Part 3
This time it was solo but my daughter played the bots; She isn't really old enough to use the cards and plan. It worked well ans she one so that made it even better!
The action took place on Evie's family farm - Johnathan had fled he house and Evie gussed he'd head for the farm (and it's bunker...)
Dagpo's network of spies had tracked her and were there waiting to spring a trap....
The PPs:
In the house and the wagon
In the barn and on the boxes.
And, Jon is hiding in the bunker.
The game started badly again for Dagpo, low vis - playing to the strengths of the Curator...
Dagpo and Hans move in
The Curator slides the barn door open
I can see my museum from here!
KO-fest around the bunker
And the Curator sneaks in, and out, with John Boy...
It was a great solo experience (en binôme) and the outcome conformed the power of the CURATOR....
On to part 4 with a Twist in the Tale
As the plot twists, Dapgo has captured Jonathan and is holding him prisoner in his compound....
This is something a little different. Dagpo has home advantage and sets up on the board - he used his gear points to ‘buy’ a rifle for the man in the tower...
Evie's boys start in hiding and are spread around the board.
Inside the compound Dagpo has called in some Tibetan mercs from the local Warlord.
https://leadadventureforum.com/gallery/45/2859-290320184602-45057796.jpegThe mercs start the game patrolling the perimeter and are the PPs for Evie - one of them has the Key to Jon's cage (oh yeah Jon is in an electrified cage in the compound).
For Dagpo the PPs are the three vehicles and the water feature (Jon escaped and hide a Jade statue in one of these locations).
All of Evie's team start in hiding and must try to subdue the guards without being seen - if they KO the guards and no other models make an observation test they remain in hiding. As soon as they are spotted all hell breaks loose, the mercs have only been there for 2 hours and don't really know who is who so shoot at everyone 12" in front of the model is a perilous zone (they start to move in random directions at the end of the turn and shoot before recovery rolls).
I know this scenario moves away from the tradition ones but it follows the campaign and gives a slight advantage to Dagpo (who has gained 1 Reward compared to Evie's Five).
All the best