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Author Topic: Spectre game. Middle East and onwards  (Read 27589 times)

Offline Westbury

  • Mad Scientist
  • Posts: 744
  • Gaming from Gondolin
    • Westbury Wargamers
Re: Spectre game. Middle East.
« Reply #165 on: January 27, 2023, 12:16:01 PM »
The Abtin group also started in the north eastern corner but opted to work their way through the ruins, which was slower but certainly safer  :)
They missed the blowing up of vehicles and men dying in the street but did get to a position overlooking he crash site and as the spetsnaz exfilled with the pilots opened up and downed one of the spetsnaz. Unfortunately this drew fire from one of the spetsnaz fire teams and the group was suppressed with one dead leaving the spetsnaz to bundle their comrades into the remaining BTR and get back to government lines.

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Spectre game. Middle East.
« Reply #166 on: January 27, 2023, 12:22:16 PM »
First it was a fun game, & looked great, so thanks Ian.
Took lots of piccies. To start some street scenes.

Offline Westbury

  • Mad Scientist
  • Posts: 744
  • Gaming from Gondolin
    • Westbury Wargamers
Re: Spectre game. Middle East.
« Reply #167 on: January 27, 2023, 12:27:06 PM »
I think we had fun  ???
There was a bit of post game discussion about whether the insurgents should have started closer but I'm not sure that would have helped. The main error for the militia was getting involved in a gunfight at the police station - the army were essentially spectators and would only react if shot at. The far better strategy was to use the row of buildings they were already in to parallel stalk the BTR's and inflict losses from the safety of cover (a bit like the reality?).
The ZSU was a good choice and maybe the other NE group could have chosen the recoilless rifle that was offer to fire down the street while the men negotiated the rubble.
The spetsnaz were controlled by the umpire and had one job, no going off script for them  :D

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Spectre game. Middle East.
« Reply #168 on: January 27, 2023, 01:43:53 PM »
JC turns to his men & says, 'Right lads, lets get out onto the streets
& kick arse!'
The Russian BTRs race through the Army checkpoint without stopping.
When JC gets his men out & gets off a quick RPG round...
the Russians pay it as much notice as they did the Army check-point.

Later in the game JC tried his luck with his OTHER RPG round. It did
just as much damage to the AFV as the first shot (None!) but did
take out two unlucky Spetsnaz standing nearby.

JC then got involved in a fire-fight with the Army. Neither did well,
no thanks to the Army's tank as two pictures before & after the fighting
show. It never moved or fired.

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Spectre game. Middle East.
« Reply #169 on: January 27, 2023, 01:59:29 PM »
Now onto my guys. Ian kindly said we could each choose a vehicle.
I was the only one who did. It limited my choice of entry points,
but I figured it was worth it.

I park the truck up & wait for the BTRs (note. two BTRs can NOT
sneak quietly down a road). I do get off a salvo & do damage, but
skulking Spetsnaz take my truck out with a well placed rocket grenade.

With the truck blazing, fuel burning & ammo exploding... I get on to
the RAC to ask for 'recovery'
 lol

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Spectre game. Middle East.
« Reply #170 on: January 27, 2023, 02:08:06 PM »
With it all going to hell in a hand cart, & another chopper overhead,
I go for death or glory & melee the Russians...It ain't Glory I get.  :-[

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Spectre game. Middle East.
« Reply #171 on: January 27, 2023, 02:19:19 PM »
Rob was the only one of us to get close to the target (downed pilots).
First the bird's eye (chopper)view of the downed helicopter.
Rob gets his team upstairs & even gets some shots off, but
the Spetsnaz really plastered the building.

All that was left was for the TV crew to interview a local.

As I said, fun was had. Good game.

Offline vodkafan

  • Scatterbrained Genius
  • Posts: 3510
Re: Spectre game. Middle East.
« Reply #172 on: January 27, 2023, 03:13:17 PM »
Wow great pics wonderful toys and buildings
I am going to build a wargames army, a big beautiful wargames army, and Mexico is going to pay for it.

2019 Painting Challenge :
figures bought: 500+
figures painted: 57
9 vehicles painted
4 terrain pieces scratchbuilt

Offline Freddy

  • Mad Scientist
  • Posts: 962
    • My blog
Re: Spectre game. Middle East.
« Reply #173 on: January 27, 2023, 05:57:28 PM »
Great looking figures, vehicles and terrain!

Online flatpack

  • Mastermind
  • Posts: 1383
  • Hiding in the shed
Re: Spectre game. Middle East.
« Reply #174 on: January 27, 2023, 11:44:04 PM »
I had the third group of insurgents.
As Pete says, I stayed well hidden in the buildings and worked my way towards the downed helicopter, as I suspect real insurgents would do.
I did not want fire support from a recoil less rifle armed truck.
I wanted to work my way “quietly” towards the enemy.
I worked my way thro the rubble of the destroyed buildings, and arrived overlooking the downed helicopter.
I did get a chance of a shot off at the chopper pilots, as their rescuers tried to remove them from the crash site.
 I don’t think the figures started too far apart, as we were playing on a small table anyway.
Nice to play on Ian’s commissioned buildings for the first time.


My boys working their way thro the destroyed buildings, towards the downed chopper.


Opening up on the downed chopper crew.
Flatpack

Offline bluewillow

  • Scatterbrained Genius
  • Posts: 2280
  • Bluewillow- Matthew Williamson
Re: Spectre game. Middle East.
« Reply #175 on: January 28, 2023, 08:18:07 AM »
Superb table

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3658
  • Gainfully unemployed and lovng it!
Re: Spectre game. Middle East.
« Reply #176 on: January 29, 2023, 06:28:44 PM »
Okay then.  Well done all around.  But a couple points I feel compelled to add... :D

1.  Now that is a great-looking battlefield.  Very lovely indeed!  The figs and vehicles ain't bad, either.  Even the KO-ed ones... ;)

B.  Never volunteer for hand-to-hand with people trained in hand-to-hand combat... :o

III.  be wary firing recoilless weapons from enclosed spaces.  The people in said enclosed space are just as likely to suffer damage as their intended target.... 8) 

But as I said, well done all around! 
"Remember - Incoming Fire Has the Right-of-Way"

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Spectre game. Middle East.
« Reply #177 on: January 30, 2023, 08:37:51 AM »
But Capt. I HAD to go for hand to hand.
1) We wuz getting a pasting in the fire-fight
b) (Your point listing system  lol) Another chopper arrived overhead &
     I did not think he was there to give an update on the rush hour traffic :D
3) Umpire Ian said no-one had ever done hand to hand in Spectre games.
    I took that to be a challenge, but soon found out why no-one else had tried it.
    Four of my guys went into just two Spetsnaz. One of his went done (lucky dice
    throw from me) but all FOUR of mine ended face down in the dirt!!!!

Offline Digits

  • Scatterbrained Genius
  • Posts: 3774
Re: Spectre game. Middle East.
« Reply #178 on: January 30, 2023, 08:45:10 AM »
Great looking games guys.  Love the scenery in particular.




Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5333
    • The Grumpy Gnome
Re: Spectre game. Middle East.
« Reply #179 on: January 30, 2023, 01:25:05 PM »
Great looking games guys.  Love the scenery in particular.

I quite agree! 👏🏻
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

 

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