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I read about the two-part sarissa in a biography of Alexander, probably one published in the 1980's, though as I didn't read the entire book I'm afraid the title and author escape me. There was a drawing of a pikeman which clearly showed the metal band around the centre of the shaft. Unfortunately I don't recall where this was merely the author's pet theory, or established fact. only archaeology can provide a definite answer, though, as I mentioned, it seems perfectly plausible to me. With regard to the use of the shortened sarissa, I didn't mean to suggest that this required a new category of soldier, merely that the pikeman could become a type of hoplite when circumstances determined it, albeit with a smaller shield.
There does tend to be a tendency amongst wargamers to believe that troops never dismounted, did not wear lighter armour, were always close/loose order, never left behind weapons for specific operations.......The Romans certainly used legionaries without armour for assaulting hilltop forts (I think it was against the Numidians - I can look it up if anyone desperately needs to know), King Harold Godwinson's Huscarls left behind their mail and heavy weapons , whilst in North Wales.Its hard to imagine pikemen attacking any kind of fortification (I tried it in the Sealed Knot - 40 years ago at Lichfield Close).....I think sword and shield (at times slung or sheathed) would be the order of the day.....especially if ladders were involved....not even long spears......3 points of contact......H&S....
It reminds me what the Spanish Tercios did in the Netherlands: they launched incursions armed with their swords. a dagger (called "misericordia" as it was used to "give mercy" to wounded enemies!) and a brace of pistols. The raids were known as "encamisadas", because they left behind their clothes except their shirts and shoes. It didn't matter if they usually fought as pikemen or musketeers, when in formation.
I remember back in the 'good' old days of WRG 6th Ed - you could dismount cavalry - except 'Irregular A or B class' - who were far too noble to get of their horses in view of the enemy.....
The primary focus of ALL game design should be engaging play. It is better to include options that a general gamer will find fun and let the rivet counters omit or house rule out from their play experience. Arguing against including options unecessarily restricts play for those of us who are interested in experiencing what would happen if a small group of troops from a larger unit suddenly found themselves separated from the safety of that unit; now equipped with less than efficient weapons. By arguing against these options in the rules that person becomes a reason for the general gaming community not to wargame.
Alexander killed one of his generals, Kleitos, during a late night drunken brawl , and the sources are refering to two possible weapons: a sarissa or a longche. Now imagine a drunken bully taking a 5 m weapon out of a bodyguard's hands (whose main job may have been not to damage anything with it!) and brandishing it in a symposium room, not to say killing another bully with it!
"I also find difficult to picture a drunken man wielding a full sarissa... "
"I just do not expect a 3 miles long phalanx supported by a hundred of elephants on the table, except as a part of a mega-game with score of players... (in my dreams...)Oh... what battle I am referring about?
I also find difficult to picture a drunken man wielding a full sarissa... but if it was a main room in a persia palace, the ceiling would have been quite tall...Said that, in my fuzzy memory... I recall the word 'throwing' in reference to the incident, but caution, it was probably a translation of Arrian in Latin, given to us to translate to Italian... do not as me why we were not using original Latin stuff...as for...I fully disagree. The primary focus of an historical wargame should not be 'engaging play' especially because it is just an empty sentence with plenty of meaning (usually uttered by people who a) have no idea of what they are talking about, b) seems to have an ax to grind against supposed rivet counters). Said that I am the first to say that in surprisingly frequent occasions the rivet counters know less about their rivets than they pretend... I think option should be included if it is reasonable to include them and they could be supported by research and evidence, not just for option sake. To a certain extent this reminds me of a debate on an old total war forum about the fantasy Ptolemaic Egyptians CA had deployed, with the 'game first' crowd arguing, before the game was ever released, that that would have made the game 'better' rather than sheepishly following history...Now I think Francisco (I have read the backer PDF, being a backer myself...) made the right call. In the introduction he also made some good observations on the kind of game he and his brother wanted to achieve (or was his brother writing that bit... ), and even sarissa have a place in it. Clash is covering not just independent skirmishes but part of battles zoomed out. I just do not expect a 3 miles long phalanx supported by a hundred of elephants on the table, except as a part of a mega-game with score of players... (in my dreams...). Oh... what battle I am referring about?