight line and ensuring plenty of unobscured targets for the artillery big and small!



The three central regiments fair bristled with steel, either sword blades, pistol barrels and pike heads, and made a sight to see as they moved as one. Volker was under no illusion and knew full well that Captain Farq’s horde of goblins on his right were pretty much all show and little substance, but to the enemy they would look frightening enough.



Quieter, so that only the men near him could hear, Volker said, “That’s good lads! Steady and neat. Let’s show ‘em we know our business.”

He wondered what it must be like to be in the village looking out, to see an entire army of renowned robbers closing in, an enemy that had already devoured the western reaches of the realm and was clearly intent on continuing its feast. Would the sight sow fear or resolve?



No matter, he thought. We’ll find out soon enough how they feel about fighting today. 

He could hear Farq’s shrill shouting as he too ordered his mob onwards. The goblin captain had spent the previous night bragging how he and his lads would surely get to grips with the enemy before anyone else, leaving little work for the rest of the army, then trying to convince the other captains to offer him and his lads a reward in advance, which he said was only appropriate as some of his lads would be dead afterwards and so would not enjoy their rightful reward if not given immediately.



Volker had probably spent too long trying to work out if the goblin was joking, until he remembered that goblin humour invariably involved inflicting suffering on some poor unfortunate, even one of their own. If it was a joke, then he would have to keep an eye on Farq. Goblins were renowned for having more cunning than orcs, but too much cunning could make Farq dangerous to any who believed him to be their friend or follower.



Of more immediate concern to Volker was his chief wizard, Arcabar, for the man was on the wrong side of old for a battle, toothless and wizened, despite his obvious ability to weave formidable conjurations.



The previous night Arcabar had reassured him that if he was strong enough survive the flip they were drinking, a heady mixture of rum, beer and sugar, heated up with a red-hot poker, then he was strong enough for battle. When asked if he lived that morning, Arcabar had belched before opening his eyes, then asked, “Can the dead do that?” Now, as they advanced, Arcabar proved he was indeed strong enough to hurt the foe, for he conjured up a magical shower of lightning bolts to hurl towards the crossbowmen at the enemy’s front and centre, cowering behind their makeshift barricade.



Three of the crossbowmen fell, one screaming horribly, the other two deathly silent as their blackened bodies crumpled. Volker could also see several balls of fire arcing towards the archers concealed in the orchard, undoubtedly invoked by Vedus, but unlike Arcabar’s blue bolts, they dissipated before they reached the enemy. Arcabar himself did not seem to notice his fellow wizard’s failure, busy as he was with killing two more of the crossbowmen with yet another spell, this time causing a sheet of fire to burst from the very ground they stood upon.

Just as Volker wondered what the guns were up to …



… he heard the rippling sound of shots, loud and louder, from all along the line. Impressive, he thought, as the gun on his right sent chain-shot into the already mauled crossbowmen, killing three more. The militia, half their number already charred or torn to pieces, with hardly a moment having passed since the Sartosans began their advance, could take no more and fled from the barrier.



“Fare thee well,” said some wit from the ranks behind.

A moment later there came another boom, this time louder, followed by the sound of shouting from his own lines. One of the brace of pieces to his left had blown up! Volker didn’t know it, but the other had failed to fire altogether. Its crew were not bitter - not after what they had just witnessed. They were just thankful to be alive!



As the enemy’s mounted pistoliers had cantered forwards one of the swivels found its mark and tore one of them from his saddle. The rest, however, closed in on the handgunners on the far flank.



The volley of pistol fire proved surprisingly accurate as they killed five of the nine pirates. Luckily for the rest of the Sartosans, their success was not equalled by the Alcentian ordnance on the other far flank. The gunners lined their muzzle up on the surviving Sartosan gun facing them …



… but their shot merely clipped the piece as it passed harmlessly through the shaken crew.

Father Vettorio, the Morrite priest serving Sersale and several surrounding villages, seeing militia Sergeant Ivo bravely rallying his battered crossbowmen despite their recent mauling, thought to help them with a blessing of protection, but found his prayer thwarted by the enemy wizards.



It seemed his prayers were not going to be strong enough, not with such powerful magic users in opposition. Despite the doubt he suddenly felt concerning the defence of his parish, Vettorio’s courage was not diminished. Neither he nor the Sersalian militia swordsmen he led intended to depart the village.

Live or die, they would stay here either way.

(Turn 1 completed)

Offline Mark

  • Librarian
  • Posts: 142
Re: Pictures from my Tilean Campaign
« Reply #475 on: February 22, 2021, 10:05:06 AM »
I do love an update to my favourite thread... can't wait to see how the battle unfolds.

Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5347
    • The Grumpy Gnome
Re: Pictures from my Tilean Campaign
« Reply #476 on: February 22, 2021, 11:06:40 AM »
Whenever I start losing enthusiasm for my projects I can always turn to this thread to inspire me. Thank you for sharing your continuing work on this!
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline Padrissimus

  • Mad Scientist
  • Posts: 582
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #477 on: February 23, 2021, 11:50:17 AM »
Thank you ever so much, you two. I am very happy that you enjoy reading these. Here is the next installment ...

The Fight for Sersale Continued



Admiral Volker did not need to command his army to continue the advance as everyone knew to do so. The enemy stood their ground, obviously satisfied with their deployment. He would be too if he were one of them, thought Volker, for despite the basic and limited nature of their defences, they had used them well.



Volker did, however, shout across to Arcabar, then pointed towards the archers lurking in the orchard.



Arcabar nodded and lifted his staff to signal to Vedus further down the line, advancing with the pikemen.



Vedus did not really need the encouragement, for they had been the target of his last spell. Forcing himself to ignore the blaring horn being sounded beside him, he fixed his eyes on the archers and once again began his incantation.



This time twice as many flaming orbs coalesced from the ether, already in motion as they rent their way into the material realm to course at speed towards the trees, trailing blue sparks. Upon hitting the branches, they spewed sheets of fizzling flames which rained down on the men cowering behind the stone wall below, incapacitating half a dozen and causing the remaining handful to leap, smoking and screaming, over the rear wall and through the men at arms on the other side. They only stopped when they reached the building over the street.



[(Game Note: The men at arms, having no character to lead them, were in danger of fleeing too. But they rolled snake eyes for their Panic test!)

As he squinted to look through the smoke and ascertain how well he had done, Vedus suddenly noticed a coiling eddy of excess magical energy coalescing above him, at the very spot where the fireballs had crossed the seam dividing the realms. He had badly misjudged the etheric force drawn into his spell and clearly failed to control even half of it. His squint turned into a wince, less than a second before the broiling energy folded itself inside out then exploded with an exponentially magnified power (yet no sound at all). The blast sucked the very air from his lungs and he struggled to stay upon his feet. When he finally managed to draw a choking breath, his throat blazed with pain at the heat of it. Opening the one eye he could, he saw that many more than half the men he had been marching with had fallen to the ground, lifeless or senseless, while those few still on their feet, like himself, reeled and wheezed in shock.

(Game note, a miscast roll of 4, Dimensional Cascade, killed 15 pikemen! Remaining casting dice lost.)

The blast’s soundlessness meant that Volker noticed the horror on Arcabar’s face before he spotted the confusion amongst the pike. It appeared that the company had stumbled into a patch of potholes and so taken a tumble, and for a moment he entertained the thought that the enemy might have dug more pit-traps around the village, but then the look on his wizard’s face made it obvious that something much more serious had happened. When Arcabar spat the word ‘Fool’ out, Volker knew Vedus was to blame.

First the cannon, now Vedus. It seemed neither powder nor magic were to be relied on today! Yet the next few moments suggested that powder, with which his army was plentifully supplied, could still contribute to their success. First, an iron roundshot punched through the hedge before enemy’s gun to smash into the gun itself, disabling it and badly wounding its crew. Then the surviving four handgunners out by the river, their comrades lying dead or dying around them …



… fired their pieces to throw three more pistoliers from their saddles. The horsemen turned quickly around to gallop away somewhat quicker than they had come. Not quick enough to outrun the shots of the swivel gunner’s in the trees, though.



Not wanting to miss out on the sport, the swivels also fired and another three horsemen died. This only hastened the pistoliers’ frantic retreat!



The swivel gunners now found themselves somewhat at a loss, for with the only enemy they could see galloping away, it seemed there might be little else for them to do.

“Wait” shouted one of them in jest towards the last of pistoliers. “Come back! We’ve still got powder!”



The cannon on the Sartosans’ right fired chainshot into the halberdiers in the village, tearing three of them almost in half! Fearing the recently rallied crossbowmen might once again falter at the sight (and sound) of this, Father Vettorio now ran ahead to join them at the barricade.



There he prayed that Morr would curse the wizard in white, and indeed could sense his god’s will manifesting though him, but this momentary hope was dashed as the enemy’s countermagic proved too strong. Disheartened he found himself surprised by the sudden snaps of the crossbows as they brought down four of the goblins now charging at him. There were so many goblins, though, that it was doubtful the rest even noticed, and the next moment Vettorio found himself suddenly close to the greenskin mob!



Volker had begun to order his own regiment to charge the crossbows, but that had faltered as Farq’s mob hurtled by, blocking the way. When he spied the four trampled goblins left in their wake, quarrels piercing their corpses, he found it quite easy to console himself at the lost opportunity. Better them then my boys, he thought. Still, knowing the goblins, his boys might yet have to do the real work. Farq’s boast of the previous night, that he and his lads would get stuck in first, might well have proved true, but that did not mean they would stay ‘stuck in’!

Arcabar, having apparently spotted the damage done to the halberdiers by the chain shot, was obviously intent on seeing what he could do to further their misery. He conjured up a shower of burning blue bolts to equal the cannon’s tally. The halberdiers, however, were apparently made of strong stuff, for they took this as they had taken the chainshot and stood their ground.



Vedus and his shattered pikemen were now very close to the men at arms, but their will had been sapped and they came to a halt. For now, the thought of ditching their pikes to cross two stone walls and assail the armoured professionals massed on the other side, seemed like madness. Apparently, the men at arms understood the pike were no longer a threat, for not a one of them even glanced at Vedus and his comradees, intent instead on watching how the crossbow fight against the goblins up ahead.



One of the pikemen was shouting something about going around the orchard, but what with the resumption of the horn’s incessant blaring and the continued confusion of his thoughts since his dreadful miscasting, Vedus failed to respond either by word or deed!



(Game Note: I know, I know, Jamie, you chose not to charge the pike attack simply because you believed they would fail and so pointlessly endanger your wizard, which is no good thing in a campaign game. That wizard might be needed for moving on to capture the city, where the real loot lay. But when a picture comes out like that, and after what the wounded wizard had been through, this ‘spun’ version of events seems utterly undeniable! Look at the guy shouting and pointing!)

While the handgunners and swivels fired yet more bullets at the broken pistoliers, killing all but one, and the two remaining pieces of ordnance shot chain to fell a handful of halberdiers as well as some of the men at arms, Captain Farq and his horde fought the crossbowmen at the barricade.



Several goblins died as their shoddily maintained pistols blew apart, while Bagnam Farq himself malingered in the second rank trying to look busy without committing himself to any real fighting.

(Game Note: The campaign list rules re: ‘Robbed Pistols’ and Farq’s ‘goblin merchant boss’ rule ‘Not the Bravest of Sorts’ came into play here. These guys truly are nearly all bluff and bluster!)

It was a bitter fight, and despite the fact that the casualties were pretty much even on both sides, the sheer weight of numbers was on the goblins’ side.



Father Vettorio and the crossbowmen, no longer numerous to defend every part of the barricade, broke, to be cut down almost immediately by their whooping and baying foe. Sheer press of numbers meant the goblins burst right over the barricade and within moments had slammed into the men at arms, calmly awaiting their arrival.



(Game note: You can probably see from the penultimate picture above that the goblins pursuit carried them into the three leftmost men at arms. More than a mere clipping. As per the rules, or certainly as we have always played them, we then maximized the number fighting on both sides and thus the full-on clash of the last picture.)

Half way through Turn 3!

Offline swiftnick

  • Mastermind
  • Posts: 1370
Re: Pictures from my Tilean Campaign
« Reply #478 on: February 23, 2021, 12:38:32 PM »
Great stuff!!
Magic seems to be very much a double edged sword.

Offline WuZhuiQiu

  • Mastermind
  • Posts: 1198
Re: Pictures from my Tilean Campaign
« Reply #479 on: February 23, 2021, 08:02:10 PM »
Great, as always! Might a defending unit get a flank charge into the Goblins...?

How fordable is the river? With hindsight, might the pistoliers have been better-employed as a reserve, either on that same flank, or behind the foot units in the village?
« Last Edit: February 23, 2021, 08:07:22 PM by WuZhuiQiu »

 

Related Topics

  Subject / Started by Replies Last post
0 Replies
1512 Views
Last post September 11, 2012, 10:41:36 PM
by Anatoli
21 Replies
8251 Views
Last post July 22, 2013, 09:33:51 PM
by Braxandur
8 Replies
5398 Views
Last post June 05, 2013, 07:32:56 AM
by Druzhina
121 Replies
30267 Views
Last post December 20, 2015, 03:50:50 PM
by noigrim
17 Replies
5620 Views
Last post July 09, 2015, 05:22:24 PM
by eilif