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Can you give some examples of how, in FFOL, the minis might be fielded?
In FFoL a group usually comprises five figures and each figure has a number of traits (abilities that define his character and give him bonuses on his dice rolls and determine the type of dice he will roll.For example our knight is the main character and therefore has the leader trait (bonus on team mates shock recovery) and is a Veteran meaning he can roll a D12.He will be accompanied by four D10 figures one of whom has two traits (his second on command) the remaining three having one trait.To mix things up one figure can be swapped out for three grunts who all operate on a D8 making the group up to seven figures. The grunts though only carry one wound each as opposed to the usual three wounds per figure which makes them easier to kill but they can be dangerous in hand to hand combat if they attack an individual figure mobbing him.Or the group could be only four specialist figured all better quality with more traits. Having up to ten different figures in a group gives me plenty of options to experiment with different combinations of figures in each game or scenario.I like to give my archer the Ranged fighter trait which moves his shooting die roll up to a D12 but it takes his Close Combat roll down to a D8. This makes him a better shot but he is likely to be killed quickly if he gets into close combat.There are lots of traits to choose from to personalise your group. Your knight might be a master fighter allowing him to roll two dice and pick the best one. Lots of opportunity to be really Gamey in how you build your retinue. If you’re playing a campaign after the games those taken out of action in the fighter are rolled for on a separate table to see if they have survived, remain wounded etc for the next game etc.Whilst the rules were originally conceived as a Wild West game they have been refined over the years and the core rules now cover conflicts from all periods of history. We use the core rules for the medieval games with no modifications. Mounted combat is included hence us using our knights mounted as well.I hope that helps!
Extremely useful! Many thanks
To expand a little further on this group for the first game I’ll use:Sir Roger D12 (traits to be determined later)Two Sergeants D10 (traits determined later)One archer D10( ranged fighter trait making him D12 shooting D8 close combat.Three grunts/henchmen D8s but giving them the brute traits means they’ll fight as D10s (so Gamey )The archer can fire once per action but his chances of running out of arrows is much higher(if he rolls a one when shooting he must roll another die if the number rolled is 1-5 he’s out permanently!And then there’s the bear and his handler to be painted and given stats... The crossbow is a slow reload, (two actions)but delivers a +1 to wound rolls at close range...