I'm less taken with the lottery idea having tried a number of games using similar systems (applied, not written in) and it makes for some very quirky games - though I understand and appreciate the goal and the concept. Perhaps within a tight knit group it can work but, generally, most people want a game where all players feel they have an equal shot at victory (even if that means fighting a last stand where victory is doing better than the historical outcome). History is the inspiration but a fun game is the goal and for most a reasonable chance at victory is a key ingredient. At least, that is my take.
An aside regarding Rank and File, I had a bit of an epiphany this morning about those rules - they actually work so well because they create a system where the goal is to defeat the opponents will to fight. That is how most historical battles are won, not through battles of annihilation - though the latter can work, especially going further back in history. Also, RF has a great movement option that allows quickly maneuvering into contact which prevents those sad slogs where everyone maneuvers into first contact - and then it is time to pack up and head home.