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Thanks Vodkafan for providing a much better report than mine,and the lovely photographs. Next time Appletree goes down!
If all goes well I'll be running a slightly larger game at a convention next month, 52 infantry regiments and -hopefully- 13 cavalry regiments, 20 3 gun batteries (maybe not use them all), and 8 wagons; generals, of course. Plus terrain to include roads, waterways, and train tracks with trains, farms, fences, walls, etc.
Some complain they don't have a points system... For me that's a bonus. I don't get this modern obsession with spoon-fed, boring points games. Lovely Photos BTW, great reports.
As we (Me, Vodkafan, Flatpack et al.) have got past having just enough figuresfor Rebels & Patriots, I am toying with the idea of doing a card for each unit.Then before the game starts players draw cards (maybe throw a dice for how many)& you play the cards you've been dealt. It might be you wanted Artillery, but got cav.or shock Inf. but got skirmishers. Add to this uncertainty the possibility of re-enforcement cards and you get something closer to real commander problems. This is how I would like tomove away from the level points games.I would also add an after battle chart. As well as the usual victory points, somethingthat would reward under strength forces while penalising big armies.Something that would have the same effect of a minnow of a football club drawinga super team in the F.A. Cup. If the minnows loose, no big surprise, but if the avoidthe expected drubbing, the newspapers next day will heap praise on the plucky underdogs.