Can you please regale us with how you use those marking devices?
Hi 15s,
We don't use roster sheets here. We like everything to be displayed, board game fashion, on the playing surface. It stops mistakes due to failure to write things down, wrongly reading whats written, and general forgetfulness. We are also quite lazy
.
The 'pin plate' and beads are used for unit information, and is used instead of a roster sheet.
The number bead is easy - it simply denotes the command group. In this case the 'Division' number. All units in the division, including artillery and the commander get the same number bead. I have black for one side, white for the other.
The coloured beads are simply 'training / morale class' modifier beads. The one on the left is defensive the one on the right is offensive. Red beads adjust base dice down 1, the green one denotes base dice with no change, blue adjusts base dice up 1 and purple adjusts the base dice up 2.
I got the 'colour' idea from Commands and Colors - people remember colour codes really easily. After one game they will become firmly fixed in your head; so take your time deciding which will be which before the first game - you'll confuse the hell out of everyone if you change the coding after it.
We mark disorder with a tuft, shaken with a broken wheel (because the 'wheels have come off'
), casualties with small stones on coins, and unloaded with a white pom pom. Barrels are used as reminders of anything not otherwise specified.
In this shot, most things are evident - unit quality, little stone casualty markers (one with 1 stone one with 2 stones), a wheel denoting a shaken unit, 'smoke' on a couple of unloaded units, and a barrel denoting that the division commander is incapacitated for some reason.
The French line unit in the centre is in a bad way - it's taken casualties, it's failed a morale check (shaken), and the troops were poorly trained with bad morale to begin with (red, red - down 1 defence, down 1 offence). The only thing it has going for it is that it is able to give fire.
Here's another shot. Here the Scots of 3rd Division (in the game), are absolutely up for it with blue and purple beads (the dark blue bead is actually very purple in reality). However, they are disordered (tuft) and they have taken heavy casualties (a three stone casualty marker - lose four and break!).
Not a piece of paper in sight.