Donate to the Lead Adventure Forum to keep it alive!
I don't have my Ruga - Ruga painted yet but I was just wondering how I will class them in " The Men Who Would be Kings" ruleset. As musket armed soldiers who where, seemingly, happy to come to close combat I can't work out whether to count them as irregular infantry, which would suit their gun armed nature but make them naff at close combat, or tribal infantry which make them better at the close combat but rather negate their muskets.Which way have other people jumped ( if indeed anyone has actually even pondered this question) with their Ruga- Ruga?Cheers Jon
Why not make them irregular infantry and give them the 'fierce' upgrade? That'd make them fight at 5+ (if memory serves - I don't have the book immediately to hand). From memory, it may not normally be allowed to give 'fierce' to irregular foot, but if so, that doesn't actually matter - 'theatre-specific changes' are to be encouraged if it improves the realism of the games you're playing. We have a few things we do with our NW Frontier games that aren't 'in the rules' but work really well.
I had thought of adding fierce to irregular infantry but firing and fighting stats 5+ would make them almost as good as regulars admittedly with much worse guns.
That's a good point, and perhaps another reason to limit it to one or two units in the army.
Yes, they were never any great threat to the Europeans, but the Nyamwezi warlords and their men seem to have been holy terrors to their neighbours. Not everyone plays natives vs. Europeans all the time, and I think it's fair to make them different, and in some ways better than the more traditional tribes around them, if you are at all interested in such native vs. native encounters.